godot/platform/android
Hugo Locurcio 665d29c16d
Fix new projects always being created with OpenGL
Only Vulkan is fully implemented for now, so OpenGL isn't available
in the project manager yet.

This also makes the rendering driver checks use lowercase names
everywhere for consistency.
2021-11-01 22:04:36 +01:00
..
api
export Fix new projects always being created with OpenGL 2021-11-01 22:04:36 +01:00
java Fix new projects always being created with OpenGL 2021-11-01 22:04:36 +01:00
plugin Split android platform export template into multiple files 2021-08-12 17:15:02 +03:00
vulkan Upgrade Vulkan memory allocator 2021-08-13 00:05:41 +02:00
README.md Add logo attribution for Android, HTML5 and Linux platform icons 2021-09-11 19:34:10 +02:00
SCsub Switch to input buffering on Android 2021-08-13 11:45:50 +02:00
android_input_handler.cpp [android] Fixed wrong button mask for right click 2021-08-16 18:49:12 +02:00
android_input_handler.h Switch to input buffering on Android 2021-08-13 11:45:50 +02:00
android_keys_utils.cpp
android_keys_utils.h clang-format: Various fixes to comments alignment from `clang-format` 13 2021-10-28 15:43:36 +02:00
audio_driver_opensl.cpp
audio_driver_opensl.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
detect.py SCons: Set `DEBUG_ENABLED` and `DEV_ENABLED` in SConstruct 2021-10-15 10:26:58 +02:00
dir_access_jandroid.cpp Rename String::is_rel_path to String::is_relative_path 2021-08-29 20:41:29 -04:00
dir_access_jandroid.h
display_server_android.cpp Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
display_server_android.h Switch to input buffering on Android 2021-08-13 11:45:50 +02:00
file_access_android.cpp
file_access_android.h
java_class_wrapper.cpp
java_godot_io_wrapper.cpp Add partial support for Android scoped storage. 2021-08-16 23:11:56 -07:00
java_godot_io_wrapper.h Add partial support for Android scoped storage. 2021-08-16 23:11:56 -07:00
java_godot_lib_jni.cpp Switch to input buffering on Android 2021-08-13 11:45:50 +02:00
java_godot_lib_jni.h
java_godot_view_wrapper.cpp
java_godot_view_wrapper.h
java_godot_wrapper.cpp
java_godot_wrapper.h
jni_utils.cpp
jni_utils.h
logo.png Add logo attribution for Android, HTML5 and Linux platform icons 2021-09-11 19:34:10 +02:00
net_socket_android.cpp
net_socket_android.h
os_android.cpp Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
os_android.h Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
platform_config.h
run_icon.png
string_android.h
thread_jandroid.cpp
thread_jandroid.h

README.md

Android platform port

This folder contains the Java and C++ (JNI) code for the Android platform port, using Gradle as a build system.

Artwork license

logo.png and run_icon.png are licensed under Creative Commons Attribution 3.0 Unported per the Android logo usage guidelines:

The Android robot is reproduced or modified from work created and shared by Google and used according to terms described in the Creative Commons 3.0 Attribution License.