godot/platform/javascript/SCsub
Fabio Alessandrelli 919bbf8077 [HTML5] Refactor JS, threads support, closures.
- Refactored the Engine code, splitted across files.
- Use MODULARIZE option to build emscripten code into it's own closure.
- Enable lto support (saves ~2MiB in release).
- Enable optional closure compiler pass for JS and generated code.
- Enable optional pthreads support.
- Can now build with tools=yes (not much to see yet).
- Dropped some deprecated code for older toolchains.
2020-03-11 16:09:31 +01:00

68 lines
1.7 KiB
Python

#!/usr/bin/env python
Import('env')
javascript_files = [
'audio_driver_javascript.cpp',
'http_client_javascript.cpp',
'javascript_eval.cpp',
'javascript_main.cpp',
'os_javascript.cpp',
]
build_targets = ['#bin/godot${PROGSUFFIX}.js', '#bin/godot${PROGSUFFIX}.wasm']
if env['threads_enabled']:
build_targets.append('#bin/godot${PROGSUFFIX}.worker.js')
build = env.add_program(build_targets, javascript_files)
js_libraries = [
'http_request.js',
]
for lib in js_libraries:
env.Append(LINKFLAGS=['--js-library', env.File(lib).path])
env.Depends(build, js_libraries)
js_modules = [
'id_handler.js',
]
for module in js_modules:
env.Append(LINKFLAGS=['--pre-js', env.File(module).path])
env.Depends(build, js_modules)
engine = [
'engine/preloader.js',
'engine/loader.js',
'engine/utils.js',
'engine/engine.js',
]
externs = [
env.File('#platform/javascript/engine/externs.js')
]
js_engine = env.CreateEngineFile('#bin/godot${PROGSUFFIX}.engine.js', engine, externs)
env.Depends(js_engine, externs)
wrap_list = [
build[0],
js_engine,
]
js_wrapped = env.Textfile('#bin/godot', [env.File(f) for f in wrap_list], TEXTFILESUFFIX='${PROGSUFFIX}.wrapped.js')
zip_dir = env.Dir('#bin/.javascript_zip')
out_files = [
zip_dir.File('godot.js'),
zip_dir.File('godot.wasm'),
zip_dir.File('godot.html')
]
in_files = [
js_wrapped,
build[1],
'#misc/dist/html/full-size.html'
]
if env['threads_enabled']:
in_files.append(build[2])
out_files.append(zip_dir.File('godot.worker.js'))
zip_files = env.InstallAs(out_files, in_files)
env.Zip('#bin/godot', zip_files, ZIPROOT=zip_dir, ZIPSUFFIX='${PROGSUFFIX}${ZIPSUFFIX}', ZIPCOMSTR='Archving $SOURCES as $TARGET')