godot/scene/debugger
Hugo Locurcio 79be2c7b75
Rename profiler "Idle Time" to "Process Time"
References to "idle time" are progressively being replaced by
"process time" throughout the engine to avoid confusion.
2022-05-05 20:23:47 +02:00
..
scene_debugger.cpp Rename profiler "Idle Time" to "Process Time" 2022-05-05 20:23:47 +02:00
scene_debugger.h Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00