godot/modules/mono/build_scripts/tls_configure.py
Ignacio Etcheverry 6bb29eb847 Mono: Reorganize build scripts
All build scripts, other than config.py and SCSub, are now located in the build_scripts subdirectory.
2019-04-07 19:03:09 +02:00

37 lines
1.2 KiB
Python

from __future__ import print_function
def supported(result):
return 'supported' if result else 'not supported'
def check_cxx11_thread_local(conf):
print('Checking for `thread_local` support...', end=" ")
result = conf.TryCompile('thread_local int foo = 0; int main() { return foo; }', '.cpp')
print(supported(result))
return bool(result)
def check_declspec_thread(conf):
print('Checking for `__declspec(thread)` support...', end=" ")
result = conf.TryCompile('__declspec(thread) int foo = 0; int main() { return foo; }', '.cpp')
print(supported(result))
return bool(result)
def check_gcc___thread(conf):
print('Checking for `__thread` support...', end=" ")
result = conf.TryCompile('__thread int foo = 0; int main() { return foo; }', '.cpp')
print(supported(result))
return bool(result)
def configure(conf):
if check_cxx11_thread_local(conf):
conf.env.Append(CPPDEFINES=['HAVE_CXX11_THREAD_LOCAL'])
else:
if conf.env.msvc:
if check_declspec_thread(conf):
conf.env.Append(CPPDEFINES=['HAVE_DECLSPEC_THREAD'])
elif check_gcc___thread(conf):
conf.env.Append(CPPDEFINES=['HAVE_GCC___THREAD'])