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SCsub
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style: Fix PEP8 whitespace issues in Python files
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2016-11-01 00:35:16 +01:00 |
default_mouse_cursor.xpm
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
rasterizer.cpp
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Update copyright statements to 2019
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2019-01-03 11:41:35 +01:00 |
rasterizer.h
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Update copyright statements to 2019
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2019-01-03 11:41:35 +01:00 |
shader_language.cpp
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Added conversions between matrixes in shaders
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2019-07-03 13:35:41 +02:00 |
shader_language.h
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Update copyright statements to 2019
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2019-01-03 11:41:35 +01:00 |
shader_types.cpp
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Added FRAGCOORD to spatial light processing
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2019-07-03 13:59:17 +02:00 |
shader_types.h
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Update copyright statements to 2019
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2019-01-03 11:41:35 +01:00 |
visual_server_canvas.cpp
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Update copyright statements to 2019
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2019-01-03 11:41:35 +01:00 |
visual_server_canvas.h
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Update copyright statements to 2019
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2019-01-03 11:41:35 +01:00 |
visual_server_global.cpp
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Update copyright statements to 2019
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2019-01-03 11:41:35 +01:00 |
visual_server_global.h
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Update copyright statements to 2019
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2019-01-03 11:41:35 +01:00 |
visual_server_light_baker.cpp
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Update copyright statements to 2019
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2019-01-03 11:41:35 +01:00 |
visual_server_light_baker.h
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Update copyright statements to 2019
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2019-01-03 11:41:35 +01:00 |
visual_server_raster.cpp
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Update copyright statements to 2019
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2019-01-03 11:41:35 +01:00 |
visual_server_raster.h
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Update copyright statements to 2019
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2019-01-03 11:41:35 +01:00 |
visual_server_scene.cpp
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Implement VisualServerScene::instance_set_extra_visibility_margin() method to actually apply extra culling margin and mark instance AABB dirty
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2019-07-03 12:27:24 +02:00 |
visual_server_scene.h
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Update copyright statements to 2019
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2019-01-03 11:41:35 +01:00 |
visual_server_viewport.cpp
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Changed minimum visible viewport size
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2019-07-03 13:01:02 +02:00 |
visual_server_viewport.h
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Update copyright statements to 2019
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2019-01-03 11:41:35 +01:00 |
visual_server_wrap_mt.cpp
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Update copyright statements to 2019
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2019-01-03 11:41:35 +01:00 |
visual_server_wrap_mt.h
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Update copyright statements to 2019
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2019-01-03 11:41:35 +01:00 |