godot/thirdparty/bullet
Marcel Admiraal 5d8b0649be Apply old method for linear & angular damping in Bullet, in order to
make it easier to tweak and consistent with Godot Physics.

Include patch applied to Bullet master to enable dampings greater than 1.
2020-05-27 17:53:43 +01:00
..
Bullet3Collision Update Bullet to the latest commit 126b676 2019-01-07 12:30:35 +01:00
Bullet3Common bullet: Sync with upstream 2.89 2020-01-08 18:05:43 +01:00
Bullet3Dynamics Update Bullet to the latest commit 126b676 2019-01-07 12:30:35 +01:00
Bullet3Geometry Update Bullet to the latest commit 126b676 2019-01-07 12:30:35 +01:00
Bullet3OpenCL bullet: Sync with upstream 2.89 2020-01-08 18:05:43 +01:00
Bullet3Serialize/Bullet2FileLoader Update Bullet to the latest commit 126b676 2019-01-07 12:30:35 +01:00
BulletCollision bullet: Sync with upstream 2.89 2020-01-08 18:05:43 +01:00
BulletDynamics Apply old method for linear & angular damping in Bullet, in order to 2020-05-27 17:53:43 +01:00
BulletInverseDynamics bullet: Sync with current upstream master branch 2019-06-11 13:19:42 +02:00
BulletSoftBody bullet: Sync with upstream 2.89 2020-01-08 18:05:43 +01:00
LinearMath bullet: Sync with upstream 2.89 2020-01-08 18:05:43 +01:00
clew Update Bullet to the latest commit 126b676 2019-01-07 12:30:35 +01:00
0001-old-damping-def.patch Apply old method for linear & angular damping in Bullet, in order to 2020-05-27 17:53:43 +01:00
LICENSE.txt
btBulletCollisionAll.cpp bullet: Sync with current upstream master branch 2019-06-11 13:19:42 +02:00
btBulletCollisionCommon.h Update Bullet to the latest commit 126b676 2019-01-07 12:30:35 +01:00
btBulletDynamicsAll.cpp bullet: Sync with current upstream master branch 2019-06-11 13:19:42 +02:00
btBulletDynamicsCommon.h Update Bullet to the latest commit 126b676 2019-01-07 12:30:35 +01:00
btLinearMathAll.cpp bullet: Sync with current upstream master branch 2019-06-11 13:19:42 +02:00