godot/editor/import/3d
Rémi Verschelde e52cf86661
Merge pull request #94100 from Calinou/obj-import-remove-unused-optimize-mesh
Remove unused Optimize Mesh import option from OBJ mesh import
2024-08-16 10:34:16 +02:00
..
collada.cpp Add const lvalue ref to editor/* container parameters 2024-02-26 15:28:15 -03:00
collada.h Add const lvalue ref to editor/* container parameters 2024-02-26 15:28:15 -03:00
editor_import_collada.cpp Set animation step from importers. Increase default step from 10 to 30 FPS. 2024-04-19 03:02:20 -07:00
editor_import_collada.h
post_import_plugin_skeleton_renamer.cpp Add ufbx for FBX importing 2024-02-23 22:33:04 +01:00
post_import_plugin_skeleton_renamer.h
post_import_plugin_skeleton_rest_fixer.cpp rest fixer: Apply orthonormalized scale to anims 2024-05-16 02:45:42 -07:00
post_import_plugin_skeleton_rest_fixer.h Make silhouette fixer option visibility dependent on availability 2024-05-07 09:55:16 +09:00
post_import_plugin_skeleton_track_organizer.cpp
post_import_plugin_skeleton_track_organizer.h
resource_importer_obj.cpp Merge pull request #94100 from Calinou/obj-import-remove-unused-optimize-mesh 2024-08-16 10:34:16 +02:00
resource_importer_obj.h
resource_importer_scene.cpp Merge pull request #93727 from zeux/raycast-opt 2024-08-16 10:34:03 +02:00
resource_importer_scene.h Fix default collision shape on imported rigidbody 2024-06-24 10:16:58 +10:00
scene_import_settings.cpp [Scene] Add SceneStringNames::text/value_changed 2024-06-19 09:44:38 +02:00
scene_import_settings.h Make Advanced Import lights more like the mesh and material editors 2024-04-16 10:15:25 -07:00