godot/thirdparty/icu4c/common/uelement.h

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// © 2016 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html
/*
*******************************************************************************
* Copyright (C) 1997-2011, International Business Machines
* Corporation and others. All Rights Reserved.
*******************************************************************************
* file name: uelement.h
* encoding: UTF-8
* tab size: 8 (not used)
* indentation:4
*
* created on: 2011jul04
* created by: Markus W. Scherer
*
* Common definitions for UHashTable and UVector.
* UHashTok moved here from uhash.h and renamed UElement.
* This allows users of UVector to avoid the confusing #include of uhash.h.
* uhash.h aliases UElement to UHashTok,
* so that we need not change all of its code and its users.
*/
#ifndef __UELEMENT_H__
#define __UELEMENT_H__
#include "unicode/utypes.h"
U_CDECL_BEGIN
/**
* A UVector element, or a key or value within a UHashtable.
* It may be either a 32-bit integral value or an opaque void* pointer.
* The void* pointer may be smaller than 32 bits (e.g. 24 bits)
* or may be larger (e.g. 64 bits).
*
* Because a UElement is the size of a native pointer or a 32-bit
* integer, we pass it around by value.
*/
union UElement {
void* pointer;
int32_t integer;
};
typedef union UElement UElement;
/**
* An element-equality (boolean) comparison function.
* @param e1 An element (object or integer)
* @param e2 An element (object or integer)
* @return true if the two elements are equal.
*/
typedef UBool U_CALLCONV UElementsAreEqual(const UElement e1, const UElement e2);
/**
* An element sorting (three-way) comparison function.
* @param e1 An element (object or integer)
* @param e2 An element (object or integer)
* @return 32-bit signed integer comparison result:
* ==0 if the two elements are equal,
* <0 if e1 is < e2, or
* >0 if e1 is > e2.
*/
typedef int32_t U_CALLCONV UElementComparator(UElement e1, UElement e2);
/**
* An element assignment function. It may copy an integer, copy
* a pointer, or clone a pointer, as appropriate.
* @param dst The element to be assigned to
* @param src The element to assign from
*/
typedef void U_CALLCONV UElementAssigner(UElement *dst, UElement *src);
U_CDECL_END
/**
* Comparator function for UnicodeString* keys. Implements UElementsAreEqual.
* @param key1 The string for comparison
* @param key2 The string for comparison
* @return true if key1 and key2 are equal, return false otherwise.
*/
U_CAPI UBool U_EXPORT2
uhash_compareUnicodeString(const UElement key1, const UElement key2);
/**
* Comparator function for UnicodeString* keys (case insensitive).
* Make sure to use together with uhash_hashCaselessUnicodeString.
* Implements UElementsAreEqual.
* @param key1 The string for comparison
* @param key2 The string for comparison
* @return true if key1 and key2 are equal, return false otherwise.
*/
U_CAPI UBool U_EXPORT2
uhash_compareCaselessUnicodeString(const UElement key1, const UElement key2);
#endif /* __UELEMENT_H__ */