godot/modules/mono/mono_gd
Ignacio Etcheverry 791e1294c3 Mono: Lazily load scripts metadata file
- Only load the scripts metadata file when it's really needed. This way we avoid false errors, when there is no C# project,  about missing scripts metadata file.
2019-04-26 19:53:44 +02:00
..
gd_mono_assembly.cpp Mono: Some assembly referencing changes and cleanup 2019-03-10 18:55:31 +01:00
gd_mono_assembly.h Mono: Some assembly referencing changes and cleanup 2019-03-10 18:55:31 +01:00
gd_mono_class.cpp C#: Support type hints for exported Arrays 2019-04-06 12:14:43 +02:00
gd_mono_class.h C#: Add marshalling support for IEnumerable and IDictionary 2019-04-06 12:14:37 +02:00
gd_mono_field.cpp C#: Support type hints for exported Arrays 2019-04-06 12:14:43 +02:00
gd_mono_field.h Modules: Ensure classes match their header filename 2019-02-12 22:59:56 +01:00
gd_mono_header.h C#: Support type hints for exported Arrays 2019-04-06 12:14:43 +02:00
gd_mono_internals.cpp Mono: Use exit(status) instead of abort() in exception hook 2019-04-18 15:01:50 +02:00
gd_mono_internals.h Mono: Cleanup 2019-02-03 05:38:40 +01:00
gd_mono_log.cpp Fix invalid mono log file name on Windows 2019-04-24 18:52:03 +02:00
gd_mono_log.h Mono: Logging improvements 2019-04-17 23:03:32 +02:00
gd_mono_marshal.cpp C#: Support type hints for exported Arrays 2019-04-06 12:14:43 +02:00
gd_mono_marshal.h C#: Support type hints for exported Arrays 2019-04-06 12:14:43 +02:00
gd_mono_method.cpp Mono: Cleanup 2019-02-03 05:38:40 +01:00
gd_mono_method.h Modules: Ensure classes match their header filename 2019-02-12 22:59:56 +01:00
gd_mono_property.cpp Mono: Cleanup 2019-02-03 05:38:40 +01:00
gd_mono_property.h Modules: Ensure classes match their header filename 2019-02-12 22:59:56 +01:00
gd_mono_utils.cpp Mono: Use exit(status) instead of abort() in exception hook 2019-04-18 15:01:50 +02:00
gd_mono_utils.h C#: Support type hints for exported Arrays 2019-04-06 12:14:43 +02:00
gd_mono.cpp Mono: Lazily load scripts metadata file 2019-04-26 19:53:44 +02:00
gd_mono.h Added a Godot TraceListener, which is automatically installed on startup. Fixes that Debug/Trace Assertions are simply swallowed by Godot. 2019-03-07 21:00:19 +01:00
i_mono_class_member.h Modules: Ensure classes match their header filename 2019-02-12 22:59:56 +01:00
managed_type.cpp C#: Support type hints for exported Arrays 2019-04-06 12:14:43 +02:00
managed_type.h C#: Support type hints for exported Arrays 2019-04-06 12:14:43 +02:00