godot/drivers/gles3
Hugo Locurcio 786a7341a7
Add an option to disable boot splash filtering
Disabling filtering is usually desired in projects using a pixel art style.

This closes #19415.
2019-06-15 23:53:39 +02:00
..
shaders added MultiMeshInstance2D node for using MultiMesh in 2D 2019-06-03 12:11:54 -07:00
rasterizer_canvas_gles3.cpp Added ability for multiple images to be imported as an atlas 2019-04-19 15:56:34 -03:00
rasterizer_canvas_gles3.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
rasterizer_gles3.cpp Add an option to disable boot splash filtering 2019-06-15 23:53:39 +02:00
rasterizer_gles3.h Add an option to disable boot splash filtering 2019-06-15 23:53:39 +02:00
rasterizer_scene_gles3.cpp Merge pull request #29306 from qarmin/small_code_fixes 2019-06-12 12:49:21 +02:00
rasterizer_scene_gles3.h Fixed handling of depth texture so it's resolved and bound when needed 2019-03-26 17:48:22 +01:00
rasterizer_storage_gles3.cpp Fix invalid crash in mesh_add_surface 2019-06-09 14:49:59 +02:00
rasterizer_storage_gles3.h Fix some unincialised variables 2019-05-28 19:12:19 +02:00
SCsub BuildSystem: generated files have .gen.extension 2017-06-25 07:55:01 +07:00
shader_compiler_gles3.cpp Added constant support to shaders 2019-06-01 13:41:07 +03:00
shader_compiler_gles3.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
shader_gles3.cpp Massive improvement to GLES2 performance, rewrote most ShaderGLES2 class. 2019-02-27 23:49:34 -03:00
shader_gles3.h Style: Apply new changes from clang-format 8.0 2019-04-09 17:09:48 +02:00