godot/drivers/gles2
Rémi Verschelde 78d97b060a Merge pull request #6605 from zaps166/old-gl-ext-funcs
Add compatibility with old OpenGL 2.1 drivers
2016-10-03 14:21:37 +02:00
..
shaders Limit directional shadow draw distance, fixes #559, optimization (#1991) 2016-10-03 12:28:32 +02:00
SCsub GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
rasterizer_gles2.cpp Merge pull request #6605 from zaps166/old-gl-ext-funcs 2016-10-03 14:21:37 +02:00
rasterizer_gles2.h More visual script improvements 2016-08-30 23:46:41 -03:00
rasterizer_instance_gles2.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
rasterizer_instance_gles2.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
shader_compiler_gles2.cpp Expose light shadow color to canvas item shaders 2016-09-07 01:52:54 +02:00
shader_compiler_gles2.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
shader_gles2.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
shader_gles2.h Allows vec4 shader uniforms to be set by quaternion variant type. 2016-01-13 22:09:07 +00:00