godot/demos/2d/platformer
Juan Linietsky 53e1694e1e New option to send canvas to render buffer
allows to use 3D environment effects for post processing such as Glow,
Bloom, HDR, etc. in 2D.
2015-03-16 01:14:59 -03:00
..
bullet.gd -improved physics ccd 2014-02-19 11:57:14 -03:00
bullet.png
bullet.xml -improved physics ccd 2014-02-19 11:57:14 -03:00
coin.gd
coin.png
coin.xml
enemy.gd -improved physics ccd 2014-02-19 11:57:14 -03:00
enemy.png
enemy.xml
engine.cfg -Fixes to OpenSSL compilation (more) 2014-05-01 11:34:10 -03:00
icon.png
moving_platform.gd
moving_platform.png Replace body_mode property with use_kinematic flag. 2015-02-14 06:43:50 +10:00
moving_platform.xml Replace body_mode property with use_kinematic flag. 2015-02-14 06:43:50 +10:00
music.ogg
osb_fire.png
osb_jump.png
osb_left.png
osb_right.png
parallax_bg.xml
plank.png
plankpin.png
player.gd -Work in progress visual shader editor *DOES NOT WORK YET* 2015-01-03 16:52:37 -03:00
player.xml -Work in progress visual shader editor *DOES NOT WORK YET* 2015-01-03 16:52:37 -03:00
robot_demo.png
scroll_bg_cloud_1.png
scroll_bg_cloud_2.png
scroll_bg_cloud_3.png
scroll_bg_fg_1.png
scroll_bg_fg_2.png
scroll_bg_sky.png
seesaw.xml
sound_coin.wav
sound_explode.wav
sound_hit.wav
sound_jump.wav
sound_shoot.wav
stage.xml New option to send canvas to render buffer 2015-03-16 01:14:59 -03:00
tiles_demo.png Added body mode property to TileMap to select between static and kinematic physics bodies. Kinematic allow use of TileMaps for moving platforms for example. 2015-02-13 20:49:21 +10:00
tileset.xml Added body mode property to TileMap to select between static and kinematic physics bodies. Kinematic allow use of TileMaps for moving platforms for example. 2015-02-13 20:49:21 +10:00
tileset_edit.xml Added body mode property to TileMap to select between static and kinematic physics bodies. Kinematic allow use of TileMaps for moving platforms for example. 2015-02-13 20:49:21 +10:00
types.cache