godot/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3RaycastInfo.h

26 lines
375 B
C++

#ifndef B3_RAYCAST_INFO_H
#define B3_RAYCAST_INFO_H
#include "Bullet3Common/b3Vector3.h"
B3_ATTRIBUTE_ALIGNED16(struct)
b3RayInfo
{
b3Vector3 m_from;
b3Vector3 m_to;
};
B3_ATTRIBUTE_ALIGNED16(struct)
b3RayHit
{
b3Scalar m_hitFraction;
int m_hitBody;
int m_hitResult1;
int m_hitResult2;
b3Vector3 m_hitPoint;
b3Vector3 m_hitNormal;
};
#endif //B3_RAYCAST_INFO_H