godot/main/main.cpp

1773 lines
49 KiB
C++

/*************************************************************************/
/* main.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "main.h"
#include "os/os.h"
#include "global_config.h"
#include "splash.h"
#include "core/register_core_types.h"
#include "scene/register_scene_types.h"
#include "drivers/register_driver_types.h"
#include "servers/register_server_types.h"
#include "modules/register_module_types.h"
#include "script_debugger_local.h"
#include "script_debugger_remote.h"
#include "message_queue.h"
#include "input_map.h"
#include "io/resource_loader.h"
#include "scene/main/scene_main_loop.h"
#include "servers/audio_server.h"
#include "script_language.h"
#include "io/resource_loader.h"
#include "main/tests/test_main.h"
#include "os/dir_access.h"
#include "core/io/ip.h"
#include "scene/resources/packed_scene.h"
#include "scene/main/viewport.h"
#ifdef TOOLS_ENABLED
#include "tools/editor/doc/doc_data.h"
#include "tools/editor/editor_node.h"
#include "tools/editor/project_manager.h"
#endif
#include "io/file_access_network.h"
#include "servers/physics_2d_server.h"
#include "core/io/stream_peer_tcp.h"
#include "core/os/thread.h"
#include "core/io/file_access_pack.h"
#include "core/io/file_access_zip.h"
#include "core/io/stream_peer_ssl.h"
#include "translation.h"
#include "version.h"
#include "main/input_default.h"
#include "performance.h"
static GlobalConfig *globals=NULL;
static Engine *engine=NULL;
static InputMap *input_map=NULL;
static bool _start_success=false;
static ScriptDebugger *script_debugger=NULL;
AudioServer *audio_server=NULL;
static MessageQueue *message_queue=NULL;
static Performance *performance = NULL;
static PackedData *packed_data=NULL;
#ifdef MINIZIP_ENABLED
static ZipArchive *zip_packed_data=NULL;
#endif
static FileAccessNetworkClient *file_access_network_client=NULL;
static TranslationServer *translation_server = NULL;
static OS::VideoMode video_mode;
static bool init_maximized=false;
static bool init_windowed=false;
static bool init_fullscreen=false;
static bool init_use_custom_pos=false;
static bool debug_collisions=false;
static bool debug_navigation=false;
static int frame_delay=0;
static Vector2 init_custom_pos;
static int video_driver_idx=-1;
static int audio_driver_idx=-1;
static String locale;
static bool use_debug_profiler=false;
static bool force_lowdpi=false;
static int init_screen=-1;
static bool use_vsync=true;
static bool editor=false;
static String unescape_cmdline(const String& p_str) {
return p_str.replace("%20"," ");
}
//#define DEBUG_INIT
#ifdef DEBUG_INIT
#define MAIN_PRINT(m_txt) print_line(m_txt)
#else
#define MAIN_PRINT(m_txt)
#endif
void Main::print_help(const char* p_binary) {
OS::get_singleton()->print(VERSION_FULL_NAME" (c) 2008-2017 Juan Linietsky, Ariel Manzur.\n");
OS::get_singleton()->print("Usage: %s [options] [scene]\n",p_binary);
OS::get_singleton()->print("Options:\n");
OS::get_singleton()->print("\t-path [dir] : Path to a game, containing godot.cfg\n");
#ifdef TOOLS_ENABLED
OS::get_singleton()->print("\t-e,-editor : Bring up the editor instead of running the scene.\n");
#endif
OS::get_singleton()->print("\t-test [test] : Run a test.\n");
OS::get_singleton()->print("\t\t(");
const char **test_names=tests_get_names();
const char* coma = "";
while(*test_names) {
OS::get_singleton()->print("%s%s", coma, *test_names);
test_names++;
coma = ", ";
}
OS::get_singleton()->print(")\n");
OS::get_singleton()->print("\t-r WIDTHxHEIGHT\t : Request Window Resolution\n");
OS::get_singleton()->print("\t-p XxY\t : Request Window Position\n");
OS::get_singleton()->print("\t-f\t\t : Request Fullscreen\n");
OS::get_singleton()->print("\t-mx\t\t Request Maximized\n");
OS::get_singleton()->print("\t-w\t\t Request Windowed\n");
OS::get_singleton()->print("\t-vd DRIVER\t : Video Driver (");
for (int i=0;i<OS::get_singleton()->get_video_driver_count();i++) {
if (i!=0)
OS::get_singleton()->print(", ");
OS::get_singleton()->print("%s",OS::get_singleton()->get_video_driver_name(i));
}
OS::get_singleton()->print(")\n");
OS::get_singleton()->print("\t-ldpi\t : Force low-dpi mode (OSX Only)\n");
OS::get_singleton()->print("\t-ad DRIVER\t : Audio Driver (");
for (int i=0;i<OS::get_singleton()->get_audio_driver_count();i++) {
if (i!=0)
OS::get_singleton()->print(", ");
OS::get_singleton()->print("%s",OS::get_singleton()->get_audio_driver_name(i));
}
OS::get_singleton()->print(")\n");
OS::get_singleton()->print("\t-rthread <mode>\t : Render Thread Mode ('unsafe', 'safe', 'separate').\n");
OS::get_singleton()->print("\t-s,-script [script] : Run a script.\n");
OS::get_singleton()->print("\t-d,-debug : Debug (local stdout debugger).\n");
OS::get_singleton()->print("\t-rdebug ADDRESS : Remote debug (<ip>:<port> host address).\n");
OS::get_singleton()->print("\t-fdelay [msec]: Simulate high CPU load (delay each frame by [msec]).\n");
OS::get_singleton()->print("\t-timescale [msec]: Simulate high CPU load (delay each frame by [msec]).\n");
OS::get_singleton()->print("\t-bp : breakpoint list as source::line comma separated pairs, no spaces (%%20,%%2C,etc instead).\n");
OS::get_singleton()->print("\t-v : Verbose stdout mode\n");
OS::get_singleton()->print("\t-lang [locale]: Use a specific locale\n");
OS::get_singleton()->print("\t-rfs <host/ip>[:<port>] : Remote FileSystem.\n");
OS::get_singleton()->print("\t-rfs_pass <password> : Password for Remote FileSystem.\n");
#ifdef TOOLS_ENABLED
OS::get_singleton()->print("\t-doctool FILE: Dump the whole engine api to FILE in XML format. If FILE exists, it will be merged.\n");
OS::get_singleton()->print("\t-nodocbase: Disallow dump the base types (used with -doctool).\n");
OS::get_singleton()->print("\t-export [target] Export the project using given export target.\n");
#endif
}
Error Main::setup(const char *execpath,int argc, char *argv[],bool p_second_phase) {
RID_OwnerBase::init_rid();
OS::get_singleton()->initialize_core();
engine = memnew( Engine );
ClassDB::init();
MAIN_PRINT("Main: Initialize CORE");
register_core_types();
register_core_driver_types();
MAIN_PRINT("Main: Initialize Globals");
Thread::_main_thread_id = Thread::get_caller_ID();
globals = memnew( GlobalConfig );
input_map = memnew( InputMap );
register_core_settings(); //here globals is present
translation_server = memnew( TranslationServer );
performance = memnew( Performance );
globals->add_singleton(GlobalConfig::Singleton("Performance",performance));
MAIN_PRINT("Main: Parse CMDLine");
/* argument parsing and main creation */
List<String> args;
List<String> main_args;
for(int i=0;i<argc;i++) {
args.push_back(String::utf8(argv[i]));
}
List<String>::Element *I=args.front();
I=args.front();
while (I) {
I->get()=unescape_cmdline(I->get().strip_escapes());
//print_line("CMD: "+I->get());
I=I->next();
}
I=args.front();
video_mode = OS::get_singleton()->get_default_video_mode();
String video_driver="";
String audio_driver="";
String game_path=".";
String debug_mode;
String debug_host;
String main_pack;
bool quiet_stdout=false;
int rtm=-1;
String remotefs;
String remotefs_pass;
String screen = "";
List<String> pack_list;
Vector<String> breakpoints;
bool use_custom_res=true;
bool force_res=false;
I=args.front();
packed_data = PackedData::get_singleton();
if (!packed_data)
packed_data = memnew(PackedData);
#ifdef MINIZIP_ENABLED
//XXX: always get_singleton() == 0x0
zip_packed_data = ZipArchive::get_singleton();
//TODO: remove this temporary fix
if (!zip_packed_data) {
zip_packed_data = memnew(ZipArchive);
}
packed_data->add_pack_source(zip_packed_data);
#endif
while(I) {
List<String>::Element *N=I->next();
if (I->get() == "-noop") {
// no op
} else if (I->get()=="-h" || I->get()=="--help" || I->get()=="/?") { // resolution
goto error;
} else if (I->get()=="-r") { // resolution
if (I->next()) {
String vm=I->next()->get();
if (vm.find("x")==-1) { // invalid parameter format
OS::get_singleton()->print("Invalid -r argument: %s\n",vm.utf8().get_data());
goto error;
}
int w=vm.get_slice("x",0).to_int();
int h=vm.get_slice("x",1).to_int();
if (w==0 || h==0) {
OS::get_singleton()->print("Invalid -r resolution, x and y must be >0\n");
goto error;
}
video_mode.width=w;
video_mode.height=h;
force_res=true;
N=I->next()->next();
} else {
OS::get_singleton()->print("Invalid -p argument, needs resolution\n");
goto error;
}
} else if (I->get()=="-p") { // position
if (I->next()) {
String vm=I->next()->get();
if (vm.find("x")==-1) { // invalid parameter format
OS::get_singleton()->print("Invalid -p argument: %s\n",vm.utf8().get_data());
goto error;
}
int x=vm.get_slice("x",0).to_int();
int y=vm.get_slice("x",1).to_int();
init_custom_pos=Point2(x,y);
init_use_custom_pos=true;
N=I->next()->next();
} else {
OS::get_singleton()->print("Invalid -r argument, needs position\n");
goto error;
}
} else if (I->get()=="-mx") { // video driver
init_maximized=true;
} else if (I->get()=="-w") { // video driver
init_windowed=true;
} else if (I->get()=="-profile") { // video driver
use_debug_profiler=true;
} else if (I->get()=="-vd") { // video driver
if (I->next()) {
video_driver=I->next()->get();
N=I->next()->next();
} else {
OS::get_singleton()->print("Invalid -cd argument, needs driver name\n");
goto error;
}
} else if (I->get()=="-lang") { // language
if (I->next()) {
locale=I->next()->get();
N=I->next()->next();
} else {
OS::get_singleton()->print("Invalid -lang argument, needs language code\n");
goto error;
}
} else if (I->get()=="-ldpi") { // language
force_lowdpi=true;
} else if (I->get()=="-rfs") { // language
if (I->next()) {
remotefs=I->next()->get();
N=I->next()->next();
} else {
goto error;
}
} else if (I->get()=="-rfs_pass") { // language
if (I->next()) {
remotefs_pass=I->next()->get();
N=I->next()->next();
} else {
goto error;
}
} else if (I->get()=="-rthread") { // language
if (I->next()) {
if (I->next()->get()=="safe")
rtm=OS::RENDER_THREAD_SAFE;
else if (I->next()->get()=="unsafe")
rtm=OS::RENDER_THREAD_UNSAFE;
else if (I->next()->get()=="separate")
rtm=OS::RENDER_SEPARATE_THREAD;
N=I->next()->next();
} else {
goto error;
}
} else if (I->get()=="-ad") { // video driver
if (I->next()) {
audio_driver=I->next()->get();
N=I->next()->next();
} else {
goto error;
}
} else if (I->get()=="-f") { // fullscreen
//video_mode.fullscreen=false;
init_fullscreen=true;
} else if (I->get()=="-e" || I->get()=="-editor") { // fonud editor
editor=true;
} else if (I->get()=="-nowindow") { // fullscreen
OS::get_singleton()->set_no_window_mode(true);
} else if (I->get()=="-quiet") { // fullscreen
quiet_stdout=true;
} else if (I->get()=="-v") { // fullscreen
OS::get_singleton()->_verbose_stdout=true;
} else if (I->get()=="-path") { // resolution
if (I->next()) {
String p = I->next()->get();
if (OS::get_singleton()->set_cwd(p)==OK) {
//nothing
} else {
game_path=I->next()->get(); //use game_path instead
}
N=I->next()->next();
} else {
goto error;
}
} else if (I->get()=="-bp") { // /breakpoints
if (I->next()) {
String bplist = I->next()->get();
breakpoints= bplist.split(",");
N=I->next()->next();
} else {
goto error;
}
} else if (I->get()=="-fdelay") { // resolution
if (I->next()) {
frame_delay=I->next()->get().to_int();
N=I->next()->next();
} else {
goto error;
}
} else if (I->get()=="-timescale") { // resolution
if (I->next()) {
Engine::get_singleton()->set_time_scale(I->next()->get().to_double());
N=I->next()->next();
} else {
goto error;
}
} else if (I->get() == "-pack") {
if (I->next()) {
pack_list.push_back(I->next()->get());
N = I->next()->next();
} else {
goto error;
};
} else if (I->get() == "-main_pack") {
if (I->next()) {
main_pack=I->next()->get();
N = I->next()->next();
} else {
goto error;
};
} else if (I->get()=="-debug" || I->get()=="-d") {
debug_mode="local";
} else if (I->get()=="-debugcol" || I->get()=="-dc") {
debug_collisions=true;
} else if (I->get()=="-debugnav" || I->get()=="-dn") {
debug_navigation=true;
} else if (I->get()=="-editor_scene") {
if (I->next()) {
GlobalConfig::get_singleton()->set("editor_scene",game_path=I->next()->get());
} else {
goto error;
}
} else if (I->get()=="-rdebug") {
if (I->next()) {
debug_mode="remote";
debug_host=I->next()->get();
if (debug_host.find(":")==-1) { //wrong host
OS::get_singleton()->print("Invalid debug host string\n");
goto error;
}
N=I->next()->next();
} else {
goto error;
}
} else if (I->get()=="-epid") {
if (I->next()) {
int editor_pid=I->next()->get().to_int();
GlobalConfig::get_singleton()->set("editor_pid",editor_pid);
N=I->next()->next();
} else {
goto error;
}
} else {
//test for game path
bool gpfound=false;
if (!I->get().begins_with("-") && game_path=="") {
DirAccess* da = DirAccess::open(I->get());
if (da!=NULL) {
game_path=I->get();
gpfound=true;
memdelete(da);
}
}
if (!gpfound) {
main_args.push_back(I->get());
}
}
I=N;
}
GLOBAL_DEF("memory/multithread/thread_rid_pool_prealloc",60);
GLOBAL_DEF("network/debug/max_remote_stdout_chars_per_second",2048);
GLOBAL_DEF("network/debug/remote_port",6007);
if (debug_mode == "remote") {
ScriptDebuggerRemote *sdr = memnew( ScriptDebuggerRemote );
uint16_t debug_port = GLOBAL_GET("network/debug/remote_port");
if (debug_host.find(":")!=-1) {
debug_port=debug_host.get_slicec(':',1).to_int();
debug_host=debug_host.get_slicec(':',0);
}
Error derr = sdr->connect_to_host(debug_host,debug_port);
if (derr!=OK) {
memdelete(sdr);
} else {
script_debugger=sdr;
}
} else if (debug_mode=="local") {
script_debugger = memnew( ScriptDebuggerLocal );
}
FileAccessNetwork::configure();
if (remotefs!="") {
file_access_network_client=memnew(FileAccessNetworkClient);
int port;
if (remotefs.find(":")!=-1) {
port=remotefs.get_slicec(':',1).to_int();
remotefs=remotefs.get_slicec(':',0);
} else {
port=6010;
}
Error err = file_access_network_client->connect(remotefs,port,remotefs_pass);
if (err) {
OS::get_singleton()->printerr("Could not connect to remotefs: %s:%i\n",remotefs.utf8().get_data(),port);
goto error;
}
FileAccess::make_default<FileAccessNetwork>(FileAccess::ACCESS_RESOURCES);
}
if (script_debugger) {
//there is a debugger, parse breakpoints
for(int i=0;i<breakpoints.size();i++) {
String bp = breakpoints[i];
int sp=bp.find_last(":");
if (sp==-1) {
ERR_EXPLAIN("Invalid breakpoint: '"+bp+"', expected file:line format.");
ERR_CONTINUE(sp==-1);
}
script_debugger->insert_breakpoint(bp.substr(sp+1,bp.length()).to_int(),bp.substr(0,sp));
}
}
#ifdef TOOLS_ENABLED
if (editor) {
packed_data->set_disabled(true);
globals->set_disable_platform_override(true);
StreamPeerSSL::initialize_certs=false; //will be initialized by editor
}
#endif
if (globals->setup(game_path,main_pack)!=OK) {
#ifdef TOOLS_ENABLED
editor=false;
#else
OS::get_singleton()->print("error: Couldn't load game path '%s'\n",game_path.ascii().get_data());
goto error;
#endif
}
if (editor) {
main_args.push_back("-editor");
init_maximized=true;
use_custom_res=false;
}
if (bool(GlobalConfig::get_singleton()->get("application/disable_stdout"))) {
quiet_stdout=true;
}
if (bool(GlobalConfig::get_singleton()->get("application/disable_stderr"))) {
_print_error_enabled = false;
};
if (quiet_stdout)
_print_line_enabled=false;
OS::get_singleton()->set_cmdline(execpath, main_args);
#ifdef TOOLS_ENABLED
if (main_args.size()==0 && (!GlobalConfig::get_singleton()->has("application/main_loop_type")) && (!GlobalConfig::get_singleton()->has("application/main_scene") || String(GlobalConfig::get_singleton()->get("application/main_scene"))==""))
use_custom_res=false; //project manager (run without arguments)
#endif
if (editor)
input_map->load_default(); //keys for editor
else
input_map->load_from_globals(); //keys for game
if (video_driver=="") // specified in godot.cfg
video_driver=GLOBAL_DEF("display/driver/name",Variant((const char*)OS::get_singleton()->get_video_driver_name(0)));
if (!force_res && use_custom_res && globals->has("display/window/width"))
video_mode.width=globals->get("display/window/width");
if (!force_res &&use_custom_res && globals->has("display/window/height"))
video_mode.height=globals->get("display/window/height");
if (!editor && (!bool(globals->get("display/window/allow_hidpi")) || force_lowdpi)) {
OS::get_singleton()->_allow_hidpi=false;
}
if (use_custom_res && globals->has("display/window/fullscreen"))
video_mode.fullscreen=globals->get("display/window/fullscreen");
if (use_custom_res && globals->has("display/window/resizable"))
video_mode.resizable=globals->get("display/window/resizable");
if (use_custom_res && globals->has("display/window/borderless"))
video_mode.borderless_window = globals->get("display/window/borderless");
if (!force_res && use_custom_res && globals->has("display/window/test_width") && globals->has("display/window/test_height")) {
int tw = globals->get("display/window/test_width");
int th = globals->get("display/window/test_height");
if (tw>0 && th>0) {
video_mode.width=tw;
video_mode.height=th;
}
}
GLOBAL_DEF("display/window/width",video_mode.width);
GLOBAL_DEF("display/window/height",video_mode.height);
GLOBAL_DEF("display/window/allow_hidpi",false);
GLOBAL_DEF("display/window/fullscreen",video_mode.fullscreen);
GLOBAL_DEF("display/window/resizable",video_mode.resizable);
GLOBAL_DEF("display/window/borderless", video_mode.borderless_window);
use_vsync = GLOBAL_DEF("display/window/use_vsync", use_vsync);
GLOBAL_DEF("display/window/test_width",0);
GLOBAL_DEF("display/window/test_height",0);
Engine::get_singleton()->_pixel_snap=GLOBAL_DEF("rendering/2d/use_pixel_snap",false);
OS::get_singleton()->_keep_screen_on=GLOBAL_DEF("display/energy_saving/keep_screen_on",true);
if (rtm==-1) {
rtm=GLOBAL_DEF("rendering/threads/thread_model",OS::RENDER_THREAD_SAFE);
if (rtm>=1) //hack for now
rtm=1;
}
if (rtm>=0 && rtm<3) {
if (editor) {
rtm=OS::RENDER_THREAD_SAFE;
}
OS::get_singleton()->_render_thread_mode=OS::RenderThreadMode(rtm);
}
/* Determine Video Driver */
if (audio_driver=="") { // specified in godot.cfg
audio_driver=GLOBAL_DEF("audio/driver",OS::get_singleton()->get_audio_driver_name(0));
}
for (int i=0;i<OS::get_singleton()->get_video_driver_count();i++) {
if (video_driver==OS::get_singleton()->get_video_driver_name(i)) {
video_driver_idx=i;
break;
}
}
if (video_driver_idx<0) {
OS::get_singleton()->alert( "Invalid Video Driver: "+video_driver );
video_driver_idx = 0;
//goto error;
}
for (int i=0;i<OS::get_singleton()->get_audio_driver_count();i++) {
if (audio_driver==OS::get_singleton()->get_audio_driver_name(i)) {
audio_driver_idx=i;
break;
}
}
if (audio_driver_idx<0) {
OS::get_singleton()->alert( "Invalid Audio Driver: "+audio_driver );
audio_driver_idx = 0;
//goto error;
}
{
String orientation = GLOBAL_DEF("display/handheld/orientation","landscape");
if (orientation=="portrait")
OS::get_singleton()->set_screen_orientation(OS::SCREEN_PORTRAIT);
else if (orientation=="reverse_landscape")
OS::get_singleton()->set_screen_orientation(OS::SCREEN_REVERSE_LANDSCAPE);
else if (orientation=="reverse_portrait")
OS::get_singleton()->set_screen_orientation(OS::SCREEN_REVERSE_PORTRAIT);
else if (orientation=="sensor_landscape")
OS::get_singleton()->set_screen_orientation(OS::SCREEN_SENSOR_LANDSCAPE);
else if (orientation=="sensor_portrait")
OS::get_singleton()->set_screen_orientation(OS::SCREEN_SENSOR_PORTRAIT);
else if (orientation=="sensor")
OS::get_singleton()->set_screen_orientation(OS::SCREEN_SENSOR);
else
OS::get_singleton()->set_screen_orientation(OS::SCREEN_LANDSCAPE);
}
Engine::get_singleton()->set_iterations_per_second(GLOBAL_DEF("physics/common/fixed_fps",60));
Engine::get_singleton()->set_target_fps(GLOBAL_DEF("debug/fps/force_fps",0));
GLOBAL_DEF("debug/stdout/print_fps", OS::get_singleton()->is_stdout_verbose());
if (!OS::get_singleton()->_verbose_stdout) //overrided
OS::get_singleton()->_verbose_stdout=GLOBAL_DEF("debug/stdout/verbose_stdout",false);
if (frame_delay==0) {
frame_delay=GLOBAL_DEF("application/frame_delay_msec",0);
}
Engine::get_singleton()->set_frame_delay(frame_delay);
message_queue = memnew( MessageQueue );
GlobalConfig::get_singleton()->register_global_defaults();
if (p_second_phase)
return setup2();
return OK;
error:
video_driver="";
audio_driver="";
game_path="";
args.clear();
main_args.clear();
print_help(execpath);
if (performance)
memdelete(performance);
if (input_map)
memdelete(input_map);
if (translation_server)
memdelete( translation_server );
if (globals)
memdelete(globals);
if (engine)
memdelete(engine);
if (script_debugger)
memdelete(script_debugger);
if (packed_data)
memdelete(packed_data);
if (file_access_network_client)
memdelete(file_access_network_client);
// Note 1: *zip_packed_data live into *packed_data
// Note 2: PackedData::~PackedData destroy this.
/*
#ifdef MINIZIP_ENABLED
if (zip_packed_data)
memdelete( zip_packed_data );
#endif
*/
unregister_core_driver_types();
unregister_core_types();
OS::get_singleton()->_cmdline.clear();
if (message_queue)
memdelete( message_queue);
OS::get_singleton()->finalize_core();
locale=String();
return ERR_INVALID_PARAMETER;
}
Error Main::setup2() {
OS::get_singleton()->initialize(video_mode,video_driver_idx,audio_driver_idx);
if (init_use_custom_pos) {
OS::get_singleton()->set_window_position(init_custom_pos);
}
//right moment to create and initialize the audio server
audio_server = memnew( AudioServer );
audio_server->init();
OS::get_singleton()->set_use_vsync(use_vsync);
register_core_singletons();
MAIN_PRINT("Main: Setup Logo");
bool show_logo=true;
#ifdef JAVASCRIPT_ENABLED
show_logo=false;
#endif
if (init_screen!=-1) {
OS::get_singleton()->set_current_screen(init_screen);
}
if (init_windowed) {
//do none..
} else if (init_maximized) {
OS::get_singleton()->set_window_maximized(true);
} else if (init_fullscreen) {
OS::get_singleton()->set_window_fullscreen(true);
}
MAIN_PRINT("Main: Load Remaps");
Color clear = GLOBAL_DEF("rendering/viewport/default_clear_color",Color(0.3,0.3,0.3));
VisualServer::get_singleton()->set_default_clear_color(clear);
if (show_logo) { //boot logo!
String boot_logo_path=GLOBAL_DEF("application/boot_splash",String());
bool boot_logo_scale=GLOBAL_DEF("application/boot_splash_fullsize",true);
GlobalConfig::get_singleton()->set_custom_property_info("application/boot_splash",PropertyInfo(Variant::STRING,"application/boot_splash",PROPERTY_HINT_FILE,"*.png"));
Image boot_logo;
boot_logo_path = boot_logo_path.strip_edges();
if (boot_logo_path!=String() /*&& FileAccess::exists(boot_logo_path)*/) {
print_line("Boot splash path: "+boot_logo_path);
Error err = boot_logo.load(boot_logo_path);
if (err)
ERR_PRINTS("Non-existing or invalid boot splash at: " + boot_logo_path + ". Loading default splash.");
}
if (!boot_logo.empty()) {
OS::get_singleton()->_msec_splash=OS::get_singleton()->get_ticks_msec();
Color boot_bg = GLOBAL_DEF("application/boot_bg_color", clear);
VisualServer::get_singleton()->set_boot_image(boot_logo, boot_bg,boot_logo_scale);
#ifndef TOOLS_ENABLED
//no tools, so free the boot logo (no longer needed)
//GlobalConfig::get_singleton()->set("application/boot_logo",Image());
#endif
} else {
#ifndef NO_DEFAULT_BOOT_LOGO
MAIN_PRINT("Main: Create bootsplash");
Image splash(boot_splash_png);
MAIN_PRINT("Main: ClearColor");
VisualServer::get_singleton()->set_default_clear_color(boot_splash_bg_color);
MAIN_PRINT("Main: Image");
VisualServer::get_singleton()->set_boot_image(splash, boot_splash_bg_color,false);
#endif
}
Image icon(app_icon_png);
OS::get_singleton()->set_icon(icon);
}
MAIN_PRINT("Main: DCC");
VisualServer::get_singleton()->set_default_clear_color(GLOBAL_DEF("rendering/viewport/default_clear_color",Color(0.3,0.3,0.3)));
MAIN_PRINT("Main: END");
GLOBAL_DEF("application/icon",String());
GlobalConfig::get_singleton()->set_custom_property_info("application/icon",PropertyInfo(Variant::STRING,"application/icon",PROPERTY_HINT_FILE,"*.png,*.webp"));
if (bool(GLOBAL_DEF("display/handheld/emulate_touchscreen",false))) {
if (!OS::get_singleton()->has_touchscreen_ui_hint() && Input::get_singleton() && !editor) {
//only if no touchscreen ui hint, set emulation
InputDefault *id = Input::get_singleton()->cast_to<InputDefault>();
if (id)
id->set_emulate_touch(true);
}
}
MAIN_PRINT("Main: Load Remaps");
MAIN_PRINT("Main: Load Scene Types");
register_scene_types();
register_server_types();
GLOBAL_DEF("display/mouse_cursor/custom_image",String());
GLOBAL_DEF("display/mouse_cursor/custom_image_hotspot",Vector2());
GlobalConfig::get_singleton()->set_custom_property_info("display/mouse_cursor/custom_image",PropertyInfo(Variant::STRING,"display/mouse_cursor/custom_image",PROPERTY_HINT_FILE,"*.png,*.webp"));
if (String(GlobalConfig::get_singleton()->get("display/mouse_cursor/custom_image"))!=String()) {
//print_line("use custom cursor");
Ref<Texture> cursor=ResourceLoader::load(GlobalConfig::get_singleton()->get("display/mouse_cursor/custom_image"));
if (cursor.is_valid()) {
//print_line("loaded ok");
Vector2 hotspot = GlobalConfig::get_singleton()->get("display/mouse_cursor/custom_image_hotspot");
Input::get_singleton()->set_custom_mouse_cursor(cursor,hotspot);
}
}
#ifdef TOOLS_ENABLED
ClassDB::set_current_api(ClassDB::API_EDITOR);
EditorNode::register_editor_types();
ClassDB::set_current_api(ClassDB::API_CORE);
#endif
MAIN_PRINT("Main: Load Scripts, Modules, Drivers");
register_module_types();
register_driver_types();
ScriptServer::init_languages();
MAIN_PRINT("Main: Load Translations");
translation_server->setup(); //register translations, load them, etc.
if (locale!="") {
translation_server->set_locale(locale);
}
translation_server->load_translations();
audio_server->load_default_bus_layout();
if (use_debug_profiler && script_debugger) {
script_debugger->profiling_start();
}
_start_success=true;
locale=String();
ClassDB::set_current_api(ClassDB::API_NONE); //no more api is registered at this point
if (OS::get_singleton()->is_stdout_verbose()) {
print_line("CORE API HASH: "+itos(ClassDB::get_api_hash(ClassDB::API_CORE)));
print_line("EDITOR API HASH: "+itos(ClassDB::get_api_hash(ClassDB::API_EDITOR)));
}
MAIN_PRINT("Main: Done");
return OK;
}
bool Main::start() {
ERR_FAIL_COND_V(!_start_success,false);
bool editor=false;
String doc_tool;
bool doc_base=true;
String game_path;
String script;
String test;
String screen;
String _export_platform;
String _import;
String _import_script;
bool noquit=false;
bool export_debug=false;
bool project_manager_request = false;
List<String> args = OS::get_singleton()->get_cmdline_args();
for (int i=0;i<args.size();i++) {
//parameters that do not have an argument to the right
if (args[i]=="-nodocbase") {
doc_base=false;
} else if (args[i]=="-noquit") {
noquit=true;
} else if (args[i]=="-editor" || args[i]=="-e") {
editor=true;
} else if (args[i] == "-pm" || args[i] == "-project_manager") {
project_manager_request = true;
} else if (args[i].length() && args[i][0] != '-' && game_path == "") {
game_path=args[i];
}
//parameters that have an argument to the right
else if (i < (args.size()-1)) {
bool parsed_pair=true;
if (args[i]=="-doctool") {
doc_tool=args[i+1];
} else if (args[i]=="-script" || args[i]=="-s") {
script=args[i+1];
} else if (args[i]=="-level" || args[i]=="-l") {
Engine::get_singleton()->_custom_level=args[i+1];
} else if (args[i]=="-test") {
test=args[i+1];
} else if (args[i]=="-export") {
editor=true; //needs editor
_export_platform=args[i+1];
} else if (args[i]=="-export_debug") {
editor=true; //needs editor
_export_platform=args[i+1];
export_debug=true;
} else if (args[i]=="-import") {
editor=true; //needs editor
_import=args[i+1];
} else if (args[i]=="-import_script") {
editor=true; //needs editor
_import_script=args[i+1];
} else {
// The parameter does not match anything known, don't skip the next argument
parsed_pair=false;
}
if (parsed_pair) {
i++;
}
}
}
GLOBAL_DEF("editor/active",editor);
String main_loop_type;
#ifdef TOOLS_ENABLED
if(doc_tool!="") {
DocData doc;
doc.generate(doc_base);
DocData docsrc;
if (docsrc.load(doc_tool)==OK) {
print_line("Doc exists. Merging..");
doc.merge_from(docsrc);
} else {
print_line("No Doc exists. Generating empty.");
}
doc.save(doc_tool);
return false;
}
#endif
if (_export_platform!="") {
if (game_path=="") {
String err="Command line param ";
err+=export_debug?"-export_debug":"-export";
err+=" passed but no destination path given.\n";
err+="Please specify the binary's file path to export to. Aborting export.";
ERR_PRINT(err.utf8().get_data());
return false;
}
}
if(script=="" && game_path=="" && String(GLOBAL_DEF("application/main_scene",""))!="") {
game_path=GLOBAL_DEF("application/main_scene","");
}
MainLoop *main_loop=NULL;
if (editor) {
main_loop = memnew(SceneTree);
};
if (test!="") {
#ifdef DEBUG_ENABLED
main_loop = test_main(test,args);
if (!main_loop)
return false;
#endif
} else if (script!="") {
Ref<Script> script_res = ResourceLoader::load(script);
ERR_EXPLAIN("Can't load script: "+script);
ERR_FAIL_COND_V(script_res.is_null(),false);
if( script_res->can_instance() /*&& script_res->inherits_from("SceneTreeScripted")*/) {
StringName instance_type=script_res->get_instance_base_type();
Object *obj = ClassDB::instance(instance_type);
MainLoop *script_loop = obj?obj->cast_to<MainLoop>():NULL;
if (!script_loop) {
if (obj)
memdelete(obj);
ERR_EXPLAIN("Can't load script '"+script+"', it does not inherit from a MainLoop type");
ERR_FAIL_COND_V(!script_loop,false);
}
script_loop->set_init_script(script_res);
main_loop=script_loop;
} else {
return false;
}
} else {
main_loop_type=GLOBAL_DEF("application/main_loop_type","");
}
if (!main_loop && main_loop_type=="")
main_loop_type="SceneTree";
if (!main_loop) {
if (!ClassDB::class_exists(main_loop_type)) {
OS::get_singleton()->alert("godot: error: MainLoop type doesn't exist: "+main_loop_type);
return false;
} else {
Object *ml = ClassDB::instance(main_loop_type);
if (!ml) {
ERR_EXPLAIN("Can't instance MainLoop type");
ERR_FAIL_V(false);
}
main_loop=ml->cast_to<MainLoop>();
if (!main_loop) {
memdelete(ml);
ERR_EXPLAIN("Invalid MainLoop type");
ERR_FAIL_V(false);
}
}
}
if (main_loop->is_class("SceneTree")) {
SceneTree *sml = main_loop->cast_to<SceneTree>();
if (debug_collisions) {
sml->set_debug_collisions_hint(true);
}
if (debug_navigation) {
sml->set_debug_navigation_hint(true);
}
#ifdef TOOLS_ENABLED
EditorNode *editor_node=NULL;
if (editor) {
editor_node = memnew( EditorNode );
sml->get_root()->add_child(editor_node);
//root_node->set_editor(editor);
//startup editor
if (_export_platform!="") {
editor_node->export_platform(_export_platform,game_path,export_debug,"",true);
game_path=""; //no load anything
}
}
#endif
if (!editor) {
//standard helpers that can be changed from main config
String stretch_mode = GLOBAL_DEF("display/stretch/mode","disabled");
String stretch_aspect = GLOBAL_DEF("display/stretch/aspect","ignore");
Size2i stretch_size = Size2(GLOBAL_DEF("display/screen/width",0),GLOBAL_DEF("display/screen/height",0));
SceneTree::StretchMode sml_sm=SceneTree::STRETCH_MODE_DISABLED;
if (stretch_mode=="2d")
sml_sm=SceneTree::STRETCH_MODE_2D;
else if (stretch_mode=="viewport")
sml_sm=SceneTree::STRETCH_MODE_VIEWPORT;
SceneTree::StretchAspect sml_aspect=SceneTree::STRETCH_ASPECT_IGNORE;
if (stretch_aspect=="keep")
sml_aspect=SceneTree::STRETCH_ASPECT_KEEP;
else if (stretch_aspect=="keep_width")
sml_aspect=SceneTree::STRETCH_ASPECT_KEEP_WIDTH;
else if (stretch_aspect=="keep_height")
sml_aspect=SceneTree::STRETCH_ASPECT_KEEP_HEIGHT;
sml->set_screen_stretch(sml_sm,sml_aspect,stretch_size);
sml->set_auto_accept_quit(GLOBAL_DEF("application/auto_accept_quit",true));
sml->set_quit_on_go_back(GLOBAL_DEF("application/quit_on_go_back",true));
String appname = GlobalConfig::get_singleton()->get("application/name");
appname = TranslationServer::get_singleton()->translate(appname);
OS::get_singleton()->set_window_title(appname);
int shadow_atlas_size = GLOBAL_DEF("rendering/shadow_atlas/size",2048);
int shadow_atlas_q0_subdiv = GLOBAL_DEF("rendering/shadow_atlas/quadrant_0_subdiv",2);
int shadow_atlas_q1_subdiv = GLOBAL_DEF("rendering/shadow_atlas/quadrant_1_subdiv",2);
int shadow_atlas_q2_subdiv = GLOBAL_DEF("rendering/shadow_atlas/quadrant_2_subdiv",3);
int shadow_atlas_q3_subdiv = GLOBAL_DEF("rendering/shadow_atlas/quadrant_3_subdiv",4);
sml->get_root()->set_shadow_atlas_size(shadow_atlas_size);
sml->get_root()->set_shadow_atlas_quadrant_subdiv(0,Viewport::ShadowAtlasQuadrantSubdiv(shadow_atlas_q0_subdiv));
sml->get_root()->set_shadow_atlas_quadrant_subdiv(1,Viewport::ShadowAtlasQuadrantSubdiv(shadow_atlas_q1_subdiv));
sml->get_root()->set_shadow_atlas_quadrant_subdiv(2,Viewport::ShadowAtlasQuadrantSubdiv(shadow_atlas_q2_subdiv));
sml->get_root()->set_shadow_atlas_quadrant_subdiv(3,Viewport::ShadowAtlasQuadrantSubdiv(shadow_atlas_q3_subdiv));
} else {
GLOBAL_DEF("display/stretch/mode","disabled");
GlobalConfig::get_singleton()->set_custom_property_info("display/stretch/mode",PropertyInfo(Variant::STRING,"display/stretch/mode",PROPERTY_HINT_ENUM,"disabled,2d,viewport"));
GLOBAL_DEF("display/stretch/aspect","ignore");
GlobalConfig::get_singleton()->set_custom_property_info("display/stretch/aspect",PropertyInfo(Variant::STRING,"display/stretch/aspect",PROPERTY_HINT_ENUM,"ignore,keep,keep_width,keep_height"));
sml->set_auto_accept_quit(GLOBAL_DEF("application/auto_accept_quit",true));
sml->set_quit_on_go_back(GLOBAL_DEF("application/quit_on_go_back",true));
GLOBAL_DEF("rendering/shadow_atlas/size",2048);
GlobalConfig::get_singleton()->set_custom_property_info("rendering/shadow_atlas/size",PropertyInfo(Variant::INT,"rendering/shadow_atlas/size",PROPERTY_HINT_RANGE,"256,16384"));
GLOBAL_DEF("rendering/shadow_atlas/quadrant_0_subdiv",2);
GLOBAL_DEF("rendering/shadow_atlas/quadrant_1_subdiv",2);
GLOBAL_DEF("rendering/shadow_atlas/quadrant_2_subdiv",3);
GLOBAL_DEF("rendering/shadow_atlas/quadrant_3_subdiv",4);
GlobalConfig::get_singleton()->set_custom_property_info("rendering/shadow_atlas/quadrant_0_subdiv",PropertyInfo(Variant::INT,"rendering/shadow_atlas/quadrant_0_subdiv",PROPERTY_HINT_ENUM,"Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"));
GlobalConfig::get_singleton()->set_custom_property_info("rendering/shadow_atlas/quadrant_1_subdiv",PropertyInfo(Variant::INT,"rendering/shadow_atlas/quadrant_1_subdiv",PROPERTY_HINT_ENUM,"Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"));
GlobalConfig::get_singleton()->set_custom_property_info("rendering/shadow_atlas/quadrant_2_subdiv",PropertyInfo(Variant::INT,"rendering/shadow_atlas/quadrant_2_subdiv",PROPERTY_HINT_ENUM,"Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"));
GlobalConfig::get_singleton()->set_custom_property_info("rendering/shadow_atlas/quadrant_3_subdiv",PropertyInfo(Variant::INT,"rendering/shadow_atlas/quadrant_3_subdiv",PROPERTY_HINT_ENUM,"Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"));
}
String local_game_path;
if (game_path!="" && !project_manager_request) {
local_game_path=game_path.replace("\\","/");
if (!local_game_path.begins_with("res://")) {
bool absolute=(local_game_path.size()>1) && (local_game_path[0]=='/' || local_game_path[1]==':');
if (!absolute) {
if (GlobalConfig::get_singleton()->is_using_datapack()) {
local_game_path="res://"+local_game_path;
} else {
int sep=local_game_path.find_last("/");
if (sep==-1) {
DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
local_game_path=da->get_current_dir()+"/"+local_game_path;
memdelete(da) ;
} else {
DirAccess *da = DirAccess::open(local_game_path.substr(0,sep));
if (da) {
local_game_path=da->get_current_dir()+"/"+local_game_path.substr(sep+1,local_game_path.length());
memdelete(da);
}
}
}
}
}
local_game_path=GlobalConfig::get_singleton()->localize_path(local_game_path);
#ifdef TOOLS_ENABLED
if (editor) {
if (_import!="") {
//editor_node->import_scene(_import,local_game_path,_import_script);
if (!noquit)
sml->quit();
game_path=""; //no load anything
} else {
Error serr = editor_node->load_scene(local_game_path);
}
OS::get_singleton()->set_context(OS::CONTEXT_EDITOR);
//editor_node->set_edited_scene(game);
}
#endif
}
if (!project_manager_request && !editor) {
if (game_path!="" || script!="") {
//autoload
List<PropertyInfo> props;
GlobalConfig::get_singleton()->get_property_list(&props);
//first pass, add the constants so they exist before any script is loaded
for(List<PropertyInfo>::Element *E=props.front();E;E=E->next()) {
String s = E->get().name;
if (!s.begins_with("autoload/"))
continue;
String name = s.get_slicec('/',1);
String path = GlobalConfig::get_singleton()->get(s);
bool global_var=false;
if (path.begins_with("*")) {
global_var=true;
}
if (global_var) {
for(int i=0;i<ScriptServer::get_language_count();i++) {
ScriptServer::get_language(i)->add_global_constant(name,Variant());
}
}
}
//second pass, load into global constants
List<Node*> to_add;
for(List<PropertyInfo>::Element *E=props.front();E;E=E->next()) {
String s = E->get().name;
if (!s.begins_with("autoload/"))
continue;
String name = s.get_slicec('/',1);
String path = GlobalConfig::get_singleton()->get(s);
bool global_var=false;
if (path.begins_with("*")) {
global_var=true;
path=path.substr(1,path.length()-1);
}
RES res = ResourceLoader::load(path);
ERR_EXPLAIN("Can't autoload: "+path);
ERR_CONTINUE(res.is_null());
Node *n=NULL;
if (res->is_class("PackedScene")) {
Ref<PackedScene> ps = res;
n=ps->instance();
} else if (res->is_class("Script")) {
Ref<Script> s = res;
StringName ibt = s->get_instance_base_type();
bool valid_type = ClassDB::is_parent_class(ibt,"Node");
ERR_EXPLAIN("Script does not inherit a Node: "+path);
ERR_CONTINUE( !valid_type );
Object *obj = ClassDB::instance(ibt);
ERR_EXPLAIN("Cannot instance script for autoload, expected 'Node' inheritance, got: "+String(ibt));
ERR_CONTINUE( obj==NULL );
n = obj->cast_to<Node>();
n->set_script(s.get_ref_ptr());
}
ERR_EXPLAIN("Path in autoload not a node or script: "+path);
ERR_CONTINUE(!n);
n->set_name(name);
//defer so references are all valid on _ready()
//sml->get_root()->add_child(n);
to_add.push_back(n);
if (global_var) {
for(int i=0;i<ScriptServer::get_language_count();i++) {
ScriptServer::get_language(i)->add_global_constant(name,n);
}
}
}
for(List<Node*>::Element *E=to_add.front();E;E=E->next()) {
sml->get_root()->add_child(E->get());
}
//singletons
}
if (game_path!="") {
Node *scene=NULL;
Ref<PackedScene> scenedata = ResourceLoader::load(local_game_path);
if (scenedata.is_valid())
scene=scenedata->instance();
ERR_EXPLAIN("Failed loading scene: "+local_game_path);
ERR_FAIL_COND_V(!scene,false)
//sml->get_root()->add_child(scene);
sml->add_current_scene(scene);
String iconpath = GLOBAL_DEF("application/icon","Variant()");
if (iconpath!="") {
Image icon;
if (icon.load(iconpath)==OK)
OS::get_singleton()->set_icon(icon);
}
}
}
#ifdef TOOLS_ENABLED
/*if (_export_platform!="") {
sml->quit();
}*/
/*
if (sml->get_root_node()) {
Console *console = memnew( Console );
sml->get_root_node()->cast_to<RootNode>()->set_console(console);
if (GLOBAL_DEF("console/visible_default",false).operator bool()) {
console->show();
} else {P
console->hide();
};
}
*/
if (project_manager_request || (script=="" && test=="" && game_path=="" && !editor)) {
ProjectManager *pmanager = memnew( ProjectManager );
ProgressDialog *progress_dialog = memnew( ProgressDialog );
pmanager->add_child(progress_dialog);
sml->get_root()->add_child(pmanager);
OS::get_singleton()->set_context(OS::CONTEXT_PROJECTMAN);
}
#endif
}
OS::get_singleton()->set_main_loop( main_loop );
return true;
}
uint64_t Main::last_ticks=0;
uint64_t Main::target_ticks=0;
float Main::time_accum=0;
uint32_t Main::frames=0;
uint32_t Main::frame=0;
bool Main::force_redraw_requested = false;
//for performance metrics
static uint64_t fixed_process_max=0;
static uint64_t idle_process_max=0;
bool Main::iteration() {
uint64_t ticks=OS::get_singleton()->get_ticks_usec();
uint64_t ticks_elapsed=ticks-last_ticks;
double step=(double)ticks_elapsed / 1000000.0;
float frame_slice=1.0/Engine::get_singleton()->get_iterations_per_second();
/*
if (time_accum+step < frame_slice)
return false;
*/
uint64_t fixed_process_ticks=0;
uint64_t idle_process_ticks=0;
frame+=ticks_elapsed;
last_ticks=ticks;
if (step>frame_slice*8)
step=frame_slice*8;
time_accum+=step;
float time_scale = Engine::get_singleton()->get_time_scale();
bool exit=false;
int iters = 0;
Engine::get_singleton()->_in_fixed=true;
while(time_accum>frame_slice) {
uint64_t fixed_begin = OS::get_singleton()->get_ticks_usec();
PhysicsServer::get_singleton()->sync();
PhysicsServer::get_singleton()->flush_queries();
Physics2DServer::get_singleton()->sync();
Physics2DServer::get_singleton()->flush_queries();
if (OS::get_singleton()->get_main_loop()->iteration( frame_slice*time_scale )) {
exit=true;
break;
}
message_queue->flush();
PhysicsServer::get_singleton()->step(frame_slice*time_scale);
Physics2DServer::get_singleton()->end_sync();
Physics2DServer::get_singleton()->step(frame_slice*time_scale);
time_accum-=frame_slice;
message_queue->flush();
/*
if (AudioServer::get_singleton())
AudioServer::get_singleton()->update();
*/
fixed_process_ticks=MAX(fixed_process_ticks,OS::get_singleton()->get_ticks_usec()-fixed_begin); // keep the largest one for reference
fixed_process_max=MAX(OS::get_singleton()->get_ticks_usec()-fixed_begin,fixed_process_max);
iters++;
Engine::get_singleton()->_fixed_frames++;
}
Engine::get_singleton()->_in_fixed=false;
uint64_t idle_begin = OS::get_singleton()->get_ticks_usec();
OS::get_singleton()->get_main_loop()->idle( step*time_scale );
message_queue->flush();
VisualServer::get_singleton()->sync(); //sync if still drawing from previous frames.
if (OS::get_singleton()->can_draw()) {
if ((!force_redraw_requested) && OS::get_singleton()->is_in_low_processor_usage_mode()) {
if (VisualServer::get_singleton()->has_changed()) {
VisualServer::get_singleton()->draw(); // flush visual commands
Engine::get_singleton()->frames_drawn++;
}
} else {
VisualServer::get_singleton()->draw(); // flush visual commands
Engine::get_singleton()->frames_drawn++;
force_redraw_requested = false;
}
}
if (AudioServer::get_singleton())
AudioServer::get_singleton()->update();
idle_process_ticks=OS::get_singleton()->get_ticks_usec()-idle_begin;
idle_process_max=MAX(idle_process_ticks,idle_process_max);
uint64_t frame_time = OS::get_singleton()->get_ticks_usec() - ticks;
for(int i=0;i<ScriptServer::get_language_count();i++) {
ScriptServer::get_language(i)->frame();
}
if (script_debugger) {
if (script_debugger->is_profiling()) {
script_debugger->profiling_set_frame_times(USEC_TO_SEC(frame_time),USEC_TO_SEC(idle_process_ticks),USEC_TO_SEC(fixed_process_ticks),frame_slice);
}
script_debugger->idle_poll();
}
//x11_delay_usec(10000);
frames++;
Engine::get_singleton()->_idle_frames++;
if (frame>1000000) {
if (GLOBAL_DEF("debug/stdout/print_fps", OS::get_singleton()->is_stdout_verbose())) {
print_line("FPS: "+itos(frames));
};
Engine::get_singleton()->_fps=frames;
performance->set_process_time(USEC_TO_SEC(idle_process_max));
performance->set_fixed_process_time(USEC_TO_SEC(fixed_process_max));
idle_process_max=0;
fixed_process_max=0;
frame%=1000000;
frames=0;
}
if (OS::get_singleton()->is_in_low_processor_usage_mode() || !OS::get_singleton()->can_draw())
OS::get_singleton()->delay_usec(16600); //apply some delay to force idle time (results in about 60 FPS max)
else {
uint32_t frame_delay = Engine::get_singleton()->get_frame_delay();
if (frame_delay)
OS::get_singleton()->delay_usec( Engine::get_singleton()->get_frame_delay()*1000 );
}
int target_fps = Engine::get_singleton()->get_target_fps();
if (target_fps>0) {
uint64_t time_step = 1000000L/target_fps;
target_ticks += time_step;
uint64_t current_ticks = OS::get_singleton()->get_ticks_usec();
if (current_ticks<target_ticks) OS::get_singleton()->delay_usec(target_ticks-current_ticks);
current_ticks = OS::get_singleton()->get_ticks_usec();
target_ticks = MIN(MAX(target_ticks,current_ticks-time_step),current_ticks+time_step);
}
return exit;
}
void Main::force_redraw() {
force_redraw_requested = true;
};
void Main::cleanup() {
ERR_FAIL_COND(!_start_success);
if (script_debugger) {
if (use_debug_profiler) {
script_debugger->profiling_end();
}
memdelete(script_debugger);
}
OS::get_singleton()->delete_main_loop();
OS::get_singleton()->_cmdline.clear();
OS::get_singleton()->_execpath="";
OS::get_singleton()->_local_clipboard="";
if (audio_server) {
memdelete(audio_server);
}
#ifdef TOOLS_ENABLED
EditorNode::unregister_editor_types();
#endif
unregister_driver_types();
unregister_module_types();
unregister_scene_types();
unregister_server_types();
OS::get_singleton()->finalize();
if (packed_data)
memdelete(packed_data);
if (file_access_network_client)
memdelete(file_access_network_client);
if (performance)
memdelete(performance);
if (input_map)
memdelete(input_map);
if (translation_server)
memdelete( translation_server );
if (globals)
memdelete(globals);
if (engine)
memdelete(engine);
memdelete( message_queue );
unregister_core_driver_types();
unregister_core_types();
//PerformanceMetrics::finish();
OS::get_singleton()->clear_last_error();
OS::get_singleton()->finalize_core();
}