75 lines
3.6 KiB
C++
75 lines
3.6 KiB
C++
/*************************************************************************/
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/* rendering_server_globals.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef RENDERING_SERVER_GLOBALS_H
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#define RENDERING_SERVER_GLOBALS_H
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#include "servers/rendering/environment/renderer_fog.h"
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#include "servers/rendering/environment/renderer_gi.h"
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#include "servers/rendering/renderer_canvas_cull.h"
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#include "servers/rendering/renderer_canvas_render.h"
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#include "servers/rendering/renderer_scene.h"
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#include "servers/rendering/storage/camera_attributes_storage.h"
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#include "servers/rendering/storage/light_storage.h"
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#include "servers/rendering/storage/material_storage.h"
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#include "servers/rendering/storage/mesh_storage.h"
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#include "servers/rendering/storage/particles_storage.h"
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#include "servers/rendering/storage/texture_storage.h"
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#include "servers/rendering/storage/utilities.h"
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class RendererCanvasCull;
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class RendererViewport;
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class RendererScene;
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class RenderingServerGlobals {
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public:
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static bool threaded;
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static RendererUtilities *utilities;
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static RendererLightStorage *light_storage;
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static RendererMaterialStorage *material_storage;
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static RendererMeshStorage *mesh_storage;
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static RendererParticlesStorage *particles_storage;
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static RendererTextureStorage *texture_storage;
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static RendererGI *gi;
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static RendererFog *fog;
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static RendererCameraAttributes *camera_attributes;
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static RendererCanvasRender *canvas_render;
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static RendererCompositor *rasterizer;
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static RendererCanvasCull *canvas;
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static RendererViewport *viewport;
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static RendererScene *scene;
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};
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#define RSG RenderingServerGlobals
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#endif // RENDERING_SERVER_GLOBALS_H
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