godot/modules/fbx/data
Rémi Verschelde 80e1585a6e
Style: Cleanup uses of double spaces between words
Or after punctuation. Tried to leave third-party stuff alone, unless it has
been heavily modified for Godot.

(cherry picked from commit c1c76850cb)
2021-06-07 12:06:59 +02:00
..
fbx_anim_container.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
fbx_bone.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
fbx_bone.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
fbx_material.cpp Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
fbx_material.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
fbx_mesh_data.cpp Style: Cleanup uses of double spaces between words 2021-06-07 12:06:59 +02:00
fbx_mesh_data.h Fix typos with codespell 2021-05-20 12:56:56 +02:00
fbx_node.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
fbx_skeleton.cpp Style: Set clang-format Standard to c++14 2021-05-04 14:45:15 +02:00
fbx_skeleton.h Style: Set clang-format Standard to c++14 2021-05-04 14:45:15 +02:00
import_state.h Style: Set clang-format Standard to c++14 2021-05-04 14:45:15 +02:00
model_abstraction.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
pivot_transform.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
pivot_transform.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00