godot/doc/classes/TabContainer.xml

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="TabContainer" inherits="Control" category="Core" version="3.1">
<brief_description>
Tabbed Container.
</brief_description>
<description>
Sets the active tab's [code]visible[/code] property to the value [code]true[/code]. Sets all other children's to [code]false[/code].
Ignores non-[Control] children.
Individual tabs are always visible unless you use [method set_tab_disabled] and [method set_tab_title] to hide it.
To hide only a tab's content, nest the content inside a child [Control], so it receives the [code]TabContainer[/code]'s visibility setting instead.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="get_current_tab_control" qualifiers="const">
<return type="Control">
</return>
<description>
Returns the child [Control] node located at the active tab index.
</description>
</method>
<method name="get_popup" qualifiers="const">
<return type="Popup">
</return>
<description>
Returns the [Popup] node instance if one has been set already with [method set_popup].
</description>
</method>
<method name="get_previous_tab" qualifiers="const">
<return type="int">
</return>
<description>
Returns the previously active tab index.
</description>
</method>
<method name="get_tab_control" qualifiers="const">
<return type="Control">
</return>
<argument index="0" name="idx" type="int">
</argument>
<description>
Returns the currently visible tab's [Control] node.
</description>
</method>
<method name="get_tab_count" qualifiers="const">
<return type="int">
</return>
<description>
Returns the number of tabs.
</description>
</method>
<method name="get_tab_disabled" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="tab_idx" type="int">
</argument>
<description>
Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is disabled.
</description>
</method>
<method name="get_tab_icon" qualifiers="const">
<return type="Texture">
</return>
<argument index="0" name="tab_idx" type="int">
</argument>
<description>
Returns the [Texture] for the tab at index [code]tab_idx[/code] or null if the tab has no [Texture].
</description>
</method>
<method name="get_tab_title" qualifiers="const">
<return type="String">
</return>
<argument index="0" name="tab_idx" type="int">
</argument>
<description>
Returns the title of the tab at index [code]tab_idx[/code]. Tab titles default to the name of the indexed child node, but this can be overridden with [method set_tab_title].
</description>
</method>
<method name="set_popup">
<return type="void">
</return>
<argument index="0" name="popup" type="Node">
</argument>
<description>
If set on a [Popup] node instance, a popup menu icon appears in the top-right corner of the [code]TabContainer[/code]. Clicking it will expand the [Popup] node.
</description>
</method>
<method name="set_tab_disabled">
<return type="void">
</return>
<argument index="0" name="tab_idx" type="int">
</argument>
<argument index="1" name="disabled" type="bool">
</argument>
<description>
If [code]disabled[/code] is false, hides the tab at index [code]tab_idx[/code]. Note that its title text will remain, unless also removed with [method set_tab_title].
</description>
</method>
<method name="set_tab_icon">
<return type="void">
</return>
<argument index="0" name="tab_idx" type="int">
</argument>
<argument index="1" name="icon" type="Texture">
</argument>
<description>
Sets an icon for the tab at index [code]tab_idx[/code].
</description>
</method>
<method name="set_tab_title">
<return type="void">
</return>
<argument index="0" name="tab_idx" type="int">
</argument>
<argument index="1" name="title" type="String">
</argument>
<description>
Sets a title for the tab at index [code]tab_idx[/code]. Tab titles default to the name of the indexed child node, but this can be overridden with [method set_tab_title].
</description>
</method>
</methods>
<members>
<member name="current_tab" type="int" setter="set_current_tab" getter="get_current_tab">
The current tab index. When set, this index's [Control] node's [code]visible[/code] property is set to [code]true[/code] and all others are set to [code]false[/code].
</member>
<member name="tab_align" type="int" setter="set_tab_align" getter="get_tab_align" enum="TabContainer.TabAlign">
The alignment of all tabs in the tab container. See the [code]ALIGN_*[/code] constants for details.
</member>
<member name="tabs_visible" type="bool" setter="set_tabs_visible" getter="are_tabs_visible">
If [code]true[/code] tabs are visible. If [code]false[/code] tabs' content and titles are hidden. Default value: [code]true[/code].
</member>
</members>
<signals>
<signal name="pre_popup_pressed">
<description>
Emitted when the [code]TabContainer[/code]'s [Popup] button is clicked. See [method set_popup] for details.
</description>
</signal>
<signal name="tab_changed">
<argument index="0" name="tab" type="int">
</argument>
<description>
Emitted when switching to another tab.
</description>
</signal>
<signal name="tab_selected">
<argument index="0" name="tab" type="int">
</argument>
<description>
Emitted when a tab is selected, even if it is the current tab.
</description>
</signal>
</signals>
<constants>
<constant name="ALIGN_LEFT" value="0" enum="TabAlign">
</constant>
<constant name="ALIGN_CENTER" value="1" enum="TabAlign">
</constant>
<constant name="ALIGN_RIGHT" value="2" enum="TabAlign">
</constant>
</constants>
<theme_items>
<theme_item name="decrement" type="Texture">
</theme_item>
<theme_item name="decrement_highlight" type="Texture">
</theme_item>
<theme_item name="font" type="Font">
</theme_item>
<theme_item name="font_color_bg" type="Color">
</theme_item>
<theme_item name="font_color_disabled" type="Color">
</theme_item>
<theme_item name="font_color_fg" type="Color">
</theme_item>
<theme_item name="hseparation" type="int">
</theme_item>
<theme_item name="increment" type="Texture">
</theme_item>
<theme_item name="increment_highlight" type="Texture">
</theme_item>
<theme_item name="label_valign_bg" type="int">
</theme_item>
<theme_item name="label_valign_fg" type="int">
</theme_item>
<theme_item name="menu" type="Texture">
</theme_item>
<theme_item name="menu_highlight" type="Texture">
</theme_item>
<theme_item name="panel" type="StyleBox">
</theme_item>
<theme_item name="side_margin" type="int">
</theme_item>
<theme_item name="tab_bg" type="StyleBox">
</theme_item>
<theme_item name="tab_fg" type="StyleBox">
</theme_item>
<theme_item name="top_margin" type="int">
</theme_item>
</theme_items>
</class>