godot/servers/rendering/renderer_rd/environment
Hugo Locurcio a0795b4347
Tweak VoxelGI defaults for better quality
Overall brightness is similar to the previous settings, but lighting
now fades off more naturally and reflections feature indirect lighting.
Performance is identical.

- Enable Use Two Bounces by default.
- Decrease Propagation to 0.5 to compensate for the second bounce.
2022-07-31 18:05:24 +02:00
..
SCsub Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
fog.cpp Merge pull request #63527 from BastiaanOlij/rework_environment 2022-07-29 08:05:40 +02:00
fog.h Restructure environment in render implementation 2022-07-29 12:24:32 +10:00
gi.cpp Restructure environment in render implementation 2022-07-29 12:24:32 +10:00
gi.h Tweak VoxelGI defaults for better quality 2022-07-31 18:05:24 +02:00
sky.cpp Merge pull request #63527 from BastiaanOlij/rework_environment 2022-07-29 08:05:40 +02:00
sky.h Restructure environment in render implementation 2022-07-29 12:24:32 +10:00