96d6a74e25
spatial_node and base where uninitialized, which could lead to crash
494 lines
12 KiB
C++
494 lines
12 KiB
C++
/*************************************************************************/
|
|
/* spatial_editor_gizmos.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#ifndef SPATIAL_EDITOR_GIZMOS_H
|
|
#define SPATIAL_EDITOR_GIZMOS_H
|
|
|
|
|
|
#include "tools/editor/plugins/spatial_editor_plugin.h"
|
|
#include "scene/3d/light.h"
|
|
#include "scene/3d/camera.h"
|
|
#include "scene/3d/position_3d.h"
|
|
#include "scene/3d/spatial_sample_player.h"
|
|
#include "scene/3d/spatial_stream_player.h"
|
|
#include "scene/3d/test_cube.h"
|
|
#include "scene/3d/mesh_instance.h"
|
|
#include "scene/3d/body_shape.h"
|
|
#include "scene/3d/room_instance.h"
|
|
#include "scene/3d/visibility_notifier.h"
|
|
#include "scene/3d/portal.h"
|
|
#include "scene/3d/ray_cast.h"
|
|
#include "scene/3d/navigation_mesh.h"
|
|
|
|
#include "scene/3d/vehicle_body.h"
|
|
#include "scene/3d/collision_polygon.h"
|
|
#include "scene/3d/physics_joint.h"
|
|
|
|
|
|
class Camera;
|
|
|
|
class EditorSpatialGizmo : public SpatialEditorGizmo {
|
|
|
|
OBJ_TYPE(EditorSpatialGizmo,SpatialGizmo);
|
|
|
|
struct Instance{
|
|
|
|
RID instance;
|
|
Ref<Mesh> mesh;
|
|
RID skeleton;
|
|
bool billboard;
|
|
bool unscaled;
|
|
bool can_intersect;
|
|
bool extra_margin;
|
|
Instance() {
|
|
|
|
billboard=false;
|
|
unscaled=false;
|
|
can_intersect=false;
|
|
extra_margin=false;
|
|
}
|
|
|
|
void create_instance(Spatial *p_base);
|
|
|
|
};
|
|
|
|
Vector<Vector3> collision_segments;
|
|
Ref<TriangleMesh> collision_mesh;
|
|
|
|
struct Handle {
|
|
Vector3 pos;
|
|
bool billboard;
|
|
};
|
|
|
|
Vector<Vector3> handles;
|
|
Vector<Vector3> secondary_handles;
|
|
bool billboard_handle;
|
|
|
|
bool valid;
|
|
Spatial *base;
|
|
Vector<Instance> instances;
|
|
Spatial *spatial_node;
|
|
|
|
void _set_spatial_node(Node *p_node) { set_spatial_node(p_node->cast_to<Spatial>()); }
|
|
protected:
|
|
void add_lines(const Vector<Vector3> &p_lines,const Ref<Material>& p_material,bool p_billboard=false);
|
|
void add_mesh(const Ref<Mesh>& p_mesh,bool p_billboard=false,const RID& p_skeleton=RID());
|
|
void add_collision_segments(const Vector<Vector3> &p_lines);
|
|
void add_collision_triangles(const Ref<TriangleMesh>& p_tmesh);
|
|
void add_unscaled_billboard(const Ref<Material>& p_material,float p_scale=1);
|
|
void add_handles(const Vector<Vector3> &p_handles,bool p_billboard=false,bool p_secondary=false);
|
|
|
|
void set_spatial_node(Spatial *p_node);
|
|
|
|
static void _bind_methods();
|
|
public:
|
|
|
|
virtual Vector3 get_handle_pos(int p_idx) const;
|
|
virtual bool intersect_frustum(const Camera *p_camera,const Vector<Plane> &p_frustum);
|
|
virtual bool intersect_ray(const Camera *p_camera,const Point2& p_point, Vector3& r_pos, Vector3& r_normal,int *r_gizmo_handle=NULL,bool p_sec_first=false);
|
|
|
|
void clear();
|
|
void create();
|
|
void transform();
|
|
virtual void redraw();
|
|
void free();
|
|
|
|
EditorSpatialGizmo();
|
|
~EditorSpatialGizmo();
|
|
};
|
|
|
|
|
|
|
|
class LightSpatialGizmo : public EditorSpatialGizmo {
|
|
|
|
OBJ_TYPE(LightSpatialGizmo,EditorSpatialGizmo);
|
|
|
|
Light* light;
|
|
|
|
public:
|
|
|
|
|
|
virtual String get_handle_name(int p_idx) const;
|
|
virtual Variant get_handle_value(int p_idx) const;
|
|
virtual void set_handle(int p_idx,Camera *p_camera, const Point2& p_point);
|
|
virtual void commit_handle(int p_idx,const Variant& p_restore,bool p_cancel=false);
|
|
|
|
void redraw();
|
|
LightSpatialGizmo(Light* p_light=NULL);
|
|
|
|
};
|
|
|
|
class CameraSpatialGizmo : public EditorSpatialGizmo {
|
|
|
|
OBJ_TYPE(CameraSpatialGizmo,EditorSpatialGizmo);
|
|
|
|
Camera* camera;
|
|
|
|
public:
|
|
|
|
|
|
virtual String get_handle_name(int p_idx) const;
|
|
virtual Variant get_handle_value(int p_idx) const;
|
|
virtual void set_handle(int p_idx,Camera *p_camera, const Point2& p_point);
|
|
virtual void commit_handle(int p_idx,const Variant& p_restore,bool p_cancel=false);
|
|
|
|
void redraw();
|
|
CameraSpatialGizmo(Camera* p_camera=NULL);
|
|
|
|
};
|
|
|
|
|
|
|
|
class MeshInstanceSpatialGizmo : public EditorSpatialGizmo {
|
|
|
|
OBJ_TYPE(MeshInstanceSpatialGizmo,EditorSpatialGizmo);
|
|
|
|
MeshInstance* mesh;
|
|
|
|
public:
|
|
|
|
void redraw();
|
|
MeshInstanceSpatialGizmo(MeshInstance* p_mesh=NULL);
|
|
|
|
};
|
|
|
|
class Position3DSpatialGizmo : public EditorSpatialGizmo {
|
|
|
|
OBJ_TYPE(Position3DSpatialGizmo,EditorSpatialGizmo);
|
|
|
|
Position3D* p3d;
|
|
|
|
public:
|
|
|
|
void redraw();
|
|
Position3DSpatialGizmo(Position3D* p_p3d=NULL);
|
|
|
|
};
|
|
|
|
class SkeletonSpatialGizmo : public EditorSpatialGizmo {
|
|
|
|
OBJ_TYPE(SkeletonSpatialGizmo,EditorSpatialGizmo);
|
|
|
|
Skeleton* skel;
|
|
|
|
public:
|
|
|
|
void redraw();
|
|
SkeletonSpatialGizmo(Skeleton* p_skel=NULL);
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
class SpatialPlayerSpatialGizmo : public EditorSpatialGizmo {
|
|
|
|
OBJ_TYPE(SpatialPlayerSpatialGizmo,EditorSpatialGizmo);
|
|
|
|
SpatialPlayer* splayer;
|
|
|
|
public:
|
|
|
|
void redraw();
|
|
SpatialPlayerSpatialGizmo(SpatialPlayer* p_splayer=NULL);
|
|
|
|
};
|
|
|
|
|
|
|
|
class TestCubeSpatialGizmo : public EditorSpatialGizmo {
|
|
|
|
OBJ_TYPE(TestCubeSpatialGizmo,EditorSpatialGizmo);
|
|
|
|
TestCube* tc;
|
|
|
|
public:
|
|
void redraw();
|
|
TestCubeSpatialGizmo(TestCube* p_tc=NULL);
|
|
|
|
};
|
|
|
|
|
|
class RoomSpatialGizmo : public EditorSpatialGizmo {
|
|
|
|
OBJ_TYPE(RoomSpatialGizmo,EditorSpatialGizmo);
|
|
|
|
|
|
struct _EdgeKey {
|
|
|
|
Vector3 from;
|
|
Vector3 to;
|
|
|
|
bool operator<(const _EdgeKey& p_with) const { return from==p_with.from ? to < p_with.to : from < p_with.from; }
|
|
};
|
|
|
|
|
|
|
|
Room* room;
|
|
|
|
public:
|
|
|
|
void redraw();
|
|
RoomSpatialGizmo(Room* p_room=NULL);
|
|
|
|
};
|
|
|
|
|
|
class PortalSpatialGizmo : public EditorSpatialGizmo {
|
|
|
|
OBJ_TYPE(PortalSpatialGizmo,EditorSpatialGizmo);
|
|
|
|
Portal* portal;
|
|
|
|
public:
|
|
|
|
void redraw();
|
|
PortalSpatialGizmo(Portal* p_portal=NULL);
|
|
|
|
};
|
|
|
|
|
|
class VisibilityNotifierGizmo : public EditorSpatialGizmo {
|
|
|
|
OBJ_TYPE(VisibilityNotifierGizmo ,EditorSpatialGizmo);
|
|
|
|
|
|
VisibilityNotifier* notifier;
|
|
|
|
public:
|
|
|
|
virtual String get_handle_name(int p_idx) const;
|
|
virtual Variant get_handle_value(int p_idx) const;
|
|
virtual void set_handle(int p_idx,Camera *p_camera, const Point2& p_point);
|
|
virtual void commit_handle(int p_idx,const Variant& p_restore,bool p_cancel=false);
|
|
|
|
void redraw();
|
|
VisibilityNotifierGizmo(VisibilityNotifier* p_notifier=NULL);
|
|
|
|
};
|
|
|
|
|
|
|
|
class CollisionShapeSpatialGizmo : public EditorSpatialGizmo {
|
|
|
|
OBJ_TYPE(CollisionShapeSpatialGizmo,EditorSpatialGizmo);
|
|
|
|
CollisionShape* cs;
|
|
|
|
public:
|
|
virtual String get_handle_name(int p_idx) const;
|
|
virtual Variant get_handle_value(int p_idx) const;
|
|
virtual void set_handle(int p_idx,Camera *p_camera, const Point2& p_point);
|
|
virtual void commit_handle(int p_idx,const Variant& p_restore,bool p_cancel=false);
|
|
void redraw();
|
|
CollisionShapeSpatialGizmo(CollisionShape* p_cs=NULL);
|
|
|
|
};
|
|
|
|
|
|
class CollisionPolygonSpatialGizmo : public EditorSpatialGizmo {
|
|
|
|
OBJ_TYPE(CollisionPolygonSpatialGizmo,EditorSpatialGizmo);
|
|
|
|
CollisionPolygon* polygon;
|
|
|
|
public:
|
|
|
|
void redraw();
|
|
CollisionPolygonSpatialGizmo(CollisionPolygon* p_polygon=NULL);
|
|
|
|
};
|
|
|
|
|
|
class RayCastSpatialGizmo : public EditorSpatialGizmo {
|
|
|
|
OBJ_TYPE(RayCastSpatialGizmo,EditorSpatialGizmo);
|
|
|
|
RayCast* raycast;
|
|
|
|
public:
|
|
|
|
void redraw();
|
|
RayCastSpatialGizmo(RayCast* p_raycast=NULL);
|
|
|
|
};
|
|
|
|
|
|
|
|
class VehicleWheelSpatialGizmo : public EditorSpatialGizmo {
|
|
|
|
OBJ_TYPE(VehicleWheelSpatialGizmo,EditorSpatialGizmo);
|
|
|
|
VehicleWheel* car_wheel;
|
|
|
|
public:
|
|
|
|
void redraw();
|
|
VehicleWheelSpatialGizmo(VehicleWheel* p_car_wheel=NULL);
|
|
|
|
};
|
|
|
|
|
|
class NavigationMeshSpatialGizmo : public EditorSpatialGizmo {
|
|
|
|
OBJ_TYPE(NavigationMeshSpatialGizmo,EditorSpatialGizmo);
|
|
|
|
|
|
struct _EdgeKey {
|
|
|
|
Vector3 from;
|
|
Vector3 to;
|
|
|
|
bool operator<(const _EdgeKey& p_with) const { return from==p_with.from ? to < p_with.to : from < p_with.from; }
|
|
};
|
|
|
|
|
|
|
|
NavigationMeshInstance* navmesh;
|
|
|
|
public:
|
|
|
|
void redraw();
|
|
NavigationMeshSpatialGizmo(NavigationMeshInstance* p_navmesh=NULL);
|
|
|
|
};
|
|
|
|
|
|
class PinJointSpatialGizmo : public EditorSpatialGizmo {
|
|
|
|
OBJ_TYPE(PinJointSpatialGizmo,EditorSpatialGizmo);
|
|
|
|
PinJoint* p3d;
|
|
|
|
public:
|
|
|
|
void redraw();
|
|
PinJointSpatialGizmo(PinJoint* p_p3d=NULL);
|
|
|
|
};
|
|
|
|
|
|
class HingeJointSpatialGizmo : public EditorSpatialGizmo {
|
|
|
|
OBJ_TYPE(HingeJointSpatialGizmo,EditorSpatialGizmo);
|
|
|
|
HingeJoint* p3d;
|
|
|
|
public:
|
|
|
|
void redraw();
|
|
HingeJointSpatialGizmo(HingeJoint* p_p3d=NULL);
|
|
|
|
};
|
|
|
|
class SliderJointSpatialGizmo : public EditorSpatialGizmo {
|
|
|
|
OBJ_TYPE(SliderJointSpatialGizmo,EditorSpatialGizmo);
|
|
|
|
SliderJoint* p3d;
|
|
|
|
public:
|
|
|
|
void redraw();
|
|
SliderJointSpatialGizmo(SliderJoint* p_p3d=NULL);
|
|
|
|
};
|
|
|
|
class ConeTwistJointSpatialGizmo : public EditorSpatialGizmo {
|
|
|
|
OBJ_TYPE(ConeTwistJointSpatialGizmo,EditorSpatialGizmo);
|
|
|
|
ConeTwistJoint* p3d;
|
|
|
|
public:
|
|
|
|
void redraw();
|
|
ConeTwistJointSpatialGizmo(ConeTwistJoint* p_p3d=NULL);
|
|
|
|
};
|
|
|
|
|
|
class Generic6DOFJointSpatialGizmo : public EditorSpatialGizmo {
|
|
|
|
OBJ_TYPE(Generic6DOFJointSpatialGizmo,EditorSpatialGizmo);
|
|
|
|
Generic6DOFJoint* p3d;
|
|
|
|
public:
|
|
|
|
void redraw();
|
|
Generic6DOFJointSpatialGizmo(Generic6DOFJoint* p_p3d=NULL);
|
|
|
|
};
|
|
|
|
|
|
class SpatialEditorGizmos {
|
|
public:
|
|
|
|
Ref<FixedMaterial> create_line_material(const Color& p_base_color);
|
|
Ref<FixedMaterial> create_solid_material(const Color& p_base_color);
|
|
Ref<FixedMaterial> handle2_material;
|
|
Ref<FixedMaterial> handle_material;
|
|
Ref<FixedMaterial> light_material;
|
|
Ref<FixedMaterial> light_material_omni_icon;
|
|
Ref<FixedMaterial> light_material_directional_icon;
|
|
Ref<FixedMaterial> camera_material;
|
|
Ref<FixedMaterial> skeleton_material;
|
|
Ref<FixedMaterial> room_material;
|
|
Ref<FixedMaterial> portal_material;
|
|
Ref<FixedMaterial> raycast_material;
|
|
Ref<FixedMaterial> visibility_notifier_material;
|
|
Ref<FixedMaterial> car_wheel_material;
|
|
Ref<FixedMaterial> joint_material;
|
|
|
|
Ref<FixedMaterial> navmesh_edge_material;
|
|
Ref<FixedMaterial> navmesh_solid_material;
|
|
Ref<FixedMaterial> navmesh_edge_material_disabled;
|
|
Ref<FixedMaterial> navmesh_solid_material_disabled;
|
|
|
|
|
|
Ref<FixedMaterial> sample_player_icon;
|
|
Ref<FixedMaterial> stream_player_icon;
|
|
Ref<FixedMaterial> visibility_notifier_icon;
|
|
|
|
Ref<FixedMaterial> shape_material;
|
|
Ref<Texture> handle_t;
|
|
|
|
Ref<Mesh> pos3d_mesh;
|
|
static SpatialEditorGizmos *singleton;
|
|
|
|
Ref<TriangleMesh> test_cube_tm;
|
|
|
|
|
|
Ref<SpatialEditorGizmo> get_gizmo(Spatial *p_spatial);
|
|
|
|
SpatialEditorGizmos();
|
|
};
|
|
|
|
#endif // SPATIAL_EDITOR_GIZMOS_H
|