3fa77b3172
It has no practical use case and just generates noise for each alpha, beta, etc.
27 lines
1.1 KiB
XML
27 lines
1.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="InputEventJoypadMotion" inherits="InputEvent" category="Core" version="3.1">
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<brief_description>
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Input event type for gamepad joysticks and other motions. For buttons see [code]InputEventJoypadButton[/code].
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</brief_description>
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<description>
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Stores information about joystick motions. One [code]InputEventJoypadMotion[/code] represents one axis at a time.
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</description>
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<tutorials>
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http://docs.godotengine.org/en/3.0/tutorials/inputs/inputevent.html
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</tutorials>
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<demos>
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</demos>
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<methods>
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</methods>
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<members>
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<member name="axis" type="int" setter="set_axis" getter="get_axis">
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Axis identifier. Use one of the [code]JOY_AXIS_*[/code] constants in [@global Scope].
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</member>
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<member name="axis_value" type="float" setter="set_axis_value" getter="get_axis_value">
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Current position of the joystick on the given axis. The value ranges from [code]-1.0[/code] to [code]1.0[/code]. A value of [code]0[/code] means the axis is in its resting position.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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