godot/scene/2d
A Thousand Ships 308dbb8c63
[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
Convenience for a number of cases operating on single values
2024-05-02 10:31:13 +02:00
..
physics Store ObjectID instead of pointer for KinematicCollision owner 2024-04-15 12:28:36 +08:00
SCsub
animated_sprite_2d.cpp
animated_sprite_2d.h
audio_listener_2d.cpp Expose is_part_of_edited_scene() 2024-04-26 11:49:38 +02:00
audio_listener_2d.h
audio_stream_player_2d.compat.inc
audio_stream_player_2d.cpp Check for NaN in set_volume_db functions 2024-04-18 11:28:57 -04:00
audio_stream_player_2d.h
back_buffer_copy.cpp
back_buffer_copy.h
camera_2d.cpp Fixed Typo in Camera 2D node's anchor mode 2024-04-23 16:24:45 -04:00
camera_2d.h Fixed Timestep Interpolation (2D) 2024-03-23 12:28:36 +01:00
canvas_group.cpp
canvas_group.h
canvas_modulate.cpp
canvas_modulate.h
cpu_particles_2d.cpp Fixed INSTANCE_CUSTOM.w not being assigned correctly in CPUParticles 2D and 3D 2024-04-01 14:00:40 +02:00
cpu_particles_2d.h
gpu_particles_2d.cpp
gpu_particles_2d.h
light_2d.cpp fix issue where Light2D does not re-attach itself to new canvas when viewport worlds are shared 2024-04-05 17:38:42 -04:00
light_2d.h Fixed Timestep Interpolation (2D) 2024-03-23 12:28:36 +01:00
light_occluder_2d.cpp Fixed Timestep Interpolation (2D) 2024-03-23 12:28:36 +01:00
light_occluder_2d.h Fixed Timestep Interpolation (2D) 2024-03-23 12:28:36 +01:00
line_2d.cpp
line_2d.h
line_builder.cpp Added a specific check for the corner case that went wrong. 2024-04-17 12:01:01 +02:00
line_builder.h
marker_2d.cpp fix: update the location of editor theme 2024-04-06 18:03:13 +03:00
marker_2d.h
mesh_instance_2d.cpp
mesh_instance_2d.h
multimesh_instance_2d.cpp
multimesh_instance_2d.h
navigation_agent_2d.cpp Add navigation path simplification 2024-04-11 12:32:21 +02:00
navigation_agent_2d.h Add navigation path simplification 2024-04-11 12:32:21 +02:00
navigation_link_2d.cpp
navigation_link_2d.h
navigation_obstacle_2d.cpp Add NavigationObstacle options to affect and carve navigation mesh 2024-03-15 01:45:44 +01:00
navigation_obstacle_2d.h Add NavigationObstacle options to affect and carve navigation mesh 2024-03-15 01:45:44 +01:00
navigation_region_2d.cpp Remove experimental constrain_avoidance from NavigationRegion2D 2024-04-16 18:02:53 +02:00
navigation_region_2d.h Merge pull request #90747 from smix8/remove_constrain_avoidance 2024-04-17 10:58:55 +02:00
node_2d.cpp
node_2d.h
parallax_2d.cpp [Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)` 2024-05-02 10:31:13 +02:00
parallax_2d.h
parallax_background.cpp
parallax_background.h
parallax_layer.cpp Fixed Timestep Interpolation (2D) 2024-03-23 12:28:36 +01:00
parallax_layer.h
path_2d.cpp
path_2d.h
polygon_2d.cpp
polygon_2d.h
remote_transform_2d.cpp
remote_transform_2d.h
skeleton_2d.cpp Fix errors and warnings when loading Skeleton2D Modifications 2024-04-23 20:42:23 -07:00
skeleton_2d.h
sprite_2d.cpp Use `Vector*` component-wise `min/max/clamp` functions where applicable 2024-03-20 13:47:42 +01:00
sprite_2d.h
tile_map.compat.inc
tile_map.cpp Merge pull request #88306 from KoBeWi/PropertyListHelper_will_come_for_you 2024-04-18 12:24:17 +02:00
tile_map.h Add PropertyListHelper in all simple cases 2024-04-11 18:13:29 +02:00
tile_map_layer.cpp Don't store TileMapLayer data if empty 2024-04-19 18:05:48 +02:00
tile_map_layer.h [TileMap] Fix forcing cleanup on exiting tree/canvas 2024-04-04 14:47:32 +02:00
touch_screen_button.cpp
touch_screen_button.h
visible_on_screen_notifier_2d.cpp
visible_on_screen_notifier_2d.h