godot/platform/uwp
Gromph 565d205d91
UWP: Keep upstream names for capabilities preset settings to avoid mismatch
The previous code used `camelcase_to_underscore` to prettify the names for
display in the export preset, but it leads to inconsistencies if we don't make
sure to do the reverse operation when writing to the `AppxManifest.xml`.

It's simpler to keep the same names as in the manifest, which is also what
users will see referenced in MS documentation.

Fixes #47900.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit c87e49d7bc)
2021-06-29 13:11:56 +02:00
..
export UWP: Keep upstream names for capabilities preset settings to avoid mismatch 2021-06-29 13:11:56 +02:00
SCsub
app.cpp [UWP] Add missing `get_scansym` argument. 2021-05-22 18:35:16 +02:00
app.h
context_egl_uwp.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
context_egl_uwp.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
detect.py
joypad_uwp.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
joypad_uwp.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
logo.png
os_uwp.cpp Add `physical_scancode` (keyboard layout independent keycodes) to InputEventKey and InputMap. 2021-05-06 23:19:45 +03:00
os_uwp.h Add `physical_scancode` (keyboard layout independent keycodes) to InputEventKey and InputMap. 2021-05-06 23:19:45 +03:00
platform_config.h
power_uwp.cpp
power_uwp.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00