godot/platform
Rémi Verschelde 6b37ad40d7
Web: Disable raycast module by default (no occlusion culling)
This means no CPU occlusion culling (and not compiling Embree), unless
you compile custom export templates with `module_raycast_enabled=yes`.

This reduces the memory footprint significantly, and binary size.

Fixes #70621.

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
(cherry picked from commit 8c40edf8c0)
2023-10-03 20:45:35 +02:00
..
android SCons: Disable C++ exception handling 2023-09-20 22:44:05 +02:00
ios [iOS] Fix build with Xcode 15. 2023-10-03 20:45:32 +02:00
linuxbsd SCons: Fix Python 3.12 SyntaxError with regex escape sequences 2023-10-03 20:45:35 +02:00
macos [macOS] Workaround Xcode 15 linker bug. 2023-09-20 22:44:05 +02:00
uwp Change explicit 'Godot 4.0' references to 'Godot 4' 2023-07-10 18:09:58 +02:00
web Web: Disable raycast module by default (no occlusion culling) 2023-10-03 20:45:35 +02:00
windows Fix Windows console wrapper and icon being swapped 2023-09-21 15:43:10 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
register_platform_apis.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00