godot/servers/rendering/renderer_rd
Rémi Verschelde 0a38d5c8f7
Merge pull request #43158 from nathanfranke/fix-gradient-and-draw-tile
Fix Gradient and Color Picker checkerboard, Fix tile parameter for CanvasItem.draw_texture_rect
2021-08-09 16:47:58 +02:00
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forward_clustered Merge pull request #51309 from Chaosus/fix_uniform_error_spam 2021-08-06 17:15:03 +02:00
forward_mobile Merge pull request #51309 from Chaosus/fix_uniform_error_spam 2021-08-06 17:15:03 +02:00
shaders Merge pull request #51155 from Chaosus/shader_fix_specular_mode 2021-08-09 08:13:47 +02:00
SCsub Create mobile renderer 2021-05-03 21:54:11 +10:00
cluster_builder_rd.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
cluster_builder_rd.h Fix expression in `cluster_builder_rd.h` 2021-07-26 08:19:53 -04:00
effects_rd.cpp Use subpasses to do 3D rendering and resolve in mobile renderer 2021-08-06 23:43:26 +10:00
effects_rd.h Use subpasses to do 3D rendering and resolve in mobile renderer 2021-08-06 23:43:26 +10:00
pipeline_cache_rd.cpp Implement more rendering options as specialization constants 2021-07-19 21:51:29 -03:00
pipeline_cache_rd.h Implement more rendering options as specialization constants 2021-07-19 21:51:29 -03:00
renderer_canvas_render_rd.cpp Fix Gradient, Color Picker BG, Fix CanvasItem::draw_texture_rect p_tile 2021-08-07 16:40:50 -05:00
renderer_canvas_render_rd.h Unify material parameter update 2021-07-06 18:57:38 -03:00
renderer_compositor_rd.cpp Fix 'Attempted to remove invalid ID' errors 2021-07-31 15:30:31 +02:00
renderer_compositor_rd.h Fix Boot Splash 2021-07-03 18:09:19 -03:00
renderer_scene_environment_rd.cpp Moving GI code into RendererServerGIRD 2021-02-25 15:15:48 +11:00
renderer_scene_environment_rd.h Moving GI code into RendererServerGIRD 2021-02-25 15:15:48 +11:00
renderer_scene_gi_rd.cpp Fix SDFGI 2021-07-03 21:24:37 -03:00
renderer_scene_gi_rd.h Clean up RenderingServer and its bindings 2021-07-01 09:07:36 -03:00
renderer_scene_render_rd.cpp Use subpasses to do 3D rendering and resolve in mobile renderer 2021-08-06 23:43:26 +10:00
renderer_scene_render_rd.h Use subpasses to do 3D rendering and resolve in mobile renderer 2021-08-06 23:43:26 +10:00
renderer_scene_sky_rd.cpp Merge pull request #51309 from Chaosus/fix_uniform_error_spam 2021-08-06 17:15:03 +02:00
renderer_scene_sky_rd.h Use subpasses to do 3D rendering and resolve in mobile renderer 2021-08-06 23:43:26 +10:00
renderer_storage_rd.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
renderer_storage_rd.h Use fragment shader instead of compute shader for effects for mobile renderer 2021-07-25 13:58:21 +10:00
shader_compiler_rd.cpp Merge pull request #50809 from akien-mga/iterators-const-references 2021-07-25 12:52:58 +02:00
shader_compiler_rd.h Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
shader_rd.cpp Fix 'Attempted to remove invalid ID' errors 2021-07-31 15:30:31 +02:00
shader_rd.h Implement Binary Shader Compilation 2021-07-26 08:40:39 -03:00