godot/platform/android/export
Rémi Verschelde 690c5669e2
Merge pull request #91271 from m4gr3d/clean_gradle_build_setup
Clean up the gradle build logic used to generate the Godot Android binaries
2024-08-16 10:33:19 +02:00
..
export.cpp Automatically generate the Android debug keystore 2024-04-12 23:53:28 -07:00
export.h [Export] Add readable descriptions and validation warnings to the export options. 2023-04-19 08:35:59 +03:00
export_plugin.cpp Merge pull request #91271 from m4gr3d/clean_gradle_build_setup 2024-08-16 10:33:19 +02:00
export_plugin.h Update the splash screen logic for the Godot app template 2024-06-10 00:59:36 -07:00
godot_plugin_config.cpp Re-architect how Android plugins are packaged and handled at export time 2023-07-18 19:14:53 +02:00
godot_plugin_config.h Re-architect how Android plugins are packaged and handled at export time 2023-07-18 19:14:53 +02:00
gradle_export_util.cpp Android: Allow using alternative Gradle build directory 2024-02-16 15:20:47 -06:00
gradle_export_util.h Android: Allow using alternative Gradle build directory 2024-02-16 15:20:47 -06:00
logo.svg Style: Optimize `.svg` files with `svgo` 2024-06-23 08:15:19 -05:00
run_icon.svg Style: Optimize `.svg` files with `svgo` 2024-06-23 08:15:19 -05:00