godot/servers/rendering/renderer_rd/forward_clustered
Hugo Locurcio db22b7ded0
Rename shader parameter uniform setter/getter methods for consistency
`shader_uniform` is now consistenly used across both per-shader
and per-instance shader uniform methods. This makes methods easier
to find in the class reference when looking for them.
2022-08-04 23:17:06 +02:00
..
render_forward_clustered.cpp Rename shader parameter uniform setter/getter methods for consistency 2022-08-04 23:17:06 +02:00
render_forward_clustered.h Change RendererSceneRender::GeometryInstance so more code is shared among renderers 2022-07-27 12:32:07 +10:00
scene_shader_forward_clustered.cpp Rename shader parameter uniform setter/getter methods for consistency 2022-08-04 23:17:06 +02:00
scene_shader_forward_clustered.h Rename shader parameter uniform setter/getter methods for consistency 2022-08-04 23:17:06 +02:00
SCsub Move clustered renderer functionality 2021-04-05 23:11:38 +10:00