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godot
/
platform
History
Fredia Huya-Kouadio
b7fa9cf8ff
Fix compilation issue by updating a call to `runOnGLThread` that was missed by PR
#37175
2020-04-16 16:16:24 -07:00
..
android
Fix compilation issue by updating a call to `runOnGLThread` that was missed by PR
#37175
2020-04-16 16:16:24 -07:00
haiku
Image: Include S3TC compression via Squish in non-tools build
2020-01-13 15:58:49 +01:00
iphone
Fix exporting corrupted Xcode pbxproj if project name has spaces
2020-04-14 18:03:10 +02:00
javascript
Adding missing include guards to header files identified by LGTM.
2020-03-25 11:38:54 +01:00
osx
Adding missing include guards to header files identified by LGTM.
2020-03-25 11:38:54 +01:00
server
Revert "Change LINKFLAGS to FRAMEWORKS which is supported since Scons release 0.96.91"
2020-03-10 09:56:37 +01:00
uwp
Adding missing include guards to header files identified by LGTM.
2020-03-25 11:38:54 +01:00
windows
Make stack size on Windows match Linux and MacOS
2020-03-25 11:38:53 +01:00
x11
Fix loss of precision in X11 device info.
2020-04-16 12:47:19 +02:00
SCsub
Always use lists for `LIBS` in SCons
2019-08-12 22:31:55 +02:00
register_platform_apis.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00