godot/drivers
reduz b0ca03b0a2 Add a UniformSet cache
* Changed syntax usage for RD::Uniform to create faster with a single RID
* Converted render pass setup to use this in clustered renderer to test.

This is the first step into creating a proper uniform set cache system to simplify large parts of the codebase.
2022-03-06 13:03:33 +01:00
..
alsa Fix multiple missing UTF-8 decoding. 2022-01-06 14:35:22 +02:00
alsamidi Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
coreaudio Style: Cleanup single-line blocks, semicolons, dead code 2022-02-16 14:06:29 +01:00
coremidi Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gl_context Add GLES2 2D renderer + Linux display manager 2021-10-30 02:05:48 +02:00
gles3 GLES3: Fix `-Wmaybe-uninitialized` warning for MipMaps::Size 2022-03-04 17:09:53 +01:00
png Style: Cleanup single-line blocks, semicolons, dead code 2022-02-16 14:06:29 +01:00
pulseaudio Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
spirv-reflect SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00
unix Style: Cleanup single-line blocks, semicolons, dead code 2022-02-16 14:06:29 +01:00
vulkan Add a UniformSet cache 2022-03-06 13:03:33 +01:00
wasapi Style: Cleanup single-line blocks, semicolons, dead code 2022-02-16 14:06:29 +01:00
windows Style: Cleanup single-line blocks, semicolons, dead code 2022-02-16 14:06:29 +01:00
winmidi Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
xaudio2 Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
SCsub [HTML5] Add WebGL2 (GLES3) support using the OpenGL renderer. 2021-11-19 16:59:27 +01:00
register_driver_types.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_driver_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00