godot/scene/3d/occluder.h
lawnjelly 115f4dce55 Sphere occluders (portals and general use)
Add framework for supporting geometrical occluders within rooms, and add support for sphere occluders.
Includes gizmos for editing.

They also work outside the portal system.
2021-08-17 09:02:06 +01:00

62 lines
2.7 KiB
C++

/*************************************************************************/
/* occluder.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/*************************************************************************/
#ifndef OCCLUDER_H
#define OCCLUDER_H
#include "scene/3d/spatial.h"
#include "scene/resources/occluder_shape.h"
class Occluder : public Spatial {
GDCLASS(Occluder, Spatial);
friend class OccluderSpatialGizmo;
friend class OccluderEditorPlugin;
Ref<OccluderShape> _shape;
void resource_changed(RES res);
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void set_shape(const Ref<OccluderShape> &p_shape);
Ref<OccluderShape> get_shape() const;
String get_configuration_warning() const;
Occluder();
~Occluder();
};
#endif // OCCLUDER_H