1748 lines
70 KiB
C++
1748 lines
70 KiB
C++
/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2013 Erwin Coumans http://bulletphysics.org
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "btMultiBodyConstraintSolver.h"
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#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
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#include "btMultiBodyLinkCollider.h"
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#include "BulletDynamics/ConstraintSolver/btSolverBody.h"
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#include "btMultiBodyConstraint.h"
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#include "BulletDynamics/ConstraintSolver/btContactSolverInfo.h"
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#include "LinearMath/btQuickprof.h"
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#include "BulletDynamics/Featherstone/btMultiBodySolverConstraint.h"
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#include "LinearMath/btScalar.h"
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btScalar btMultiBodyConstraintSolver::solveSingleIteration(int iteration, btCollisionObject** bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer)
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{
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btScalar leastSquaredResidual = btSequentialImpulseConstraintSolver::solveSingleIteration(iteration, bodies, numBodies, manifoldPtr, numManifolds, constraints, numConstraints, infoGlobal, debugDrawer);
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//solve featherstone non-contact constraints
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//printf("m_multiBodyNonContactConstraints = %d\n",m_multiBodyNonContactConstraints.size());
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for (int j = 0; j < m_multiBodyNonContactConstraints.size(); j++)
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{
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int index = iteration & 1 ? j : m_multiBodyNonContactConstraints.size() - 1 - j;
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btMultiBodySolverConstraint& constraint = m_multiBodyNonContactConstraints[index];
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btScalar residual = resolveSingleConstraintRowGeneric(constraint);
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leastSquaredResidual = btMax(leastSquaredResidual, residual * residual);
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if (constraint.m_multiBodyA)
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constraint.m_multiBodyA->setPosUpdated(false);
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if (constraint.m_multiBodyB)
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constraint.m_multiBodyB->setPosUpdated(false);
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}
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//solve featherstone normal contact
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for (int j0 = 0; j0 < m_multiBodyNormalContactConstraints.size(); j0++)
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{
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int index = j0; //iteration&1? j0 : m_multiBodyNormalContactConstraints.size()-1-j0;
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btMultiBodySolverConstraint& constraint = m_multiBodyNormalContactConstraints[index];
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btScalar residual = 0.f;
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if (iteration < infoGlobal.m_numIterations)
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{
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residual = resolveSingleConstraintRowGeneric(constraint);
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}
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leastSquaredResidual = btMax(leastSquaredResidual, residual * residual);
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if (constraint.m_multiBodyA)
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constraint.m_multiBodyA->setPosUpdated(false);
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if (constraint.m_multiBodyB)
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constraint.m_multiBodyB->setPosUpdated(false);
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}
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//solve featherstone frictional contact
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if (infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS && ((infoGlobal.m_solverMode & SOLVER_DISABLE_IMPLICIT_CONE_FRICTION) == 0))
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{
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for (int j1 = 0; j1 < this->m_multiBodySpinningFrictionContactConstraints.size(); j1++)
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{
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if (iteration < infoGlobal.m_numIterations)
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{
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int index = j1;
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btMultiBodySolverConstraint& frictionConstraint = m_multiBodySpinningFrictionContactConstraints[index];
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btScalar totalImpulse = m_multiBodyNormalContactConstraints[frictionConstraint.m_frictionIndex].m_appliedImpulse;
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//adjust friction limits here
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if (totalImpulse > btScalar(0))
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{
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frictionConstraint.m_lowerLimit = -(frictionConstraint.m_friction * totalImpulse);
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frictionConstraint.m_upperLimit = frictionConstraint.m_friction * totalImpulse;
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btScalar residual = resolveSingleConstraintRowGeneric(frictionConstraint);
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leastSquaredResidual = btMax(leastSquaredResidual, residual * residual);
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if (frictionConstraint.m_multiBodyA)
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frictionConstraint.m_multiBodyA->setPosUpdated(false);
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if (frictionConstraint.m_multiBodyB)
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frictionConstraint.m_multiBodyB->setPosUpdated(false);
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}
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}
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}
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for (int j1 = 0; j1 < this->m_multiBodyTorsionalFrictionContactConstraints.size(); j1++)
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{
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if (iteration < infoGlobal.m_numIterations)
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{
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int index = j1; //iteration&1? j1 : m_multiBodyTorsionalFrictionContactConstraints.size()-1-j1;
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btMultiBodySolverConstraint& frictionConstraint = m_multiBodyTorsionalFrictionContactConstraints[index];
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btScalar totalImpulse = m_multiBodyNormalContactConstraints[frictionConstraint.m_frictionIndex].m_appliedImpulse;
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j1++;
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int index2 = j1;
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btMultiBodySolverConstraint& frictionConstraintB = m_multiBodyTorsionalFrictionContactConstraints[index2];
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//adjust friction limits here
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if (totalImpulse > btScalar(0) && frictionConstraint.m_frictionIndex == frictionConstraintB.m_frictionIndex)
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{
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frictionConstraint.m_lowerLimit = -(frictionConstraint.m_friction * totalImpulse);
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frictionConstraint.m_upperLimit = frictionConstraint.m_friction * totalImpulse;
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frictionConstraintB.m_lowerLimit = -(frictionConstraintB.m_friction * totalImpulse);
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frictionConstraintB.m_upperLimit = frictionConstraintB.m_friction * totalImpulse;
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btScalar residual = resolveConeFrictionConstraintRows(frictionConstraint, frictionConstraintB);
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leastSquaredResidual = btMax(leastSquaredResidual, residual * residual);
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if (frictionConstraint.m_multiBodyA)
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frictionConstraint.m_multiBodyA->setPosUpdated(false);
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if (frictionConstraint.m_multiBodyB)
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frictionConstraint.m_multiBodyB->setPosUpdated(false);
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if (frictionConstraintB.m_multiBodyA)
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frictionConstraintB.m_multiBodyA->setPosUpdated(false);
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if (frictionConstraintB.m_multiBodyB)
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frictionConstraintB.m_multiBodyB->setPosUpdated(false);
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}
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}
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}
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for (int j1 = 0; j1 < this->m_multiBodyFrictionContactConstraints.size(); j1++)
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{
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if (iteration < infoGlobal.m_numIterations)
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{
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int index = j1; //iteration&1? j1 : m_multiBodyFrictionContactConstraints.size()-1-j1;
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btMultiBodySolverConstraint& frictionConstraint = m_multiBodyFrictionContactConstraints[index];
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btScalar totalImpulse = m_multiBodyNormalContactConstraints[frictionConstraint.m_frictionIndex].m_appliedImpulse;
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j1++;
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int index2 = j1; //iteration&1? j1 : m_multiBodyFrictionContactConstraints.size()-1-j1;
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btMultiBodySolverConstraint& frictionConstraintB = m_multiBodyFrictionContactConstraints[index2];
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btAssert(frictionConstraint.m_frictionIndex == frictionConstraintB.m_frictionIndex);
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if (frictionConstraint.m_frictionIndex == frictionConstraintB.m_frictionIndex)
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{
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frictionConstraint.m_lowerLimit = -(frictionConstraint.m_friction * totalImpulse);
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frictionConstraint.m_upperLimit = frictionConstraint.m_friction * totalImpulse;
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frictionConstraintB.m_lowerLimit = -(frictionConstraintB.m_friction * totalImpulse);
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frictionConstraintB.m_upperLimit = frictionConstraintB.m_friction * totalImpulse;
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btScalar residual = resolveConeFrictionConstraintRows(frictionConstraint, frictionConstraintB);
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leastSquaredResidual = btMax(leastSquaredResidual, residual * residual);
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if (frictionConstraintB.m_multiBodyA)
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frictionConstraintB.m_multiBodyA->setPosUpdated(false);
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if (frictionConstraintB.m_multiBodyB)
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frictionConstraintB.m_multiBodyB->setPosUpdated(false);
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if (frictionConstraint.m_multiBodyA)
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frictionConstraint.m_multiBodyA->setPosUpdated(false);
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if (frictionConstraint.m_multiBodyB)
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frictionConstraint.m_multiBodyB->setPosUpdated(false);
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}
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}
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}
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}
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else
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{
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for (int j1 = 0; j1 < this->m_multiBodyFrictionContactConstraints.size(); j1++)
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{
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if (iteration < infoGlobal.m_numIterations)
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{
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int index = j1; //iteration&1? j1 : m_multiBodyFrictionContactConstraints.size()-1-j1;
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btMultiBodySolverConstraint& frictionConstraint = m_multiBodyFrictionContactConstraints[index];
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btScalar totalImpulse = m_multiBodyNormalContactConstraints[frictionConstraint.m_frictionIndex].m_appliedImpulse;
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//adjust friction limits here
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if (totalImpulse > btScalar(0))
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{
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frictionConstraint.m_lowerLimit = -(frictionConstraint.m_friction * totalImpulse);
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frictionConstraint.m_upperLimit = frictionConstraint.m_friction * totalImpulse;
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btScalar residual = resolveSingleConstraintRowGeneric(frictionConstraint);
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leastSquaredResidual = btMax(leastSquaredResidual, residual * residual);
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if (frictionConstraint.m_multiBodyA)
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frictionConstraint.m_multiBodyA->setPosUpdated(false);
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if (frictionConstraint.m_multiBodyB)
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frictionConstraint.m_multiBodyB->setPosUpdated(false);
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}
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}
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}
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}
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return leastSquaredResidual;
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}
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btScalar btMultiBodyConstraintSolver::solveGroupCacheFriendlySetup(btCollisionObject** bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer)
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{
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m_multiBodyNonContactConstraints.resize(0);
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m_multiBodyNormalContactConstraints.resize(0);
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m_multiBodyFrictionContactConstraints.resize(0);
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m_multiBodyTorsionalFrictionContactConstraints.resize(0);
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m_multiBodySpinningFrictionContactConstraints.resize(0);
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m_data.m_jacobians.resize(0);
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m_data.m_deltaVelocitiesUnitImpulse.resize(0);
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m_data.m_deltaVelocities.resize(0);
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for (int i = 0; i < numBodies; i++)
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{
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const btMultiBodyLinkCollider* fcA = btMultiBodyLinkCollider::upcast(bodies[i]);
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if (fcA)
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{
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fcA->m_multiBody->setCompanionId(-1);
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}
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}
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btScalar val = btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(bodies, numBodies, manifoldPtr, numManifolds, constraints, numConstraints, infoGlobal, debugDrawer);
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return val;
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}
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void btMultiBodyConstraintSolver::applyDeltaVee(btScalar* delta_vee, btScalar impulse, int velocityIndex, int ndof)
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{
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for (int i = 0; i < ndof; ++i)
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m_data.m_deltaVelocities[velocityIndex + i] += delta_vee[i] * impulse;
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}
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btScalar btMultiBodyConstraintSolver::resolveSingleConstraintRowGeneric(const btMultiBodySolverConstraint& c)
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{
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btScalar deltaImpulse = c.m_rhs - btScalar(c.m_appliedImpulse) * c.m_cfm;
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btScalar deltaVelADotn = 0;
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btScalar deltaVelBDotn = 0;
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btSolverBody* bodyA = 0;
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btSolverBody* bodyB = 0;
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int ndofA = 0;
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int ndofB = 0;
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if (c.m_multiBodyA)
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{
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ndofA = c.m_multiBodyA->getNumDofs() + 6;
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for (int i = 0; i < ndofA; ++i)
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deltaVelADotn += m_data.m_jacobians[c.m_jacAindex + i] * m_data.m_deltaVelocities[c.m_deltaVelAindex + i];
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}
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else if (c.m_solverBodyIdA >= 0)
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{
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bodyA = &m_tmpSolverBodyPool[c.m_solverBodyIdA];
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deltaVelADotn += c.m_contactNormal1.dot(bodyA->internalGetDeltaLinearVelocity()) + c.m_relpos1CrossNormal.dot(bodyA->internalGetDeltaAngularVelocity());
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}
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if (c.m_multiBodyB)
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{
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ndofB = c.m_multiBodyB->getNumDofs() + 6;
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for (int i = 0; i < ndofB; ++i)
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deltaVelBDotn += m_data.m_jacobians[c.m_jacBindex + i] * m_data.m_deltaVelocities[c.m_deltaVelBindex + i];
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}
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else if (c.m_solverBodyIdB >= 0)
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{
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bodyB = &m_tmpSolverBodyPool[c.m_solverBodyIdB];
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deltaVelBDotn += c.m_contactNormal2.dot(bodyB->internalGetDeltaLinearVelocity()) + c.m_relpos2CrossNormal.dot(bodyB->internalGetDeltaAngularVelocity());
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}
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deltaImpulse -= deltaVelADotn * c.m_jacDiagABInv; //m_jacDiagABInv = 1./denom
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deltaImpulse -= deltaVelBDotn * c.m_jacDiagABInv;
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const btScalar sum = btScalar(c.m_appliedImpulse) + deltaImpulse;
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if (sum < c.m_lowerLimit)
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{
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deltaImpulse = c.m_lowerLimit - c.m_appliedImpulse;
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c.m_appliedImpulse = c.m_lowerLimit;
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}
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else if (sum > c.m_upperLimit)
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{
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deltaImpulse = c.m_upperLimit - c.m_appliedImpulse;
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c.m_appliedImpulse = c.m_upperLimit;
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}
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else
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{
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c.m_appliedImpulse = sum;
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}
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if (c.m_multiBodyA)
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{
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applyDeltaVee(&m_data.m_deltaVelocitiesUnitImpulse[c.m_jacAindex], deltaImpulse, c.m_deltaVelAindex, ndofA);
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#ifdef DIRECTLY_UPDATE_VELOCITY_DURING_SOLVER_ITERATIONS
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//note: update of the actual velocities (below) in the multibody does not have to happen now since m_deltaVelocities can be applied after all iterations
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//it would make the multibody solver more like the regular one with m_deltaVelocities being equivalent to btSolverBody::m_deltaLinearVelocity/m_deltaAngularVelocity
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c.m_multiBodyA->applyDeltaVeeMultiDof2(&m_data.m_deltaVelocitiesUnitImpulse[c.m_jacAindex], deltaImpulse);
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#endif //DIRECTLY_UPDATE_VELOCITY_DURING_SOLVER_ITERATIONS
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}
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else if (c.m_solverBodyIdA >= 0)
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{
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bodyA->internalApplyImpulse(c.m_contactNormal1 * bodyA->internalGetInvMass(), c.m_angularComponentA, deltaImpulse);
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}
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if (c.m_multiBodyB)
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{
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applyDeltaVee(&m_data.m_deltaVelocitiesUnitImpulse[c.m_jacBindex], deltaImpulse, c.m_deltaVelBindex, ndofB);
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#ifdef DIRECTLY_UPDATE_VELOCITY_DURING_SOLVER_ITERATIONS
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//note: update of the actual velocities (below) in the multibody does not have to happen now since m_deltaVelocities can be applied after all iterations
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//it would make the multibody solver more like the regular one with m_deltaVelocities being equivalent to btSolverBody::m_deltaLinearVelocity/m_deltaAngularVelocity
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c.m_multiBodyB->applyDeltaVeeMultiDof2(&m_data.m_deltaVelocitiesUnitImpulse[c.m_jacBindex], deltaImpulse);
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#endif //DIRECTLY_UPDATE_VELOCITY_DURING_SOLVER_ITERATIONS
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}
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else if (c.m_solverBodyIdB >= 0)
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{
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bodyB->internalApplyImpulse(c.m_contactNormal2 * bodyB->internalGetInvMass(), c.m_angularComponentB, deltaImpulse);
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}
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btScalar deltaVel = deltaImpulse / c.m_jacDiagABInv;
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return deltaVel;
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}
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btScalar btMultiBodyConstraintSolver::resolveConeFrictionConstraintRows(const btMultiBodySolverConstraint& cA1, const btMultiBodySolverConstraint& cB)
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{
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int ndofA = 0;
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int ndofB = 0;
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btSolverBody* bodyA = 0;
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btSolverBody* bodyB = 0;
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btScalar deltaImpulseB = 0.f;
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btScalar sumB = 0.f;
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{
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deltaImpulseB = cB.m_rhs - btScalar(cB.m_appliedImpulse) * cB.m_cfm;
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btScalar deltaVelADotn = 0;
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btScalar deltaVelBDotn = 0;
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if (cB.m_multiBodyA)
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{
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ndofA = cB.m_multiBodyA->getNumDofs() + 6;
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for (int i = 0; i < ndofA; ++i)
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deltaVelADotn += m_data.m_jacobians[cB.m_jacAindex + i] * m_data.m_deltaVelocities[cB.m_deltaVelAindex + i];
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}
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else if (cB.m_solverBodyIdA >= 0)
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{
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bodyA = &m_tmpSolverBodyPool[cB.m_solverBodyIdA];
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deltaVelADotn += cB.m_contactNormal1.dot(bodyA->internalGetDeltaLinearVelocity()) + cB.m_relpos1CrossNormal.dot(bodyA->internalGetDeltaAngularVelocity());
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}
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if (cB.m_multiBodyB)
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{
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ndofB = cB.m_multiBodyB->getNumDofs() + 6;
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for (int i = 0; i < ndofB; ++i)
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deltaVelBDotn += m_data.m_jacobians[cB.m_jacBindex + i] * m_data.m_deltaVelocities[cB.m_deltaVelBindex + i];
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}
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else if (cB.m_solverBodyIdB >= 0)
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{
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bodyB = &m_tmpSolverBodyPool[cB.m_solverBodyIdB];
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deltaVelBDotn += cB.m_contactNormal2.dot(bodyB->internalGetDeltaLinearVelocity()) + cB.m_relpos2CrossNormal.dot(bodyB->internalGetDeltaAngularVelocity());
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}
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deltaImpulseB -= deltaVelADotn * cB.m_jacDiagABInv; //m_jacDiagABInv = 1./denom
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deltaImpulseB -= deltaVelBDotn * cB.m_jacDiagABInv;
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sumB = btScalar(cB.m_appliedImpulse) + deltaImpulseB;
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}
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btScalar deltaImpulseA = 0.f;
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btScalar sumA = 0.f;
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const btMultiBodySolverConstraint& cA = cA1;
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{
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{
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deltaImpulseA = cA.m_rhs - btScalar(cA.m_appliedImpulse) * cA.m_cfm;
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btScalar deltaVelADotn = 0;
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btScalar deltaVelBDotn = 0;
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if (cA.m_multiBodyA)
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{
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ndofA = cA.m_multiBodyA->getNumDofs() + 6;
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for (int i = 0; i < ndofA; ++i)
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deltaVelADotn += m_data.m_jacobians[cA.m_jacAindex + i] * m_data.m_deltaVelocities[cA.m_deltaVelAindex + i];
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}
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else if (cA.m_solverBodyIdA >= 0)
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{
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bodyA = &m_tmpSolverBodyPool[cA.m_solverBodyIdA];
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deltaVelADotn += cA.m_contactNormal1.dot(bodyA->internalGetDeltaLinearVelocity()) + cA.m_relpos1CrossNormal.dot(bodyA->internalGetDeltaAngularVelocity());
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}
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if (cA.m_multiBodyB)
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{
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ndofB = cA.m_multiBodyB->getNumDofs() + 6;
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for (int i = 0; i < ndofB; ++i)
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deltaVelBDotn += m_data.m_jacobians[cA.m_jacBindex + i] * m_data.m_deltaVelocities[cA.m_deltaVelBindex + i];
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}
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else if (cA.m_solverBodyIdB >= 0)
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{
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bodyB = &m_tmpSolverBodyPool[cA.m_solverBodyIdB];
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deltaVelBDotn += cA.m_contactNormal2.dot(bodyB->internalGetDeltaLinearVelocity()) + cA.m_relpos2CrossNormal.dot(bodyB->internalGetDeltaAngularVelocity());
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}
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deltaImpulseA -= deltaVelADotn * cA.m_jacDiagABInv; //m_jacDiagABInv = 1./denom
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deltaImpulseA -= deltaVelBDotn * cA.m_jacDiagABInv;
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|
sumA = btScalar(cA.m_appliedImpulse) + deltaImpulseA;
|
|
}
|
|
}
|
|
|
|
if (sumA * sumA + sumB * sumB >= cA.m_lowerLimit * cB.m_lowerLimit)
|
|
{
|
|
btScalar angle = btAtan2(sumA, sumB);
|
|
btScalar sumAclipped = btFabs(cA.m_lowerLimit * btSin(angle));
|
|
btScalar sumBclipped = btFabs(cB.m_lowerLimit * btCos(angle));
|
|
|
|
if (sumA < -sumAclipped)
|
|
{
|
|
deltaImpulseA = -sumAclipped - cA.m_appliedImpulse;
|
|
cA.m_appliedImpulse = -sumAclipped;
|
|
}
|
|
else if (sumA > sumAclipped)
|
|
{
|
|
deltaImpulseA = sumAclipped - cA.m_appliedImpulse;
|
|
cA.m_appliedImpulse = sumAclipped;
|
|
}
|
|
else
|
|
{
|
|
cA.m_appliedImpulse = sumA;
|
|
}
|
|
|
|
if (sumB < -sumBclipped)
|
|
{
|
|
deltaImpulseB = -sumBclipped - cB.m_appliedImpulse;
|
|
cB.m_appliedImpulse = -sumBclipped;
|
|
}
|
|
else if (sumB > sumBclipped)
|
|
{
|
|
deltaImpulseB = sumBclipped - cB.m_appliedImpulse;
|
|
cB.m_appliedImpulse = sumBclipped;
|
|
}
|
|
else
|
|
{
|
|
cB.m_appliedImpulse = sumB;
|
|
}
|
|
//deltaImpulseA = sumAclipped-cA.m_appliedImpulse;
|
|
//cA.m_appliedImpulse = sumAclipped;
|
|
//deltaImpulseB = sumBclipped-cB.m_appliedImpulse;
|
|
//cB.m_appliedImpulse = sumBclipped;
|
|
}
|
|
else
|
|
{
|
|
cA.m_appliedImpulse = sumA;
|
|
cB.m_appliedImpulse = sumB;
|
|
}
|
|
|
|
if (cA.m_multiBodyA)
|
|
{
|
|
applyDeltaVee(&m_data.m_deltaVelocitiesUnitImpulse[cA.m_jacAindex], deltaImpulseA, cA.m_deltaVelAindex, ndofA);
|
|
#ifdef DIRECTLY_UPDATE_VELOCITY_DURING_SOLVER_ITERATIONS
|
|
//note: update of the actual velocities (below) in the multibody does not have to happen now since m_deltaVelocities can be applied after all iterations
|
|
//it would make the multibody solver more like the regular one with m_deltaVelocities being equivalent to btSolverBody::m_deltaLinearVelocity/m_deltaAngularVelocity
|
|
cA.m_multiBodyA->applyDeltaVeeMultiDof2(&m_data.m_deltaVelocitiesUnitImpulse[cA.m_jacAindex], deltaImpulseA);
|
|
#endif //DIRECTLY_UPDATE_VELOCITY_DURING_SOLVER_ITERATIONS
|
|
}
|
|
else if (cA.m_solverBodyIdA >= 0)
|
|
{
|
|
bodyA->internalApplyImpulse(cA.m_contactNormal1 * bodyA->internalGetInvMass(), cA.m_angularComponentA, deltaImpulseA);
|
|
}
|
|
if (cA.m_multiBodyB)
|
|
{
|
|
applyDeltaVee(&m_data.m_deltaVelocitiesUnitImpulse[cA.m_jacBindex], deltaImpulseA, cA.m_deltaVelBindex, ndofB);
|
|
#ifdef DIRECTLY_UPDATE_VELOCITY_DURING_SOLVER_ITERATIONS
|
|
//note: update of the actual velocities (below) in the multibody does not have to happen now since m_deltaVelocities can be applied after all iterations
|
|
//it would make the multibody solver more like the regular one with m_deltaVelocities being equivalent to btSolverBody::m_deltaLinearVelocity/m_deltaAngularVelocity
|
|
cA.m_multiBodyB->applyDeltaVeeMultiDof2(&m_data.m_deltaVelocitiesUnitImpulse[cA.m_jacBindex], deltaImpulseA);
|
|
#endif //DIRECTLY_UPDATE_VELOCITY_DURING_SOLVER_ITERATIONS
|
|
}
|
|
else if (cA.m_solverBodyIdB >= 0)
|
|
{
|
|
bodyB->internalApplyImpulse(cA.m_contactNormal2 * bodyB->internalGetInvMass(), cA.m_angularComponentB, deltaImpulseA);
|
|
}
|
|
|
|
if (cB.m_multiBodyA)
|
|
{
|
|
applyDeltaVee(&m_data.m_deltaVelocitiesUnitImpulse[cB.m_jacAindex], deltaImpulseB, cB.m_deltaVelAindex, ndofA);
|
|
#ifdef DIRECTLY_UPDATE_VELOCITY_DURING_SOLVER_ITERATIONS
|
|
//note: update of the actual velocities (below) in the multibody does not have to happen now since m_deltaVelocities can be applied after all iterations
|
|
//it would make the multibody solver more like the regular one with m_deltaVelocities being equivalent to btSolverBody::m_deltaLinearVelocity/m_deltaAngularVelocity
|
|
cB.m_multiBodyA->applyDeltaVeeMultiDof2(&m_data.m_deltaVelocitiesUnitImpulse[cB.m_jacAindex], deltaImpulseB);
|
|
#endif //DIRECTLY_UPDATE_VELOCITY_DURING_SOLVER_ITERATIONS
|
|
}
|
|
else if (cB.m_solverBodyIdA >= 0)
|
|
{
|
|
bodyA->internalApplyImpulse(cB.m_contactNormal1 * bodyA->internalGetInvMass(), cB.m_angularComponentA, deltaImpulseB);
|
|
}
|
|
if (cB.m_multiBodyB)
|
|
{
|
|
applyDeltaVee(&m_data.m_deltaVelocitiesUnitImpulse[cB.m_jacBindex], deltaImpulseB, cB.m_deltaVelBindex, ndofB);
|
|
#ifdef DIRECTLY_UPDATE_VELOCITY_DURING_SOLVER_ITERATIONS
|
|
//note: update of the actual velocities (below) in the multibody does not have to happen now since m_deltaVelocities can be applied after all iterations
|
|
//it would make the multibody solver more like the regular one with m_deltaVelocities being equivalent to btSolverBody::m_deltaLinearVelocity/m_deltaAngularVelocity
|
|
cB.m_multiBodyB->applyDeltaVeeMultiDof2(&m_data.m_deltaVelocitiesUnitImpulse[cB.m_jacBindex], deltaImpulseB);
|
|
#endif //DIRECTLY_UPDATE_VELOCITY_DURING_SOLVER_ITERATIONS
|
|
}
|
|
else if (cB.m_solverBodyIdB >= 0)
|
|
{
|
|
bodyB->internalApplyImpulse(cB.m_contactNormal2 * bodyB->internalGetInvMass(), cB.m_angularComponentB, deltaImpulseB);
|
|
}
|
|
|
|
btScalar deltaVel = deltaImpulseA / cA.m_jacDiagABInv + deltaImpulseB / cB.m_jacDiagABInv;
|
|
return deltaVel;
|
|
}
|
|
|
|
void btMultiBodyConstraintSolver::setupMultiBodyContactConstraint(btMultiBodySolverConstraint& solverConstraint, const btVector3& contactNormal, const btScalar& appliedImpulse, btManifoldPoint& cp, const btContactSolverInfo& infoGlobal, btScalar& relaxation, bool isFriction, btScalar desiredVelocity, btScalar cfmSlip)
|
|
{
|
|
BT_PROFILE("setupMultiBodyContactConstraint");
|
|
btVector3 rel_pos1;
|
|
btVector3 rel_pos2;
|
|
|
|
btMultiBody* multiBodyA = solverConstraint.m_multiBodyA;
|
|
btMultiBody* multiBodyB = solverConstraint.m_multiBodyB;
|
|
|
|
const btVector3& pos1 = cp.getPositionWorldOnA();
|
|
const btVector3& pos2 = cp.getPositionWorldOnB();
|
|
|
|
btSolverBody* bodyA = multiBodyA ? 0 : &m_tmpSolverBodyPool[solverConstraint.m_solverBodyIdA];
|
|
btSolverBody* bodyB = multiBodyB ? 0 : &m_tmpSolverBodyPool[solverConstraint.m_solverBodyIdB];
|
|
|
|
btRigidBody* rb0 = multiBodyA ? 0 : bodyA->m_originalBody;
|
|
btRigidBody* rb1 = multiBodyB ? 0 : bodyB->m_originalBody;
|
|
|
|
if (bodyA)
|
|
rel_pos1 = pos1 - bodyA->getWorldTransform().getOrigin();
|
|
if (bodyB)
|
|
rel_pos2 = pos2 - bodyB->getWorldTransform().getOrigin();
|
|
|
|
relaxation = infoGlobal.m_sor;
|
|
|
|
btScalar invTimeStep = btScalar(1) / infoGlobal.m_timeStep;
|
|
|
|
//cfm = 1 / ( dt * kp + kd )
|
|
//erp = dt * kp / ( dt * kp + kd )
|
|
|
|
btScalar cfm;
|
|
btScalar erp;
|
|
if (isFriction)
|
|
{
|
|
cfm = infoGlobal.m_frictionCFM;
|
|
erp = infoGlobal.m_frictionERP;
|
|
}
|
|
else
|
|
{
|
|
cfm = infoGlobal.m_globalCfm;
|
|
erp = infoGlobal.m_erp2;
|
|
|
|
if ((cp.m_contactPointFlags & BT_CONTACT_FLAG_HAS_CONTACT_CFM) || (cp.m_contactPointFlags & BT_CONTACT_FLAG_HAS_CONTACT_ERP))
|
|
{
|
|
if (cp.m_contactPointFlags & BT_CONTACT_FLAG_HAS_CONTACT_CFM)
|
|
cfm = cp.m_contactCFM;
|
|
if (cp.m_contactPointFlags & BT_CONTACT_FLAG_HAS_CONTACT_ERP)
|
|
erp = cp.m_contactERP;
|
|
}
|
|
else
|
|
{
|
|
if (cp.m_contactPointFlags & BT_CONTACT_FLAG_CONTACT_STIFFNESS_DAMPING)
|
|
{
|
|
btScalar denom = (infoGlobal.m_timeStep * cp.m_combinedContactStiffness1 + cp.m_combinedContactDamping1);
|
|
if (denom < SIMD_EPSILON)
|
|
{
|
|
denom = SIMD_EPSILON;
|
|
}
|
|
cfm = btScalar(1) / denom;
|
|
erp = (infoGlobal.m_timeStep * cp.m_combinedContactStiffness1) / denom;
|
|
}
|
|
}
|
|
}
|
|
|
|
cfm *= invTimeStep;
|
|
|
|
if (multiBodyA)
|
|
{
|
|
if (solverConstraint.m_linkA < 0)
|
|
{
|
|
rel_pos1 = pos1 - multiBodyA->getBasePos();
|
|
}
|
|
else
|
|
{
|
|
rel_pos1 = pos1 - multiBodyA->getLink(solverConstraint.m_linkA).m_cachedWorldTransform.getOrigin();
|
|
}
|
|
const int ndofA = multiBodyA->getNumDofs() + 6;
|
|
|
|
solverConstraint.m_deltaVelAindex = multiBodyA->getCompanionId();
|
|
|
|
if (solverConstraint.m_deltaVelAindex < 0)
|
|
{
|
|
solverConstraint.m_deltaVelAindex = m_data.m_deltaVelocities.size();
|
|
multiBodyA->setCompanionId(solverConstraint.m_deltaVelAindex);
|
|
m_data.m_deltaVelocities.resize(m_data.m_deltaVelocities.size() + ndofA);
|
|
}
|
|
else
|
|
{
|
|
btAssert(m_data.m_deltaVelocities.size() >= solverConstraint.m_deltaVelAindex + ndofA);
|
|
}
|
|
|
|
solverConstraint.m_jacAindex = m_data.m_jacobians.size();
|
|
m_data.m_jacobians.resize(m_data.m_jacobians.size() + ndofA);
|
|
m_data.m_deltaVelocitiesUnitImpulse.resize(m_data.m_deltaVelocitiesUnitImpulse.size() + ndofA);
|
|
btAssert(m_data.m_jacobians.size() == m_data.m_deltaVelocitiesUnitImpulse.size());
|
|
|
|
btScalar* jac1 = &m_data.m_jacobians[solverConstraint.m_jacAindex];
|
|
multiBodyA->fillContactJacobianMultiDof(solverConstraint.m_linkA, cp.getPositionWorldOnA(), contactNormal, jac1, m_data.scratch_r, m_data.scratch_v, m_data.scratch_m);
|
|
btScalar* delta = &m_data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacAindex];
|
|
multiBodyA->calcAccelerationDeltasMultiDof(&m_data.m_jacobians[solverConstraint.m_jacAindex], delta, m_data.scratch_r, m_data.scratch_v);
|
|
|
|
btVector3 torqueAxis0 = rel_pos1.cross(contactNormal);
|
|
solverConstraint.m_relpos1CrossNormal = torqueAxis0;
|
|
solverConstraint.m_contactNormal1 = contactNormal;
|
|
}
|
|
else
|
|
{
|
|
btVector3 torqueAxis0 = rel_pos1.cross(contactNormal);
|
|
solverConstraint.m_relpos1CrossNormal = torqueAxis0;
|
|
solverConstraint.m_contactNormal1 = contactNormal;
|
|
solverConstraint.m_angularComponentA = rb0 ? rb0->getInvInertiaTensorWorld() * torqueAxis0 * rb0->getAngularFactor() : btVector3(0, 0, 0);
|
|
}
|
|
|
|
if (multiBodyB)
|
|
{
|
|
if (solverConstraint.m_linkB < 0)
|
|
{
|
|
rel_pos2 = pos2 - multiBodyB->getBasePos();
|
|
}
|
|
else
|
|
{
|
|
rel_pos2 = pos2 - multiBodyB->getLink(solverConstraint.m_linkB).m_cachedWorldTransform.getOrigin();
|
|
}
|
|
|
|
const int ndofB = multiBodyB->getNumDofs() + 6;
|
|
|
|
solverConstraint.m_deltaVelBindex = multiBodyB->getCompanionId();
|
|
if (solverConstraint.m_deltaVelBindex < 0)
|
|
{
|
|
solverConstraint.m_deltaVelBindex = m_data.m_deltaVelocities.size();
|
|
multiBodyB->setCompanionId(solverConstraint.m_deltaVelBindex);
|
|
m_data.m_deltaVelocities.resize(m_data.m_deltaVelocities.size() + ndofB);
|
|
}
|
|
|
|
solverConstraint.m_jacBindex = m_data.m_jacobians.size();
|
|
|
|
m_data.m_jacobians.resize(m_data.m_jacobians.size() + ndofB);
|
|
m_data.m_deltaVelocitiesUnitImpulse.resize(m_data.m_deltaVelocitiesUnitImpulse.size() + ndofB);
|
|
btAssert(m_data.m_jacobians.size() == m_data.m_deltaVelocitiesUnitImpulse.size());
|
|
|
|
multiBodyB->fillContactJacobianMultiDof(solverConstraint.m_linkB, cp.getPositionWorldOnB(), -contactNormal, &m_data.m_jacobians[solverConstraint.m_jacBindex], m_data.scratch_r, m_data.scratch_v, m_data.scratch_m);
|
|
multiBodyB->calcAccelerationDeltasMultiDof(&m_data.m_jacobians[solverConstraint.m_jacBindex], &m_data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacBindex], m_data.scratch_r, m_data.scratch_v);
|
|
|
|
btVector3 torqueAxis1 = rel_pos2.cross(contactNormal);
|
|
solverConstraint.m_relpos2CrossNormal = -torqueAxis1;
|
|
solverConstraint.m_contactNormal2 = -contactNormal;
|
|
}
|
|
else
|
|
{
|
|
btVector3 torqueAxis1 = rel_pos2.cross(contactNormal);
|
|
solverConstraint.m_relpos2CrossNormal = -torqueAxis1;
|
|
solverConstraint.m_contactNormal2 = -contactNormal;
|
|
|
|
solverConstraint.m_angularComponentB = rb1 ? rb1->getInvInertiaTensorWorld() * -torqueAxis1 * rb1->getAngularFactor() : btVector3(0, 0, 0);
|
|
}
|
|
|
|
{
|
|
btVector3 vec;
|
|
btScalar denom0 = 0.f;
|
|
btScalar denom1 = 0.f;
|
|
btScalar* jacB = 0;
|
|
btScalar* jacA = 0;
|
|
btScalar* lambdaA = 0;
|
|
btScalar* lambdaB = 0;
|
|
int ndofA = 0;
|
|
if (multiBodyA)
|
|
{
|
|
ndofA = multiBodyA->getNumDofs() + 6;
|
|
jacA = &m_data.m_jacobians[solverConstraint.m_jacAindex];
|
|
lambdaA = &m_data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacAindex];
|
|
for (int i = 0; i < ndofA; ++i)
|
|
{
|
|
btScalar j = jacA[i];
|
|
btScalar l = lambdaA[i];
|
|
denom0 += j * l;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (rb0)
|
|
{
|
|
vec = (solverConstraint.m_angularComponentA).cross(rel_pos1);
|
|
denom0 = rb0->getInvMass() + contactNormal.dot(vec);
|
|
}
|
|
}
|
|
if (multiBodyB)
|
|
{
|
|
const int ndofB = multiBodyB->getNumDofs() + 6;
|
|
jacB = &m_data.m_jacobians[solverConstraint.m_jacBindex];
|
|
lambdaB = &m_data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacBindex];
|
|
for (int i = 0; i < ndofB; ++i)
|
|
{
|
|
btScalar j = jacB[i];
|
|
btScalar l = lambdaB[i];
|
|
denom1 += j * l;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (rb1)
|
|
{
|
|
vec = (-solverConstraint.m_angularComponentB).cross(rel_pos2);
|
|
denom1 = rb1->getInvMass() + contactNormal.dot(vec);
|
|
}
|
|
}
|
|
|
|
btScalar d = denom0 + denom1 + cfm;
|
|
if (d > SIMD_EPSILON)
|
|
{
|
|
solverConstraint.m_jacDiagABInv = relaxation / (d);
|
|
}
|
|
else
|
|
{
|
|
//disable the constraint row to handle singularity/redundant constraint
|
|
solverConstraint.m_jacDiagABInv = 0.f;
|
|
}
|
|
}
|
|
|
|
//compute rhs and remaining solverConstraint fields
|
|
|
|
btScalar restitution = 0.f;
|
|
btScalar distance = 0;
|
|
if (!isFriction)
|
|
{
|
|
distance = cp.getDistance() + infoGlobal.m_linearSlop;
|
|
}
|
|
else
|
|
{
|
|
if (cp.m_contactPointFlags & BT_CONTACT_FLAG_FRICTION_ANCHOR)
|
|
{
|
|
distance = (cp.getPositionWorldOnA() - cp.getPositionWorldOnB()).dot(contactNormal);
|
|
}
|
|
}
|
|
|
|
btScalar rel_vel = 0.f;
|
|
int ndofA = 0;
|
|
int ndofB = 0;
|
|
{
|
|
btVector3 vel1, vel2;
|
|
if (multiBodyA)
|
|
{
|
|
ndofA = multiBodyA->getNumDofs() + 6;
|
|
btScalar* jacA = &m_data.m_jacobians[solverConstraint.m_jacAindex];
|
|
for (int i = 0; i < ndofA; ++i)
|
|
rel_vel += multiBodyA->getVelocityVector()[i] * jacA[i];
|
|
}
|
|
else
|
|
{
|
|
if (rb0)
|
|
{
|
|
rel_vel += (rb0->getVelocityInLocalPoint(rel_pos1) +
|
|
(rb0->getTotalTorque() * rb0->getInvInertiaTensorWorld() * infoGlobal.m_timeStep).cross(rel_pos1) +
|
|
rb0->getTotalForce() * rb0->getInvMass() * infoGlobal.m_timeStep)
|
|
.dot(solverConstraint.m_contactNormal1);
|
|
}
|
|
}
|
|
if (multiBodyB)
|
|
{
|
|
ndofB = multiBodyB->getNumDofs() + 6;
|
|
btScalar* jacB = &m_data.m_jacobians[solverConstraint.m_jacBindex];
|
|
for (int i = 0; i < ndofB; ++i)
|
|
rel_vel += multiBodyB->getVelocityVector()[i] * jacB[i];
|
|
}
|
|
else
|
|
{
|
|
if (rb1)
|
|
{
|
|
rel_vel += (rb1->getVelocityInLocalPoint(rel_pos2) +
|
|
(rb1->getTotalTorque() * rb1->getInvInertiaTensorWorld() * infoGlobal.m_timeStep).cross(rel_pos2) +
|
|
rb1->getTotalForce() * rb1->getInvMass() * infoGlobal.m_timeStep)
|
|
.dot(solverConstraint.m_contactNormal2);
|
|
}
|
|
}
|
|
|
|
solverConstraint.m_friction = cp.m_combinedFriction;
|
|
|
|
if (!isFriction)
|
|
{
|
|
restitution = restitutionCurve(rel_vel, cp.m_combinedRestitution, infoGlobal.m_restitutionVelocityThreshold);
|
|
if (restitution <= btScalar(0.))
|
|
{
|
|
restitution = 0.f;
|
|
}
|
|
}
|
|
}
|
|
|
|
{
|
|
btScalar positionalError = 0.f;
|
|
btScalar velocityError = restitution - rel_vel; // * damping; //note for friction restitution is always set to 0 (check above) so it is acutally velocityError = -rel_vel for friction
|
|
if (isFriction)
|
|
{
|
|
positionalError = -distance * erp / infoGlobal.m_timeStep;
|
|
}
|
|
else
|
|
{
|
|
if (distance > 0)
|
|
{
|
|
positionalError = 0;
|
|
velocityError -= distance / infoGlobal.m_timeStep;
|
|
}
|
|
else
|
|
{
|
|
positionalError = -distance * erp / infoGlobal.m_timeStep;
|
|
}
|
|
}
|
|
|
|
btScalar penetrationImpulse = positionalError * solverConstraint.m_jacDiagABInv;
|
|
btScalar velocityImpulse = velocityError * solverConstraint.m_jacDiagABInv;
|
|
|
|
if (!isFriction)
|
|
{
|
|
// if (!infoGlobal.m_splitImpulse || (penetration > infoGlobal.m_splitImpulsePenetrationThreshold))
|
|
{
|
|
//combine position and velocity into rhs
|
|
solverConstraint.m_rhs = penetrationImpulse + velocityImpulse;
|
|
solverConstraint.m_rhsPenetration = 0.f;
|
|
}
|
|
/*else
|
|
{
|
|
//split position and velocity into rhs and m_rhsPenetration
|
|
solverConstraint.m_rhs = velocityImpulse;
|
|
solverConstraint.m_rhsPenetration = penetrationImpulse;
|
|
}
|
|
*/
|
|
solverConstraint.m_lowerLimit = 0;
|
|
solverConstraint.m_upperLimit = 1e10f;
|
|
}
|
|
else
|
|
{
|
|
solverConstraint.m_rhs = penetrationImpulse + velocityImpulse;
|
|
solverConstraint.m_rhsPenetration = 0.f;
|
|
solverConstraint.m_lowerLimit = -solverConstraint.m_friction;
|
|
solverConstraint.m_upperLimit = solverConstraint.m_friction;
|
|
}
|
|
|
|
solverConstraint.m_cfm = cfm * solverConstraint.m_jacDiagABInv;
|
|
}
|
|
|
|
if (infoGlobal.m_solverMode & SOLVER_USE_ARTICULATED_WARMSTARTING)
|
|
{
|
|
if (btFabs(cp.m_prevRHS) > 1e-5 && cp.m_prevRHS < 2* solverConstraint.m_rhs && solverConstraint.m_rhs < 2*cp.m_prevRHS)
|
|
{
|
|
solverConstraint.m_appliedImpulse = isFriction ? 0 : cp.m_appliedImpulse / cp.m_prevRHS * solverConstraint.m_rhs * infoGlobal.m_articulatedWarmstartingFactor;
|
|
if (solverConstraint.m_appliedImpulse < 0)
|
|
solverConstraint.m_appliedImpulse = 0;
|
|
}
|
|
else
|
|
{
|
|
solverConstraint.m_appliedImpulse = 0.f;
|
|
}
|
|
|
|
if (solverConstraint.m_appliedImpulse)
|
|
{
|
|
if (multiBodyA)
|
|
{
|
|
btScalar impulse = solverConstraint.m_appliedImpulse;
|
|
btScalar* deltaV = &m_data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacAindex];
|
|
multiBodyA->applyDeltaVeeMultiDof2(deltaV, impulse);
|
|
|
|
applyDeltaVee(deltaV, impulse, solverConstraint.m_deltaVelAindex, ndofA);
|
|
}
|
|
else
|
|
{
|
|
if (rb0)
|
|
bodyA->internalApplyImpulse(solverConstraint.m_contactNormal1 * bodyA->internalGetInvMass() * rb0->getLinearFactor(), solverConstraint.m_angularComponentA, solverConstraint.m_appliedImpulse);
|
|
}
|
|
if (multiBodyB)
|
|
{
|
|
btScalar impulse = solverConstraint.m_appliedImpulse;
|
|
btScalar* deltaV = &m_data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacBindex];
|
|
multiBodyB->applyDeltaVeeMultiDof2(deltaV, impulse);
|
|
applyDeltaVee(deltaV, impulse, solverConstraint.m_deltaVelBindex, ndofB);
|
|
}
|
|
else
|
|
{
|
|
if (rb1)
|
|
bodyB->internalApplyImpulse(-solverConstraint.m_contactNormal2 * bodyB->internalGetInvMass() * rb1->getLinearFactor(), -solverConstraint.m_angularComponentB, -(btScalar)solverConstraint.m_appliedImpulse);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
solverConstraint.m_appliedImpulse = 0.f;
|
|
solverConstraint.m_appliedPushImpulse = 0.f;
|
|
}
|
|
}
|
|
|
|
void btMultiBodyConstraintSolver::setupMultiBodyTorsionalFrictionConstraint(btMultiBodySolverConstraint& solverConstraint,
|
|
const btVector3& constraintNormal,
|
|
btManifoldPoint& cp,
|
|
btScalar combinedTorsionalFriction,
|
|
const btContactSolverInfo& infoGlobal,
|
|
btScalar& relaxation,
|
|
bool isFriction, btScalar desiredVelocity, btScalar cfmSlip)
|
|
{
|
|
BT_PROFILE("setupMultiBodyRollingFrictionConstraint");
|
|
btVector3 rel_pos1;
|
|
btVector3 rel_pos2;
|
|
|
|
btMultiBody* multiBodyA = solverConstraint.m_multiBodyA;
|
|
btMultiBody* multiBodyB = solverConstraint.m_multiBodyB;
|
|
|
|
const btVector3& pos1 = cp.getPositionWorldOnA();
|
|
const btVector3& pos2 = cp.getPositionWorldOnB();
|
|
|
|
btSolverBody* bodyA = multiBodyA ? 0 : &m_tmpSolverBodyPool[solverConstraint.m_solverBodyIdA];
|
|
btSolverBody* bodyB = multiBodyB ? 0 : &m_tmpSolverBodyPool[solverConstraint.m_solverBodyIdB];
|
|
|
|
btRigidBody* rb0 = multiBodyA ? 0 : bodyA->m_originalBody;
|
|
btRigidBody* rb1 = multiBodyB ? 0 : bodyB->m_originalBody;
|
|
|
|
if (bodyA)
|
|
rel_pos1 = pos1 - bodyA->getWorldTransform().getOrigin();
|
|
if (bodyB)
|
|
rel_pos2 = pos2 - bodyB->getWorldTransform().getOrigin();
|
|
|
|
relaxation = infoGlobal.m_sor;
|
|
|
|
// btScalar invTimeStep = btScalar(1)/infoGlobal.m_timeStep;
|
|
|
|
if (multiBodyA)
|
|
{
|
|
if (solverConstraint.m_linkA < 0)
|
|
{
|
|
rel_pos1 = pos1 - multiBodyA->getBasePos();
|
|
}
|
|
else
|
|
{
|
|
rel_pos1 = pos1 - multiBodyA->getLink(solverConstraint.m_linkA).m_cachedWorldTransform.getOrigin();
|
|
}
|
|
const int ndofA = multiBodyA->getNumDofs() + 6;
|
|
|
|
solverConstraint.m_deltaVelAindex = multiBodyA->getCompanionId();
|
|
|
|
if (solverConstraint.m_deltaVelAindex < 0)
|
|
{
|
|
solverConstraint.m_deltaVelAindex = m_data.m_deltaVelocities.size();
|
|
multiBodyA->setCompanionId(solverConstraint.m_deltaVelAindex);
|
|
m_data.m_deltaVelocities.resize(m_data.m_deltaVelocities.size() + ndofA);
|
|
}
|
|
else
|
|
{
|
|
btAssert(m_data.m_deltaVelocities.size() >= solverConstraint.m_deltaVelAindex + ndofA);
|
|
}
|
|
|
|
solverConstraint.m_jacAindex = m_data.m_jacobians.size();
|
|
m_data.m_jacobians.resize(m_data.m_jacobians.size() + ndofA);
|
|
m_data.m_deltaVelocitiesUnitImpulse.resize(m_data.m_deltaVelocitiesUnitImpulse.size() + ndofA);
|
|
btAssert(m_data.m_jacobians.size() == m_data.m_deltaVelocitiesUnitImpulse.size());
|
|
|
|
btScalar* jac1 = &m_data.m_jacobians[solverConstraint.m_jacAindex];
|
|
multiBodyA->fillConstraintJacobianMultiDof(solverConstraint.m_linkA, cp.getPositionWorldOnA(), constraintNormal, btVector3(0, 0, 0), jac1, m_data.scratch_r, m_data.scratch_v, m_data.scratch_m);
|
|
btScalar* delta = &m_data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacAindex];
|
|
multiBodyA->calcAccelerationDeltasMultiDof(&m_data.m_jacobians[solverConstraint.m_jacAindex], delta, m_data.scratch_r, m_data.scratch_v);
|
|
|
|
btVector3 torqueAxis0 = constraintNormal;
|
|
solverConstraint.m_relpos1CrossNormal = torqueAxis0;
|
|
solverConstraint.m_contactNormal1 = btVector3(0, 0, 0);
|
|
}
|
|
else
|
|
{
|
|
btVector3 torqueAxis0 = constraintNormal;
|
|
solverConstraint.m_relpos1CrossNormal = torqueAxis0;
|
|
solverConstraint.m_contactNormal1 = btVector3(0, 0, 0);
|
|
solverConstraint.m_angularComponentA = rb0 ? rb0->getInvInertiaTensorWorld() * torqueAxis0 * rb0->getAngularFactor() : btVector3(0, 0, 0);
|
|
}
|
|
|
|
if (multiBodyB)
|
|
{
|
|
if (solverConstraint.m_linkB < 0)
|
|
{
|
|
rel_pos2 = pos2 - multiBodyB->getBasePos();
|
|
}
|
|
else
|
|
{
|
|
rel_pos2 = pos2 - multiBodyB->getLink(solverConstraint.m_linkB).m_cachedWorldTransform.getOrigin();
|
|
}
|
|
|
|
const int ndofB = multiBodyB->getNumDofs() + 6;
|
|
|
|
solverConstraint.m_deltaVelBindex = multiBodyB->getCompanionId();
|
|
if (solverConstraint.m_deltaVelBindex < 0)
|
|
{
|
|
solverConstraint.m_deltaVelBindex = m_data.m_deltaVelocities.size();
|
|
multiBodyB->setCompanionId(solverConstraint.m_deltaVelBindex);
|
|
m_data.m_deltaVelocities.resize(m_data.m_deltaVelocities.size() + ndofB);
|
|
}
|
|
|
|
solverConstraint.m_jacBindex = m_data.m_jacobians.size();
|
|
|
|
m_data.m_jacobians.resize(m_data.m_jacobians.size() + ndofB);
|
|
m_data.m_deltaVelocitiesUnitImpulse.resize(m_data.m_deltaVelocitiesUnitImpulse.size() + ndofB);
|
|
btAssert(m_data.m_jacobians.size() == m_data.m_deltaVelocitiesUnitImpulse.size());
|
|
|
|
multiBodyB->fillConstraintJacobianMultiDof(solverConstraint.m_linkB, cp.getPositionWorldOnB(), -constraintNormal, btVector3(0, 0, 0), &m_data.m_jacobians[solverConstraint.m_jacBindex], m_data.scratch_r, m_data.scratch_v, m_data.scratch_m);
|
|
multiBodyB->calcAccelerationDeltasMultiDof(&m_data.m_jacobians[solverConstraint.m_jacBindex], &m_data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacBindex], m_data.scratch_r, m_data.scratch_v);
|
|
|
|
btVector3 torqueAxis1 = -constraintNormal;
|
|
solverConstraint.m_relpos2CrossNormal = torqueAxis1;
|
|
solverConstraint.m_contactNormal2 = -btVector3(0, 0, 0);
|
|
}
|
|
else
|
|
{
|
|
btVector3 torqueAxis1 = -constraintNormal;
|
|
solverConstraint.m_relpos2CrossNormal = torqueAxis1;
|
|
solverConstraint.m_contactNormal2 = -btVector3(0, 0, 0);
|
|
|
|
solverConstraint.m_angularComponentB = rb1 ? rb1->getInvInertiaTensorWorld() * torqueAxis1 * rb1->getAngularFactor() : btVector3(0, 0, 0);
|
|
}
|
|
|
|
{
|
|
btScalar denom0 = 0.f;
|
|
btScalar denom1 = 0.f;
|
|
btScalar* jacB = 0;
|
|
btScalar* jacA = 0;
|
|
btScalar* lambdaA = 0;
|
|
btScalar* lambdaB = 0;
|
|
int ndofA = 0;
|
|
if (multiBodyA)
|
|
{
|
|
ndofA = multiBodyA->getNumDofs() + 6;
|
|
jacA = &m_data.m_jacobians[solverConstraint.m_jacAindex];
|
|
lambdaA = &m_data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacAindex];
|
|
for (int i = 0; i < ndofA; ++i)
|
|
{
|
|
btScalar j = jacA[i];
|
|
btScalar l = lambdaA[i];
|
|
denom0 += j * l;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (rb0)
|
|
{
|
|
btVector3 iMJaA = rb0 ? rb0->getInvInertiaTensorWorld() * solverConstraint.m_relpos1CrossNormal : btVector3(0, 0, 0);
|
|
denom0 = iMJaA.dot(solverConstraint.m_relpos1CrossNormal);
|
|
}
|
|
}
|
|
if (multiBodyB)
|
|
{
|
|
const int ndofB = multiBodyB->getNumDofs() + 6;
|
|
jacB = &m_data.m_jacobians[solverConstraint.m_jacBindex];
|
|
lambdaB = &m_data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacBindex];
|
|
for (int i = 0; i < ndofB; ++i)
|
|
{
|
|
btScalar j = jacB[i];
|
|
btScalar l = lambdaB[i];
|
|
denom1 += j * l;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (rb1)
|
|
{
|
|
btVector3 iMJaB = rb1 ? rb1->getInvInertiaTensorWorld() * solverConstraint.m_relpos2CrossNormal : btVector3(0, 0, 0);
|
|
denom1 = iMJaB.dot(solverConstraint.m_relpos2CrossNormal);
|
|
}
|
|
}
|
|
|
|
btScalar d = denom0 + denom1 + infoGlobal.m_globalCfm;
|
|
if (d > SIMD_EPSILON)
|
|
{
|
|
solverConstraint.m_jacDiagABInv = relaxation / (d);
|
|
}
|
|
else
|
|
{
|
|
//disable the constraint row to handle singularity/redundant constraint
|
|
solverConstraint.m_jacDiagABInv = 0.f;
|
|
}
|
|
}
|
|
|
|
//compute rhs and remaining solverConstraint fields
|
|
|
|
btScalar restitution = 0.f;
|
|
btScalar penetration = isFriction ? 0 : cp.getDistance();
|
|
|
|
btScalar rel_vel = 0.f;
|
|
int ndofA = 0;
|
|
int ndofB = 0;
|
|
{
|
|
btVector3 vel1, vel2;
|
|
if (multiBodyA)
|
|
{
|
|
ndofA = multiBodyA->getNumDofs() + 6;
|
|
btScalar* jacA = &m_data.m_jacobians[solverConstraint.m_jacAindex];
|
|
for (int i = 0; i < ndofA; ++i)
|
|
rel_vel += multiBodyA->getVelocityVector()[i] * jacA[i];
|
|
}
|
|
else
|
|
{
|
|
if (rb0)
|
|
{
|
|
btSolverBody* solverBodyA = &m_tmpSolverBodyPool[solverConstraint.m_solverBodyIdA];
|
|
rel_vel += solverConstraint.m_contactNormal1.dot(rb0 ? solverBodyA->m_linearVelocity + solverBodyA->m_externalForceImpulse : btVector3(0, 0, 0)) + solverConstraint.m_relpos1CrossNormal.dot(rb0 ? solverBodyA->m_angularVelocity : btVector3(0, 0, 0));
|
|
}
|
|
}
|
|
if (multiBodyB)
|
|
{
|
|
ndofB = multiBodyB->getNumDofs() + 6;
|
|
btScalar* jacB = &m_data.m_jacobians[solverConstraint.m_jacBindex];
|
|
for (int i = 0; i < ndofB; ++i)
|
|
rel_vel += multiBodyB->getVelocityVector()[i] * jacB[i];
|
|
}
|
|
else
|
|
{
|
|
if (rb1)
|
|
{
|
|
btSolverBody* solverBodyB = &m_tmpSolverBodyPool[solverConstraint.m_solverBodyIdB];
|
|
rel_vel += solverConstraint.m_contactNormal2.dot(rb1 ? solverBodyB->m_linearVelocity + solverBodyB->m_externalForceImpulse : btVector3(0, 0, 0)) + solverConstraint.m_relpos2CrossNormal.dot(rb1 ? solverBodyB->m_angularVelocity : btVector3(0, 0, 0));
|
|
}
|
|
}
|
|
|
|
solverConstraint.m_friction = combinedTorsionalFriction;
|
|
|
|
if (!isFriction)
|
|
{
|
|
restitution = restitutionCurve(rel_vel, cp.m_combinedRestitution, infoGlobal.m_restitutionVelocityThreshold);
|
|
if (restitution <= btScalar(0.))
|
|
{
|
|
restitution = 0.f;
|
|
}
|
|
}
|
|
}
|
|
|
|
solverConstraint.m_appliedImpulse = 0.f;
|
|
solverConstraint.m_appliedPushImpulse = 0.f;
|
|
|
|
{
|
|
btScalar velocityError = 0 - rel_vel; // * damping; //note for friction restitution is always set to 0 (check above) so it is acutally velocityError = -rel_vel for friction
|
|
|
|
btScalar velocityImpulse = velocityError * solverConstraint.m_jacDiagABInv;
|
|
|
|
solverConstraint.m_rhs = velocityImpulse;
|
|
solverConstraint.m_rhsPenetration = 0.f;
|
|
solverConstraint.m_lowerLimit = -solverConstraint.m_friction;
|
|
solverConstraint.m_upperLimit = solverConstraint.m_friction;
|
|
|
|
solverConstraint.m_cfm = infoGlobal.m_globalCfm * solverConstraint.m_jacDiagABInv;
|
|
}
|
|
}
|
|
|
|
btMultiBodySolverConstraint& btMultiBodyConstraintSolver::addMultiBodyFrictionConstraint(const btVector3& normalAxis, const btScalar& appliedImpulse, btPersistentManifold* manifold, int frictionIndex, btManifoldPoint& cp, btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation, const btContactSolverInfo& infoGlobal, btScalar desiredVelocity, btScalar cfmSlip)
|
|
{
|
|
BT_PROFILE("addMultiBodyFrictionConstraint");
|
|
btMultiBodySolverConstraint& solverConstraint = m_multiBodyFrictionContactConstraints.expandNonInitializing();
|
|
solverConstraint.m_orgConstraint = 0;
|
|
solverConstraint.m_orgDofIndex = -1;
|
|
|
|
solverConstraint.m_frictionIndex = frictionIndex;
|
|
bool isFriction = true;
|
|
|
|
const btMultiBodyLinkCollider* fcA = btMultiBodyLinkCollider::upcast(manifold->getBody0());
|
|
const btMultiBodyLinkCollider* fcB = btMultiBodyLinkCollider::upcast(manifold->getBody1());
|
|
|
|
btMultiBody* mbA = fcA ? fcA->m_multiBody : 0;
|
|
btMultiBody* mbB = fcB ? fcB->m_multiBody : 0;
|
|
|
|
int solverBodyIdA = mbA ? -1 : getOrInitSolverBody(*colObj0, infoGlobal.m_timeStep);
|
|
int solverBodyIdB = mbB ? -1 : getOrInitSolverBody(*colObj1, infoGlobal.m_timeStep);
|
|
|
|
solverConstraint.m_solverBodyIdA = solverBodyIdA;
|
|
solverConstraint.m_solverBodyIdB = solverBodyIdB;
|
|
solverConstraint.m_multiBodyA = mbA;
|
|
if (mbA)
|
|
solverConstraint.m_linkA = fcA->m_link;
|
|
|
|
solverConstraint.m_multiBodyB = mbB;
|
|
if (mbB)
|
|
solverConstraint.m_linkB = fcB->m_link;
|
|
|
|
solverConstraint.m_originalContactPoint = &cp;
|
|
|
|
setupMultiBodyContactConstraint(solverConstraint, normalAxis, 0, cp, infoGlobal, relaxation, isFriction, desiredVelocity, cfmSlip);
|
|
return solverConstraint;
|
|
}
|
|
|
|
btMultiBodySolverConstraint& btMultiBodyConstraintSolver::addMultiBodyTorsionalFrictionConstraint(const btVector3& normalAxis, btPersistentManifold* manifold, int frictionIndex, btManifoldPoint& cp,
|
|
btScalar combinedTorsionalFriction,
|
|
btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation, const btContactSolverInfo& infoGlobal, btScalar desiredVelocity, btScalar cfmSlip)
|
|
{
|
|
BT_PROFILE("addMultiBodyRollingFrictionConstraint");
|
|
|
|
bool useTorsionalAndConeFriction = (infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS && ((infoGlobal.m_solverMode & SOLVER_DISABLE_IMPLICIT_CONE_FRICTION) == 0));
|
|
|
|
btMultiBodySolverConstraint& solverConstraint = useTorsionalAndConeFriction ? m_multiBodyTorsionalFrictionContactConstraints.expandNonInitializing() : m_multiBodyFrictionContactConstraints.expandNonInitializing();
|
|
solverConstraint.m_orgConstraint = 0;
|
|
solverConstraint.m_orgDofIndex = -1;
|
|
|
|
solverConstraint.m_frictionIndex = frictionIndex;
|
|
bool isFriction = true;
|
|
|
|
const btMultiBodyLinkCollider* fcA = btMultiBodyLinkCollider::upcast(manifold->getBody0());
|
|
const btMultiBodyLinkCollider* fcB = btMultiBodyLinkCollider::upcast(manifold->getBody1());
|
|
|
|
btMultiBody* mbA = fcA ? fcA->m_multiBody : 0;
|
|
btMultiBody* mbB = fcB ? fcB->m_multiBody : 0;
|
|
|
|
int solverBodyIdA = mbA ? -1 : getOrInitSolverBody(*colObj0, infoGlobal.m_timeStep);
|
|
int solverBodyIdB = mbB ? -1 : getOrInitSolverBody(*colObj1, infoGlobal.m_timeStep);
|
|
|
|
solverConstraint.m_solverBodyIdA = solverBodyIdA;
|
|
solverConstraint.m_solverBodyIdB = solverBodyIdB;
|
|
solverConstraint.m_multiBodyA = mbA;
|
|
if (mbA)
|
|
solverConstraint.m_linkA = fcA->m_link;
|
|
|
|
solverConstraint.m_multiBodyB = mbB;
|
|
if (mbB)
|
|
solverConstraint.m_linkB = fcB->m_link;
|
|
|
|
solverConstraint.m_originalContactPoint = &cp;
|
|
|
|
setupMultiBodyTorsionalFrictionConstraint(solverConstraint, normalAxis, cp, combinedTorsionalFriction, infoGlobal, relaxation, isFriction, desiredVelocity, cfmSlip);
|
|
return solverConstraint;
|
|
}
|
|
|
|
btMultiBodySolverConstraint& btMultiBodyConstraintSolver::addMultiBodySpinningFrictionConstraint(const btVector3& normalAxis, btPersistentManifold* manifold, int frictionIndex, btManifoldPoint& cp,
|
|
btScalar combinedTorsionalFriction,
|
|
btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation, const btContactSolverInfo& infoGlobal, btScalar desiredVelocity, btScalar cfmSlip)
|
|
{
|
|
BT_PROFILE("addMultiBodyRollingFrictionConstraint");
|
|
|
|
btMultiBodySolverConstraint& solverConstraint = m_multiBodySpinningFrictionContactConstraints.expandNonInitializing();
|
|
solverConstraint.m_orgConstraint = 0;
|
|
solverConstraint.m_orgDofIndex = -1;
|
|
|
|
solverConstraint.m_frictionIndex = frictionIndex;
|
|
bool isFriction = true;
|
|
|
|
const btMultiBodyLinkCollider* fcA = btMultiBodyLinkCollider::upcast(manifold->getBody0());
|
|
const btMultiBodyLinkCollider* fcB = btMultiBodyLinkCollider::upcast(manifold->getBody1());
|
|
|
|
btMultiBody* mbA = fcA ? fcA->m_multiBody : 0;
|
|
btMultiBody* mbB = fcB ? fcB->m_multiBody : 0;
|
|
|
|
int solverBodyIdA = mbA ? -1 : getOrInitSolverBody(*colObj0, infoGlobal.m_timeStep);
|
|
int solverBodyIdB = mbB ? -1 : getOrInitSolverBody(*colObj1, infoGlobal.m_timeStep);
|
|
|
|
solverConstraint.m_solverBodyIdA = solverBodyIdA;
|
|
solverConstraint.m_solverBodyIdB = solverBodyIdB;
|
|
solverConstraint.m_multiBodyA = mbA;
|
|
if (mbA)
|
|
solverConstraint.m_linkA = fcA->m_link;
|
|
|
|
solverConstraint.m_multiBodyB = mbB;
|
|
if (mbB)
|
|
solverConstraint.m_linkB = fcB->m_link;
|
|
|
|
solverConstraint.m_originalContactPoint = &cp;
|
|
|
|
setupMultiBodyTorsionalFrictionConstraint(solverConstraint, normalAxis, cp, combinedTorsionalFriction, infoGlobal, relaxation, isFriction, desiredVelocity, cfmSlip);
|
|
return solverConstraint;
|
|
}
|
|
void btMultiBodyConstraintSolver::convertMultiBodyContact(btPersistentManifold* manifold, const btContactSolverInfo& infoGlobal)
|
|
{
|
|
const btMultiBodyLinkCollider* fcA = btMultiBodyLinkCollider::upcast(manifold->getBody0());
|
|
const btMultiBodyLinkCollider* fcB = btMultiBodyLinkCollider::upcast(manifold->getBody1());
|
|
|
|
btMultiBody* mbA = fcA ? fcA->m_multiBody : 0;
|
|
btMultiBody* mbB = fcB ? fcB->m_multiBody : 0;
|
|
|
|
btCollisionObject *colObj0 = 0, *colObj1 = 0;
|
|
|
|
colObj0 = (btCollisionObject*)manifold->getBody0();
|
|
colObj1 = (btCollisionObject*)manifold->getBody1();
|
|
|
|
int solverBodyIdA = mbA ? -1 : getOrInitSolverBody(*colObj0, infoGlobal.m_timeStep);
|
|
int solverBodyIdB = mbB ? -1 : getOrInitSolverBody(*colObj1, infoGlobal.m_timeStep);
|
|
|
|
// btSolverBody* solverBodyA = mbA ? 0 : &m_tmpSolverBodyPool[solverBodyIdA];
|
|
// btSolverBody* solverBodyB = mbB ? 0 : &m_tmpSolverBodyPool[solverBodyIdB];
|
|
|
|
///avoid collision response between two static objects
|
|
// if (!solverBodyA || (solverBodyA->m_invMass.isZero() && (!solverBodyB || solverBodyB->m_invMass.isZero())))
|
|
// return;
|
|
|
|
//only a single rollingFriction per manifold
|
|
int rollingFriction = 1;
|
|
|
|
for (int j = 0; j < manifold->getNumContacts(); j++)
|
|
{
|
|
btManifoldPoint& cp = manifold->getContactPoint(j);
|
|
|
|
if (cp.getDistance() <= manifold->getContactProcessingThreshold())
|
|
{
|
|
btScalar relaxation;
|
|
|
|
int frictionIndex = m_multiBodyNormalContactConstraints.size();
|
|
|
|
btMultiBodySolverConstraint& solverConstraint = m_multiBodyNormalContactConstraints.expandNonInitializing();
|
|
|
|
// btRigidBody* rb0 = btRigidBody::upcast(colObj0);
|
|
// btRigidBody* rb1 = btRigidBody::upcast(colObj1);
|
|
solverConstraint.m_orgConstraint = 0;
|
|
solverConstraint.m_orgDofIndex = -1;
|
|
solverConstraint.m_solverBodyIdA = solverBodyIdA;
|
|
solverConstraint.m_solverBodyIdB = solverBodyIdB;
|
|
solverConstraint.m_multiBodyA = mbA;
|
|
if (mbA)
|
|
solverConstraint.m_linkA = fcA->m_link;
|
|
|
|
solverConstraint.m_multiBodyB = mbB;
|
|
if (mbB)
|
|
solverConstraint.m_linkB = fcB->m_link;
|
|
|
|
solverConstraint.m_originalContactPoint = &cp;
|
|
|
|
bool isFriction = false;
|
|
setupMultiBodyContactConstraint(solverConstraint, cp.m_normalWorldOnB, cp.m_appliedImpulse, cp, infoGlobal, relaxation, isFriction);
|
|
|
|
// const btVector3& pos1 = cp.getPositionWorldOnA();
|
|
// const btVector3& pos2 = cp.getPositionWorldOnB();
|
|
|
|
/////setup the friction constraints
|
|
#define ENABLE_FRICTION
|
|
#ifdef ENABLE_FRICTION
|
|
solverConstraint.m_frictionIndex = m_multiBodyFrictionContactConstraints.size();
|
|
|
|
///Bullet has several options to set the friction directions
|
|
///By default, each contact has only a single friction direction that is recomputed automatically every frame
|
|
///based on the relative linear velocity.
|
|
///If the relative velocity is zero, it will automatically compute a friction direction.
|
|
|
|
///You can also enable two friction directions, using the SOLVER_USE_2_FRICTION_DIRECTIONS.
|
|
///In that case, the second friction direction will be orthogonal to both contact normal and first friction direction.
|
|
///
|
|
///If you choose SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION, then the friction will be independent from the relative projected velocity.
|
|
///
|
|
///The user can manually override the friction directions for certain contacts using a contact callback,
|
|
///and set the cp.m_lateralFrictionInitialized to true
|
|
///In that case, you can set the target relative motion in each friction direction (cp.m_contactMotion1 and cp.m_contactMotion2)
|
|
///this will give a conveyor belt effect
|
|
///
|
|
|
|
btPlaneSpace1(cp.m_normalWorldOnB, cp.m_lateralFrictionDir1, cp.m_lateralFrictionDir2);
|
|
cp.m_lateralFrictionDir1.normalize();
|
|
cp.m_lateralFrictionDir2.normalize();
|
|
|
|
if (rollingFriction > 0)
|
|
{
|
|
if (cp.m_combinedSpinningFriction > 0)
|
|
{
|
|
addMultiBodySpinningFrictionConstraint(cp.m_normalWorldOnB, manifold, frictionIndex, cp, cp.m_combinedSpinningFriction, colObj0, colObj1, relaxation, infoGlobal);
|
|
}
|
|
if (cp.m_combinedRollingFriction > 0)
|
|
{
|
|
applyAnisotropicFriction(colObj0, cp.m_lateralFrictionDir1, btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);
|
|
applyAnisotropicFriction(colObj1, cp.m_lateralFrictionDir1, btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);
|
|
applyAnisotropicFriction(colObj0, cp.m_lateralFrictionDir2, btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);
|
|
applyAnisotropicFriction(colObj1, cp.m_lateralFrictionDir2, btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);
|
|
|
|
addMultiBodyTorsionalFrictionConstraint(cp.m_lateralFrictionDir1, manifold, frictionIndex, cp, cp.m_combinedRollingFriction, colObj0, colObj1, relaxation, infoGlobal);
|
|
addMultiBodyTorsionalFrictionConstraint(cp.m_lateralFrictionDir2, manifold, frictionIndex, cp, cp.m_combinedRollingFriction, colObj0, colObj1, relaxation, infoGlobal);
|
|
}
|
|
rollingFriction--;
|
|
}
|
|
if (!(infoGlobal.m_solverMode & SOLVER_ENABLE_FRICTION_DIRECTION_CACHING) || !(cp.m_contactPointFlags & BT_CONTACT_FLAG_LATERAL_FRICTION_INITIALIZED))
|
|
{ /*
|
|
cp.m_lateralFrictionDir1 = vel - cp.m_normalWorldOnB * rel_vel;
|
|
btScalar lat_rel_vel = cp.m_lateralFrictionDir1.length2();
|
|
if (!(infoGlobal.m_solverMode & SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION) && lat_rel_vel > SIMD_EPSILON)
|
|
{
|
|
cp.m_lateralFrictionDir1 *= 1.f/btSqrt(lat_rel_vel);
|
|
if((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
|
|
{
|
|
cp.m_lateralFrictionDir2 = cp.m_lateralFrictionDir1.cross(cp.m_normalWorldOnB);
|
|
cp.m_lateralFrictionDir2.normalize();//??
|
|
applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir2,btCollisionObject::CF_ANISOTROPIC_FRICTION);
|
|
applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir2,btCollisionObject::CF_ANISOTROPIC_FRICTION);
|
|
addMultiBodyFrictionConstraint(cp.m_lateralFrictionDir2,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
|
|
|
|
}
|
|
|
|
applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir1,btCollisionObject::CF_ANISOTROPIC_FRICTION);
|
|
applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir1,btCollisionObject::CF_ANISOTROPIC_FRICTION);
|
|
addMultiBodyFrictionConstraint(cp.m_lateralFrictionDir1,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
|
|
|
|
} else
|
|
*/
|
|
{
|
|
applyAnisotropicFriction(colObj0, cp.m_lateralFrictionDir1, btCollisionObject::CF_ANISOTROPIC_FRICTION);
|
|
applyAnisotropicFriction(colObj1, cp.m_lateralFrictionDir1, btCollisionObject::CF_ANISOTROPIC_FRICTION);
|
|
addMultiBodyFrictionConstraint(cp.m_lateralFrictionDir1, cp.m_appliedImpulseLateral1, manifold, frictionIndex, cp, colObj0, colObj1, relaxation, infoGlobal);
|
|
|
|
if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
|
|
{
|
|
applyAnisotropicFriction(colObj0, cp.m_lateralFrictionDir2, btCollisionObject::CF_ANISOTROPIC_FRICTION);
|
|
applyAnisotropicFriction(colObj1, cp.m_lateralFrictionDir2, btCollisionObject::CF_ANISOTROPIC_FRICTION);
|
|
addMultiBodyFrictionConstraint(cp.m_lateralFrictionDir2, cp.m_appliedImpulseLateral2, manifold, frictionIndex, cp, colObj0, colObj1, relaxation, infoGlobal);
|
|
}
|
|
|
|
if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS) && (infoGlobal.m_solverMode & SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION))
|
|
{
|
|
cp.m_contactPointFlags |= BT_CONTACT_FLAG_LATERAL_FRICTION_INITIALIZED;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
addMultiBodyFrictionConstraint(cp.m_lateralFrictionDir1, cp.m_appliedImpulseLateral1, manifold, frictionIndex, cp, colObj0, colObj1, relaxation, infoGlobal, cp.m_contactMotion1, cp.m_frictionCFM);
|
|
|
|
if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
|
|
addMultiBodyFrictionConstraint(cp.m_lateralFrictionDir2, cp.m_appliedImpulseLateral2, manifold, frictionIndex, cp, colObj0, colObj1, relaxation, infoGlobal, cp.m_contactMotion2, cp.m_frictionCFM);
|
|
solverConstraint.m_appliedImpulse = 0.f;
|
|
solverConstraint.m_appliedPushImpulse = 0.f;
|
|
}
|
|
|
|
#endif //ENABLE_FRICTION
|
|
}
|
|
else
|
|
{
|
|
// Reset quantities related to warmstart as 0.
|
|
cp.m_appliedImpulse = 0;
|
|
cp.m_prevRHS = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
void btMultiBodyConstraintSolver::convertContacts(btPersistentManifold** manifoldPtr, int numManifolds, const btContactSolverInfo& infoGlobal)
|
|
{
|
|
for (int i = 0; i < numManifolds; i++)
|
|
{
|
|
btPersistentManifold* manifold = manifoldPtr[i];
|
|
const btMultiBodyLinkCollider* fcA = btMultiBodyLinkCollider::upcast(manifold->getBody0());
|
|
const btMultiBodyLinkCollider* fcB = btMultiBodyLinkCollider::upcast(manifold->getBody1());
|
|
if (!fcA && !fcB)
|
|
{
|
|
//the contact doesn't involve any Featherstone btMultiBody, so deal with the regular btRigidBody/btCollisionObject case
|
|
convertContact(manifold, infoGlobal);
|
|
}
|
|
else
|
|
{
|
|
convertMultiBodyContact(manifold, infoGlobal);
|
|
}
|
|
}
|
|
|
|
//also convert the multibody constraints, if any
|
|
|
|
for (int i = 0; i < m_tmpNumMultiBodyConstraints; i++)
|
|
{
|
|
btMultiBodyConstraint* c = m_tmpMultiBodyConstraints[i];
|
|
m_data.m_solverBodyPool = &m_tmpSolverBodyPool;
|
|
m_data.m_fixedBodyId = m_fixedBodyId;
|
|
|
|
c->createConstraintRows(m_multiBodyNonContactConstraints, m_data, infoGlobal);
|
|
}
|
|
|
|
// Warmstart for noncontact constraints
|
|
if (infoGlobal.m_solverMode & SOLVER_USE_ARTICULATED_WARMSTARTING)
|
|
{
|
|
for (int i = 0; i < m_multiBodyNonContactConstraints.size(); i++)
|
|
{
|
|
btMultiBodySolverConstraint& solverConstraint =
|
|
m_multiBodyNonContactConstraints[i];
|
|
solverConstraint.m_appliedImpulse =
|
|
solverConstraint.m_orgConstraint->getAppliedImpulse(solverConstraint.m_orgDofIndex) *
|
|
infoGlobal.m_articulatedWarmstartingFactor;
|
|
|
|
btMultiBody* multiBodyA = solverConstraint.m_multiBodyA;
|
|
btMultiBody* multiBodyB = solverConstraint.m_multiBodyB;
|
|
if (solverConstraint.m_appliedImpulse)
|
|
{
|
|
if (multiBodyA)
|
|
{
|
|
int ndofA = multiBodyA->getNumDofs() + 6;
|
|
btScalar* deltaV =
|
|
&m_data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacAindex];
|
|
btScalar impulse = solverConstraint.m_appliedImpulse;
|
|
multiBodyA->applyDeltaVeeMultiDof2(deltaV, impulse);
|
|
applyDeltaVee(deltaV, impulse, solverConstraint.m_deltaVelAindex, ndofA);
|
|
}
|
|
if (multiBodyB)
|
|
{
|
|
int ndofB = multiBodyB->getNumDofs() + 6;
|
|
btScalar* deltaV =
|
|
&m_data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacBindex];
|
|
btScalar impulse = solverConstraint.m_appliedImpulse;
|
|
multiBodyB->applyDeltaVeeMultiDof2(deltaV, impulse);
|
|
applyDeltaVee(deltaV, impulse, solverConstraint.m_deltaVelBindex, ndofB);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (int i = 0; i < m_multiBodyNonContactConstraints.size(); i++)
|
|
{
|
|
btMultiBodySolverConstraint& solverConstraint = m_multiBodyNonContactConstraints[i];
|
|
solverConstraint.m_appliedImpulse = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
btScalar btMultiBodyConstraintSolver::solveGroup(btCollisionObject** bodies, int numBodies, btPersistentManifold** manifold, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& info, btIDebugDraw* debugDrawer, btDispatcher* dispatcher)
|
|
{
|
|
//printf("btMultiBodyConstraintSolver::solveGroup: numBodies=%d, numConstraints=%d\n", numBodies, numConstraints);
|
|
return btSequentialImpulseConstraintSolver::solveGroup(bodies, numBodies, manifold, numManifolds, constraints, numConstraints, info, debugDrawer, dispatcher);
|
|
}
|
|
|
|
#if 0
|
|
static void applyJointFeedback(btMultiBodyJacobianData& data, const btMultiBodySolverConstraint& solverConstraint, int jacIndex, btMultiBody* mb, btScalar appliedImpulse)
|
|
{
|
|
if (appliedImpulse!=0 && mb->internalNeedsJointFeedback())
|
|
{
|
|
//todo: get rid of those temporary memory allocations for the joint feedback
|
|
btAlignedObjectArray<btScalar> forceVector;
|
|
int numDofsPlusBase = 6+mb->getNumDofs();
|
|
forceVector.resize(numDofsPlusBase);
|
|
for (int i=0;i<numDofsPlusBase;i++)
|
|
{
|
|
forceVector[i] = data.m_jacobians[jacIndex+i]*appliedImpulse;
|
|
}
|
|
btAlignedObjectArray<btScalar> output;
|
|
output.resize(numDofsPlusBase);
|
|
bool applyJointFeedback = true;
|
|
mb->calcAccelerationDeltasMultiDof(&forceVector[0],&output[0],data.scratch_r,data.scratch_v,applyJointFeedback);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
void btMultiBodyConstraintSolver::writeBackSolverBodyToMultiBody(btMultiBodySolverConstraint& c, btScalar deltaTime)
|
|
{
|
|
#if 1
|
|
|
|
//bod->addBaseForce(m_gravity * bod->getBaseMass());
|
|
//bod->addLinkForce(j, m_gravity * bod->getLinkMass(j));
|
|
|
|
if (c.m_orgConstraint)
|
|
{
|
|
c.m_orgConstraint->internalSetAppliedImpulse(c.m_orgDofIndex, c.m_appliedImpulse);
|
|
}
|
|
|
|
if (c.m_multiBodyA)
|
|
{
|
|
c.m_multiBodyA->setCompanionId(-1);
|
|
btVector3 force = c.m_contactNormal1 * (c.m_appliedImpulse / deltaTime);
|
|
btVector3 torque = c.m_relpos1CrossNormal * (c.m_appliedImpulse / deltaTime);
|
|
if (c.m_linkA < 0)
|
|
{
|
|
c.m_multiBodyA->addBaseConstraintForce(force);
|
|
c.m_multiBodyA->addBaseConstraintTorque(torque);
|
|
}
|
|
else
|
|
{
|
|
c.m_multiBodyA->addLinkConstraintForce(c.m_linkA, force);
|
|
//b3Printf("force = %f,%f,%f\n",force[0],force[1],force[2]);//[0],torque[1],torque[2]);
|
|
c.m_multiBodyA->addLinkConstraintTorque(c.m_linkA, torque);
|
|
}
|
|
}
|
|
|
|
if (c.m_multiBodyB)
|
|
{
|
|
{
|
|
c.m_multiBodyB->setCompanionId(-1);
|
|
btVector3 force = c.m_contactNormal2 * (c.m_appliedImpulse / deltaTime);
|
|
btVector3 torque = c.m_relpos2CrossNormal * (c.m_appliedImpulse / deltaTime);
|
|
if (c.m_linkB < 0)
|
|
{
|
|
c.m_multiBodyB->addBaseConstraintForce(force);
|
|
c.m_multiBodyB->addBaseConstraintTorque(torque);
|
|
}
|
|
else
|
|
{
|
|
{
|
|
c.m_multiBodyB->addLinkConstraintForce(c.m_linkB, force);
|
|
//b3Printf("t = %f,%f,%f\n",force[0],force[1],force[2]);//[0],torque[1],torque[2]);
|
|
c.m_multiBodyB->addLinkConstraintTorque(c.m_linkB, torque);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
#ifndef DIRECTLY_UPDATE_VELOCITY_DURING_SOLVER_ITERATIONS
|
|
|
|
if (c.m_multiBodyA)
|
|
{
|
|
c.m_multiBodyA->applyDeltaVeeMultiDof(&m_data.m_deltaVelocitiesUnitImpulse[c.m_jacAindex], c.m_appliedImpulse);
|
|
}
|
|
|
|
if (c.m_multiBodyB)
|
|
{
|
|
c.m_multiBodyB->applyDeltaVeeMultiDof(&m_data.m_deltaVelocitiesUnitImpulse[c.m_jacBindex], c.m_appliedImpulse);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
btScalar btMultiBodyConstraintSolver::solveGroupCacheFriendlyFinish(btCollisionObject** bodies, int numBodies, const btContactSolverInfo& infoGlobal)
|
|
{
|
|
BT_PROFILE("btMultiBodyConstraintSolver::solveGroupCacheFriendlyFinish");
|
|
int numPoolConstraints = m_multiBodyNormalContactConstraints.size();
|
|
|
|
//write back the delta v to the multi bodies, either as applied impulse (direct velocity change)
|
|
//or as applied force, so we can measure the joint reaction forces easier
|
|
for (int i = 0; i < numPoolConstraints; i++)
|
|
{
|
|
btMultiBodySolverConstraint& solverConstraint = m_multiBodyNormalContactConstraints[i];
|
|
writeBackSolverBodyToMultiBody(solverConstraint, infoGlobal.m_timeStep);
|
|
|
|
writeBackSolverBodyToMultiBody(m_multiBodyFrictionContactConstraints[solverConstraint.m_frictionIndex], infoGlobal.m_timeStep);
|
|
|
|
if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
|
|
{
|
|
writeBackSolverBodyToMultiBody(m_multiBodyFrictionContactConstraints[solverConstraint.m_frictionIndex + 1], infoGlobal.m_timeStep);
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < m_multiBodyNonContactConstraints.size(); i++)
|
|
{
|
|
btMultiBodySolverConstraint& solverConstraint = m_multiBodyNonContactConstraints[i];
|
|
writeBackSolverBodyToMultiBody(solverConstraint, infoGlobal.m_timeStep);
|
|
}
|
|
|
|
|
|
{
|
|
BT_PROFILE("warm starting write back");
|
|
for (int j = 0; j < numPoolConstraints; j++)
|
|
{
|
|
const btMultiBodySolverConstraint& solverConstraint = m_multiBodyNormalContactConstraints[j];
|
|
btManifoldPoint* pt = (btManifoldPoint*)solverConstraint.m_originalContactPoint;
|
|
btAssert(pt);
|
|
pt->m_appliedImpulse = solverConstraint.m_appliedImpulse;
|
|
pt->m_prevRHS = solverConstraint.m_rhs;
|
|
pt->m_appliedImpulseLateral1 = m_multiBodyFrictionContactConstraints[solverConstraint.m_frictionIndex].m_appliedImpulse;
|
|
|
|
//printf("pt->m_appliedImpulseLateral1 = %f\n", pt->m_appliedImpulseLateral1);
|
|
if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
|
|
{
|
|
pt->m_appliedImpulseLateral2 = m_multiBodyFrictionContactConstraints[solverConstraint.m_frictionIndex + 1].m_appliedImpulse;
|
|
} else
|
|
{
|
|
pt->m_appliedImpulseLateral2 = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
#if 0
|
|
//multibody joint feedback
|
|
{
|
|
BT_PROFILE("multi body joint feedback");
|
|
for (int j=0;j<numPoolConstraints;j++)
|
|
{
|
|
const btMultiBodySolverConstraint& solverConstraint = m_multiBodyNormalContactConstraints[j];
|
|
|
|
//apply the joint feedback into all links of the btMultiBody
|
|
//todo: double-check the signs of the applied impulse
|
|
|
|
if(solverConstraint.m_multiBodyA && solverConstraint.m_multiBodyA->isMultiDof())
|
|
{
|
|
applyJointFeedback(m_data,solverConstraint, solverConstraint.m_jacAindex,solverConstraint.m_multiBodyA, solverConstraint.m_appliedImpulse*btSimdScalar(1./infoGlobal.m_timeStep));
|
|
}
|
|
if(solverConstraint.m_multiBodyB && solverConstraint.m_multiBodyB->isMultiDof())
|
|
{
|
|
applyJointFeedback(m_data,solverConstraint, solverConstraint.m_jacBindex,solverConstraint.m_multiBodyB,solverConstraint.m_appliedImpulse*btSimdScalar(-1./infoGlobal.m_timeStep));
|
|
}
|
|
#if 0
|
|
if (m_multiBodyFrictionContactConstraints[solverConstraint.m_frictionIndex].m_multiBodyA && m_multiBodyFrictionContactConstraints[solverConstraint.m_frictionIndex].m_multiBodyA->isMultiDof())
|
|
{
|
|
applyJointFeedback(m_data,m_multiBodyFrictionContactConstraints[solverConstraint.m_frictionIndex],
|
|
m_multiBodyFrictionContactConstraints[solverConstraint.m_frictionIndex].m_jacAindex,
|
|
m_multiBodyFrictionContactConstraints[solverConstraint.m_frictionIndex].m_multiBodyA,
|
|
m_multiBodyFrictionContactConstraints[solverConstraint.m_frictionIndex].m_appliedImpulse*btSimdScalar(1./infoGlobal.m_timeStep));
|
|
|
|
}
|
|
if (m_multiBodyFrictionContactConstraints[solverConstraint.m_frictionIndex].m_multiBodyB && m_multiBodyFrictionContactConstraints[solverConstraint.m_frictionIndex].m_multiBodyB->isMultiDof())
|
|
{
|
|
applyJointFeedback(m_data,m_multiBodyFrictionContactConstraints[solverConstraint.m_frictionIndex],
|
|
m_multiBodyFrictionContactConstraints[solverConstraint.m_frictionIndex].m_jacBindex,
|
|
m_multiBodyFrictionContactConstraints[solverConstraint.m_frictionIndex].m_multiBodyB,
|
|
m_multiBodyFrictionContactConstraints[solverConstraint.m_frictionIndex].m_appliedImpulse*btSimdScalar(-1./infoGlobal.m_timeStep));
|
|
}
|
|
|
|
if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
|
|
{
|
|
if (m_multiBodyFrictionContactConstraints[solverConstraint.m_frictionIndex+1].m_multiBodyA && m_multiBodyFrictionContactConstraints[solverConstraint.m_frictionIndex+1].m_multiBodyA->isMultiDof())
|
|
{
|
|
applyJointFeedback(m_data,m_multiBodyFrictionContactConstraints[solverConstraint.m_frictionIndex+1],
|
|
m_multiBodyFrictionContactConstraints[solverConstraint.m_frictionIndex+1].m_jacAindex,
|
|
m_multiBodyFrictionContactConstraints[solverConstraint.m_frictionIndex+1].m_multiBodyA,
|
|
m_multiBodyFrictionContactConstraints[solverConstraint.m_frictionIndex+1].m_appliedImpulse*btSimdScalar(1./infoGlobal.m_timeStep));
|
|
}
|
|
|
|
if (m_multiBodyFrictionContactConstraints[solverConstraint.m_frictionIndex+1].m_multiBodyB && m_multiBodyFrictionContactConstraints[solverConstraint.m_frictionIndex+1].m_multiBodyB->isMultiDof())
|
|
{
|
|
applyJointFeedback(m_data,m_multiBodyFrictionContactConstraints[solverConstraint.m_frictionIndex+1],
|
|
m_multiBodyFrictionContactConstraints[solverConstraint.m_frictionIndex+1].m_jacBindex,
|
|
m_multiBodyFrictionContactConstraints[solverConstraint.m_frictionIndex+1].m_multiBodyB,
|
|
m_multiBodyFrictionContactConstraints[solverConstraint.m_frictionIndex+1].m_appliedImpulse*btSimdScalar(-1./infoGlobal.m_timeStep));
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
for (int i=0;i<m_multiBodyNonContactConstraints.size();i++)
|
|
{
|
|
const btMultiBodySolverConstraint& solverConstraint = m_multiBodyNonContactConstraints[i];
|
|
if(solverConstraint.m_multiBodyA && solverConstraint.m_multiBodyA->isMultiDof())
|
|
{
|
|
applyJointFeedback(m_data,solverConstraint, solverConstraint.m_jacAindex,solverConstraint.m_multiBodyA, solverConstraint.m_appliedImpulse*btSimdScalar(1./infoGlobal.m_timeStep));
|
|
}
|
|
if(solverConstraint.m_multiBodyB && solverConstraint.m_multiBodyB->isMultiDof())
|
|
{
|
|
applyJointFeedback(m_data,solverConstraint, solverConstraint.m_jacBindex,solverConstraint.m_multiBodyB,solverConstraint.m_appliedImpulse*btSimdScalar(1./infoGlobal.m_timeStep));
|
|
}
|
|
}
|
|
}
|
|
|
|
numPoolConstraints = m_multiBodyNonContactConstraints.size();
|
|
|
|
#if 0
|
|
//@todo: m_originalContactPoint is not initialized for btMultiBodySolverConstraint
|
|
for (int i=0;i<numPoolConstraints;i++)
|
|
{
|
|
const btMultiBodySolverConstraint& c = m_multiBodyNonContactConstraints[i];
|
|
|
|
btTypedConstraint* constr = (btTypedConstraint*)c.m_originalContactPoint;
|
|
btJointFeedback* fb = constr->getJointFeedback();
|
|
if (fb)
|
|
{
|
|
fb->m_appliedForceBodyA += c.m_contactNormal1*c.m_appliedImpulse*constr->getRigidBodyA().getLinearFactor()/infoGlobal.m_timeStep;
|
|
fb->m_appliedForceBodyB += c.m_contactNormal2*c.m_appliedImpulse*constr->getRigidBodyB().getLinearFactor()/infoGlobal.m_timeStep;
|
|
fb->m_appliedTorqueBodyA += c.m_relpos1CrossNormal* constr->getRigidBodyA().getAngularFactor()*c.m_appliedImpulse/infoGlobal.m_timeStep;
|
|
fb->m_appliedTorqueBodyB += c.m_relpos2CrossNormal* constr->getRigidBodyB().getAngularFactor()*c.m_appliedImpulse/infoGlobal.m_timeStep; /*RGM ???? */
|
|
|
|
}
|
|
|
|
constr->internalSetAppliedImpulse(c.m_appliedImpulse);
|
|
if (btFabs(c.m_appliedImpulse)>=constr->getBreakingImpulseThreshold())
|
|
{
|
|
constr->setEnabled(false);
|
|
}
|
|
|
|
}
|
|
#endif
|
|
#endif
|
|
|
|
return btSequentialImpulseConstraintSolver::solveGroupCacheFriendlyFinish(bodies, numBodies, infoGlobal);
|
|
}
|
|
|
|
void btMultiBodyConstraintSolver::solveMultiBodyGroup(btCollisionObject** bodies, int numBodies, btPersistentManifold** manifold, int numManifolds, btTypedConstraint** constraints, int numConstraints, btMultiBodyConstraint** multiBodyConstraints, int numMultiBodyConstraints, const btContactSolverInfo& info, btIDebugDraw* debugDrawer, btDispatcher* dispatcher)
|
|
{
|
|
//printf("solveMultiBodyGroup: numBodies=%d, numConstraints=%d, numManifolds=%d, numMultiBodyConstraints=%d\n", numBodies, numConstraints, numManifolds, numMultiBodyConstraints);
|
|
|
|
//printf("solveMultiBodyGroup start\n");
|
|
m_tmpMultiBodyConstraints = multiBodyConstraints;
|
|
m_tmpNumMultiBodyConstraints = numMultiBodyConstraints;
|
|
|
|
btSequentialImpulseConstraintSolver::solveGroup(bodies, numBodies, manifold, numManifolds, constraints, numConstraints, info, debugDrawer, dispatcher);
|
|
|
|
m_tmpMultiBodyConstraints = 0;
|
|
m_tmpNumMultiBodyConstraints = 0;
|
|
}
|