godot/scene
kobewi 09b30be86d Add vararg call() method to C++ Callable 2023-10-05 11:35:29 +02:00
..
2d Merge pull request #82393 from jrouwe/body_changed_state 2023-10-04 15:35:30 +02:00
3d Merge pull request #82393 from jrouwe/body_changed_state 2023-10-04 15:35:30 +02:00
animation Tweak AnimationPlayer speed scale property hint to make dragging useful 2023-10-01 13:23:31 -05:00
audio Add a bus_renamed AudioServer signal 2023-09-15 13:02:03 +03:00
debugger Fix arg count checks in SceneDebugger 2023-07-19 18:13:15 +02:00
gui Add vararg call() method to C++ Callable 2023-10-05 11:35:29 +02:00
main Merge pull request #80752 from bitsawer/fix_thread_guard 2023-10-03 17:13:08 +02:00
resources Merge pull request #82712 from bruvzg/font_collection_name_select 2023-10-03 17:27:06 +02:00
theme Merge pull request #82653 from MewPurPur/simplify-region-folding-icon 2023-10-04 15:35:57 +02:00
SCsub
property_utils.cpp Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
property_utils.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_scene_types.cpp Implement AnimationManager the base class of AnimationPlayer/Tree 2023-09-29 08:23:57 +09:00
register_scene_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.cpp Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
scene_string_names.h Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00