godot/scene/3d/navigation_mesh.h
Juan Linietsky 678948068b Small Issues & Maintenance
-=-=-=-=-=-=-=-=-=-=-=-=-=

-Begin work on Navigation Meshes (simple pathfinding for now, will improve soon)
-More doc on theme overriding
-Upgraded OpenSSL to version without bugs
-Misc bugfixes
2014-08-01 22:10:38 -03:00

69 lines
1.2 KiB
C++

#ifndef NAVIGATION_MESH_H
#define NAVIGATION_MESH_H
#include "scene/3d/spatial.h"
#include "scene/resources/mesh.h"
class NavigationMesh : public Resource {
OBJ_TYPE( NavigationMesh, Resource );
DVector<Vector3> vertices;
struct Polygon {
Vector<int> indices;
};
Vector<Polygon> polygons;
protected:
static void _bind_methods();
void _set_polygons(const Array& p_array);
Array _get_polygons() const;
public:
void create_from_mesh(const Ref<Mesh>& p_mesh);
void set_vertices(const DVector<Vector3>& p_vertices);
DVector<Vector3> get_vertices() const;
void add_polygon(const Vector<int>& p_polygon);
int get_polygon_count() const;
Vector<int> get_polygon(int p_idx);
void clear_polygons();
NavigationMesh();
};
class Navigation;
class NavigationMeshInstance : public Spatial {
OBJ_TYPE(NavigationMeshInstance,Spatial);
bool enabled;
int nav_id;
Navigation *navigation;
Ref<NavigationMesh> navmesh;
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void set_enabled(bool p_enabled);
bool is_enabled() const;
void set_navigation_mesh(const Ref<NavigationMesh>& p_navmesh);
Ref<NavigationMesh> get_navigation_mesh() const;
NavigationMeshInstance();
};
#endif // NAVIGATION_MESH_H