godot/servers/physics_2d
Geekotron 57710897d6 Fix Physics3D and Physics2D CCD sometimes adjusting velocity too much (preventing collision) or not enough (allowing tunneling) 2022-12-13 18:01:21 -07:00
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SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
godot_area_2d.cpp Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
godot_area_2d.h Clean up Hash Functions 2022-06-20 12:54:19 +02:00
godot_area_pair_2d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_area_pair_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_body_2d.cpp Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
godot_body_2d.h PhysicsServer2D and PhysicsServer3D: make body_set_state_sync_callback take a Callable 2022-09-15 15:09:23 +02:00
godot_body_direct_state_2d.cpp Add `is_zero_approx` methods to `Vector2`, `3`, and `4` 2022-09-02 00:29:50 -04:00
godot_body_direct_state_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_body_pair_2d.cpp Fix Physics3D and Physics2D CCD sometimes adjusting velocity too much (preventing collision) or not enough (allowing tunneling) 2022-12-13 18:01:21 -07:00
godot_body_pair_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_broad_phase_2d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_broad_phase_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_broad_phase_2d_bvh.cpp Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
godot_broad_phase_2d_bvh.h Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
godot_collision_object_2d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_collision_object_2d.h Add collision weight to PhysicsBody for penetrations must be avoided 2022-08-18 08:10:31 +09:00
godot_collision_solver_2d.cpp Merge pull request #66720 from qarmin/unintialized_memory 2022-10-05 11:42:47 +02:00
godot_collision_solver_2d.h Fix collision solving between world boundary and shapes in motion (2D) 2022-08-29 17:34:06 +02:00
godot_collision_solver_2d_sat.cpp Merge pull request #66720 from qarmin/unintialized_memory 2022-10-05 11:42:47 +02:00
godot_collision_solver_2d_sat.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_constraint_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_joints_2d.cpp Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
godot_joints_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_physics_server_2d.cpp Fix crash when executing `PhysicsServer2D.joint_clear` 2022-09-30 10:36:05 +08:00
godot_physics_server_2d.h Add `area_get_collision_layer` and `area_get_collision_mask` 2022-09-25 14:34:35 +04:00
godot_shape_2d.cpp Fix collision detection for degenerate capsules 2022-12-06 14:17:24 +01:00
godot_shape_2d.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
godot_space_2d.cpp Remove duplicate project settings definitions 2022-11-08 01:29:39 +01:00
godot_space_2d.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
godot_step_2d.cpp Fix typo in physics step: contraint -> constraint 2022-12-06 17:32:45 +01:00
godot_step_2d.h Fix typo in physics step: contraint -> constraint 2022-12-06 17:32:45 +01:00