godot/scene/3d
Hugo Locurcio c012fbc8b2
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
This is consistent with other constants that include `NO`,
such as `PROPERTY_HINT_COLOR_NO_ALPHA`.
2021-11-03 23:06:17 +01:00
..
SCsub
area_3d.cpp
area_3d.h
audio_listener_3d.cpp
audio_listener_3d.h
audio_stream_player_3d.cpp
audio_stream_player_3d.h
bone_attachment_3d.cpp
bone_attachment_3d.h
camera_3d.cpp Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR` 2021-11-03 23:06:17 +01:00
camera_3d.h
collision_object_3d.cpp
collision_object_3d.h
collision_polygon_3d.cpp
collision_polygon_3d.h
collision_shape_3d.cpp
collision_shape_3d.h
cpu_particles_3d.cpp
cpu_particles_3d.h
decal.cpp Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR` 2021-11-03 23:06:17 +01:00
decal.h
fog_volume.cpp
fog_volume.h
gpu_particles_3d.cpp
gpu_particles_3d.h
gpu_particles_collision_3d.cpp
gpu_particles_collision_3d.h
importer_mesh_instance_3d.cpp
importer_mesh_instance_3d.h
joint_3d.cpp
joint_3d.h
light_3d.cpp Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR` 2021-11-03 23:06:17 +01:00
light_3d.h
lightmap_gi.cpp Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR` 2021-11-03 23:06:17 +01:00
lightmap_gi.h
lightmap_probe.cpp
lightmap_probe.h
lightmapper.cpp
lightmapper.h
mesh_instance_3d.cpp
mesh_instance_3d.h
multimesh_instance_3d.cpp
multimesh_instance_3d.h
navigation_agent_3d.cpp
navigation_agent_3d.h
navigation_obstacle_3d.cpp Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR` 2021-11-03 23:06:17 +01:00
navigation_obstacle_3d.h
navigation_region_3d.cpp
navigation_region_3d.h
node_3d.cpp Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR` 2021-11-03 23:06:17 +01:00
node_3d.h
occluder_instance_3d.cpp Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR` 2021-11-03 23:06:17 +01:00
occluder_instance_3d.h
path_3d.cpp
path_3d.h
physics_body_3d.cpp Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR` 2021-11-03 23:06:17 +01:00
physics_body_3d.h
position_3d.cpp
position_3d.h
proximity_group_3d.cpp
proximity_group_3d.h
ray_cast_3d.cpp
ray_cast_3d.h
reflection_probe.cpp Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR` 2021-11-03 23:06:17 +01:00
reflection_probe.h
remote_transform_3d.cpp
remote_transform_3d.h
skeleton_3d.cpp Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR` 2021-11-03 23:06:17 +01:00
skeleton_3d.h
skeleton_ik_3d.cpp
skeleton_ik_3d.h
soft_dynamic_body_3d.cpp
soft_dynamic_body_3d.h
spring_arm_3d.cpp
spring_arm_3d.h
sprite_3d.cpp
sprite_3d.h
vehicle_body_3d.cpp
vehicle_body_3d.h
velocity_tracker_3d.cpp
velocity_tracker_3d.h
visible_on_screen_notifier_3d.cpp
visible_on_screen_notifier_3d.h
visual_instance_3d.cpp
visual_instance_3d.h
voxel_gi.cpp Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR` 2021-11-03 23:06:17 +01:00
voxel_gi.h
voxelizer.cpp
voxelizer.h
world_environment.cpp
world_environment.h
xr_nodes.cpp
xr_nodes.h