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shaders
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GLES3 fix normal map flipping with nvidia workaround
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2020-08-23 07:54:58 +01:00 |
SCsub
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SCons: Format buildsystem files with psf/black
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2020-06-10 15:30:52 +02:00 |
rasterizer_canvas_gles3.cpp
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GLES3 fix normal map flipping with nvidia workaround
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2020-08-23 07:54:58 +01:00 |
rasterizer_canvas_gles3.h
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GLES3 fix normal map flipping with nvidia workaround
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2020-08-23 07:54:58 +01:00 |
rasterizer_gles3.cpp
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GLES3 fix normal map flipping with nvidia workaround
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2020-08-23 07:54:58 +01:00 |
rasterizer_gles3.h
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GLES3 fix normal map flipping with nvidia workaround
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2020-08-23 07:54:58 +01:00 |
rasterizer_scene_gles3.cpp
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force depth prepass when using alpha prepass
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2020-06-26 15:16:20 -07:00 |
rasterizer_scene_gles3.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
rasterizer_storage_gles3.cpp
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Fix the update logic for user-added custom defines.
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2020-09-06 21:31:09 -07:00 |
rasterizer_storage_gles3.h
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Fix the update logic for user-added custom defines.
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2020-09-06 21:31:09 -07:00 |
shader_compiler_gles3.cpp
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[3.2] Fix shader's length() function parsing in expressions
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2020-06-03 19:43:47 +03:00 |
shader_compiler_gles3.h
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[3.2] Fix shader's length() function parsing in expressions
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2020-06-03 19:43:47 +03:00 |
shader_gles3.cpp
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Add support for opengl external textures as defined by https://www.khronos.org/registry/OpenGL/extensions/OES/OES_EGL_image_external.txt
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2020-03-05 13:09:49 -08:00 |
shader_gles3.h
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Fix the update logic for user-added custom defines.
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2020-09-06 21:31:09 -07:00 |