ad214c0356
Issues fixed: - Updated assimp to latest and backported fixes into godot. - Fixed file scale being ignored from FBX file. - Fixed bone removal - Implemented proper armature binding - Fixed recursion not always going through the entire path - Implemented assimp global scaling system - Fixed assimp global scale process to support unit conversion - Implemented proper fbx scaling - Fixed asserts caused by missing faces in some models which could crash - Fixed valid bone removal - Fixed root node being overwriten by assimp which caused data loss - Fixed armature construction so that it works with multiple roots - Implemented basic support for FBX standard materials - Refactoring to improve code quality and improve function reuse. - Simplified node creation from assimp scene into subsections: create_light, create_mesh, create_bone. - Creating meshes is now done after hierarchy is created so that the skeleton is always available. - Added support to assimp to support file scale in all formats which call SetFileScale. - Many other fixes provided into assimp. Known issues: - FBX pivots from Maya do not currently work. (workaround: for now use blender import and export to remove pivot tracks) - Hierarchy creates an extra node for each mesh - this was done intentionally but we intended to do a pass to remove these as they're a required node. - When an animated mesh has not executed any animation the rest pose is wrong. Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
644 lines
20 KiB
C++
644 lines
20 KiB
C++
/*
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2019, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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/** @file BaseImporter.cpp
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* @brief Implementation of BaseImporter
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*/
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#include <assimp/BaseImporter.h>
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#include <assimp/ParsingUtils.h>
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#include "FileSystemFilter.h"
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#include "Importer.h"
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#include <assimp/ByteSwapper.h>
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#include <assimp/scene.h>
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#include <assimp/Importer.hpp>
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#include <assimp/postprocess.h>
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#include <assimp/importerdesc.h>
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#include <ios>
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#include <list>
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#include <memory>
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#include <sstream>
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#include <cctype>
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using namespace Assimp;
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// ------------------------------------------------------------------------------------------------
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// Constructor to be privately used by Importer
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BaseImporter::BaseImporter() AI_NO_EXCEPT
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: m_progress() {
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// nothing to do here
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}
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// ------------------------------------------------------------------------------------------------
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// Destructor, private as well
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BaseImporter::~BaseImporter() {
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// nothing to do here
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}
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void BaseImporter::UpdateImporterScale( Importer* pImp )
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{
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ai_assert(pImp != nullptr);
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ai_assert(importerScale != 0.0);
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ai_assert(fileScale != 0.0);
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double activeScale = importerScale * fileScale;
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// Set active scaling
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pImp->SetPropertyFloat( AI_CONFIG_APP_SCALE_KEY, activeScale);
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ASSIMP_LOG_DEBUG_F("UpdateImporterScale scale set: %f", activeScale );
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}
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// ------------------------------------------------------------------------------------------------
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// Imports the given file and returns the imported data.
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aiScene* BaseImporter::ReadFile(Importer* pImp, const std::string& pFile, IOSystem* pIOHandler) {
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m_progress = pImp->GetProgressHandler();
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if (nullptr == m_progress) {
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return nullptr;
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}
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ai_assert(m_progress);
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// Gather configuration properties for this run
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SetupProperties( pImp );
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// Construct a file system filter to improve our success ratio at reading external files
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FileSystemFilter filter(pFile,pIOHandler);
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// create a scene object to hold the data
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std::unique_ptr<aiScene> sc(new aiScene());
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// dispatch importing
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try
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{
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InternReadFile( pFile, sc.get(), &filter);
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// Calculate import scale hook - required because pImp not available anywhere else
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// passes scale into ScaleProcess
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UpdateImporterScale(pImp);
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} catch( const std::exception& err ) {
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// extract error description
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m_ErrorText = err.what();
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ASSIMP_LOG_ERROR(m_ErrorText);
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return nullptr;
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}
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// return what we gathered from the import.
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return sc.release();
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}
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// ------------------------------------------------------------------------------------------------
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void BaseImporter::SetupProperties(const Importer* pImp)
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{
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// the default implementation does nothing
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}
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// ------------------------------------------------------------------------------------------------
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void BaseImporter::GetExtensionList(std::set<std::string>& extensions) {
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const aiImporterDesc* desc = GetInfo();
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ai_assert(desc != nullptr);
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const char* ext = desc->mFileExtensions;
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ai_assert(ext != nullptr );
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const char* last = ext;
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do {
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if (!*ext || *ext == ' ') {
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extensions.insert(std::string(last,ext-last));
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ai_assert(ext-last > 0);
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last = ext;
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while(*last == ' ') {
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++last;
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}
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}
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}
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while(*ext++);
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}
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// ------------------------------------------------------------------------------------------------
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/*static*/ bool BaseImporter::SearchFileHeaderForToken( IOSystem* pIOHandler,
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const std::string& pFile,
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const char** tokens,
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unsigned int numTokens,
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unsigned int searchBytes /* = 200 */,
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bool tokensSol /* false */,
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bool noAlphaBeforeTokens /* false */)
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{
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ai_assert( nullptr != tokens );
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ai_assert( 0 != numTokens );
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ai_assert( 0 != searchBytes);
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if ( nullptr == pIOHandler ) {
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return false;
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}
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std::unique_ptr<IOStream> pStream (pIOHandler->Open(pFile));
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if (pStream.get() ) {
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// read 200 characters from the file
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std::unique_ptr<char[]> _buffer (new char[searchBytes+1 /* for the '\0' */]);
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char *buffer( _buffer.get() );
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const size_t read( pStream->Read(buffer,1,searchBytes) );
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if( 0 == read ) {
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return false;
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}
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for( size_t i = 0; i < read; ++i ) {
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buffer[ i ] = static_cast<char>( ::tolower( buffer[ i ] ) );
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}
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// It is not a proper handling of unicode files here ...
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// ehm ... but it works in most cases.
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char* cur = buffer,*cur2 = buffer,*end = &buffer[read];
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while (cur != end) {
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if( *cur ) {
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*cur2++ = *cur;
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}
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++cur;
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}
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*cur2 = '\0';
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std::string token;
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for (unsigned int i = 0; i < numTokens; ++i ) {
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ai_assert( nullptr != tokens[i] );
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const size_t len( strlen( tokens[ i ] ) );
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token.clear();
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const char *ptr( tokens[ i ] );
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for ( size_t tokIdx = 0; tokIdx < len; ++tokIdx ) {
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token.push_back( static_cast<char>( tolower( *ptr ) ) );
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++ptr;
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}
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const char* r = strstr( buffer, token.c_str() );
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if( !r ) {
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continue;
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}
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// We need to make sure that we didn't accidentially identify the end of another token as our token,
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// e.g. in a previous version the "gltf " present in some gltf files was detected as "f "
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if (noAlphaBeforeTokens && (r != buffer && isalpha(r[-1]))) {
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continue;
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}
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// We got a match, either we don't care where it is, or it happens to
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// be in the beginning of the file / line
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if (!tokensSol || r == buffer || r[-1] == '\r' || r[-1] == '\n') {
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ASSIMP_LOG_DEBUG_F( "Found positive match for header keyword: ", tokens[i] );
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return true;
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}
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}
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}
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return false;
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}
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// ------------------------------------------------------------------------------------------------
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// Simple check for file extension
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/*static*/ bool BaseImporter::SimpleExtensionCheck (const std::string& pFile,
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const char* ext0,
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const char* ext1,
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const char* ext2)
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{
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std::string::size_type pos = pFile.find_last_of('.');
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// no file extension - can't read
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if( pos == std::string::npos)
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return false;
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const char* ext_real = & pFile[ pos+1 ];
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if( !ASSIMP_stricmp(ext_real,ext0) )
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return true;
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// check for other, optional, file extensions
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if (ext1 && !ASSIMP_stricmp(ext_real,ext1))
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return true;
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if (ext2 && !ASSIMP_stricmp(ext_real,ext2))
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return true;
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return false;
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}
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// ------------------------------------------------------------------------------------------------
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// Get file extension from path
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std::string BaseImporter::GetExtension( const std::string& file ) {
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std::string::size_type pos = file.find_last_of('.');
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// no file extension at all
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if (pos == std::string::npos) {
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return "";
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}
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// thanks to Andy Maloney for the hint
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std::string ret = file.substr( pos + 1 );
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std::transform( ret.begin(), ret.end(), ret.begin(), ToLower<char>);
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return ret;
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}
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// ------------------------------------------------------------------------------------------------
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// Check for magic bytes at the beginning of the file.
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/* static */ bool BaseImporter::CheckMagicToken(IOSystem* pIOHandler, const std::string& pFile,
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const void* _magic, unsigned int num, unsigned int offset, unsigned int size)
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{
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ai_assert( size <= 16 );
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ai_assert( _magic );
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if (!pIOHandler) {
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return false;
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}
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union {
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const char* magic;
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const uint16_t* magic_u16;
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const uint32_t* magic_u32;
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};
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magic = reinterpret_cast<const char*>(_magic);
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std::unique_ptr<IOStream> pStream (pIOHandler->Open(pFile));
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if (pStream.get() ) {
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// skip to offset
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pStream->Seek(offset,aiOrigin_SET);
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// read 'size' characters from the file
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union {
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char data[16];
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uint16_t data_u16[8];
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uint32_t data_u32[4];
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};
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if(size != pStream->Read(data,1,size)) {
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return false;
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}
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for (unsigned int i = 0; i < num; ++i) {
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// also check against big endian versions of tokens with size 2,4
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// that's just for convenience, the chance that we cause conflicts
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// is quite low and it can save some lines and prevent nasty bugs
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if (2 == size) {
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uint16_t rev = *magic_u16;
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ByteSwap::Swap(&rev);
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if (data_u16[0] == *magic_u16 || data_u16[0] == rev) {
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return true;
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}
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}
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else if (4 == size) {
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uint32_t rev = *magic_u32;
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ByteSwap::Swap(&rev);
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if (data_u32[0] == *magic_u32 || data_u32[0] == rev) {
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return true;
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}
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}
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else {
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// any length ... just compare
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if(!memcmp(magic,data,size)) {
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return true;
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}
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}
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magic += size;
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}
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}
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return false;
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}
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#ifdef ASSIMP_USE_HUNTER
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# include <utf8/utf8.h>
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#else
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# include "../contrib/utf8cpp/source/utf8.h"
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#endif
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// ------------------------------------------------------------------------------------------------
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// Convert to UTF8 data
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void BaseImporter::ConvertToUTF8(std::vector<char>& data)
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{
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//ConversionResult result;
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if(data.size() < 8) {
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throw DeadlyImportError("File is too small");
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}
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// UTF 8 with BOM
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if((uint8_t)data[0] == 0xEF && (uint8_t)data[1] == 0xBB && (uint8_t)data[2] == 0xBF) {
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ASSIMP_LOG_DEBUG("Found UTF-8 BOM ...");
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std::copy(data.begin()+3,data.end(),data.begin());
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data.resize(data.size()-3);
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return;
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}
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// UTF 32 BE with BOM
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if(*((uint32_t*)&data.front()) == 0xFFFE0000) {
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// swap the endianness ..
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for(uint32_t* p = (uint32_t*)&data.front(), *end = (uint32_t*)&data.back(); p <= end; ++p) {
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AI_SWAP4P(p);
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}
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}
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// UTF 32 LE with BOM
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if(*((uint32_t*)&data.front()) == 0x0000FFFE) {
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ASSIMP_LOG_DEBUG("Found UTF-32 BOM ...");
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std::vector<char> output;
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int *ptr = (int*)&data[ 0 ];
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int *end = ptr + ( data.size() / sizeof(int) ) +1;
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utf8::utf32to8( ptr, end, back_inserter(output));
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return;
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}
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// UTF 16 BE with BOM
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if(*((uint16_t*)&data.front()) == 0xFFFE) {
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// swap the endianness ..
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for(uint16_t* p = (uint16_t*)&data.front(), *end = (uint16_t*)&data.back(); p <= end; ++p) {
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ByteSwap::Swap2(p);
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}
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}
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// UTF 16 LE with BOM
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if(*((uint16_t*)&data.front()) == 0xFEFF) {
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ASSIMP_LOG_DEBUG("Found UTF-16 BOM ...");
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std::vector<unsigned char> output;
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utf8::utf16to8(data.begin(), data.end(), back_inserter(output));
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return;
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}
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}
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// ------------------------------------------------------------------------------------------------
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// Convert to UTF8 data to ISO-8859-1
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void BaseImporter::ConvertUTF8toISO8859_1(std::string& data)
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{
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size_t size = data.size();
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size_t i = 0, j = 0;
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while(i < size) {
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if ((unsigned char) data[i] < (size_t) 0x80) {
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data[j] = data[i];
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} else if(i < size - 1) {
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if((unsigned char) data[i] == 0xC2) {
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data[j] = data[++i];
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} else if((unsigned char) data[i] == 0xC3) {
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data[j] = ((unsigned char) data[++i] + 0x40);
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} else {
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std::stringstream stream;
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stream << "UTF8 code " << std::hex << data[i] << data[i + 1] << " can not be converted into ISA-8859-1.";
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ASSIMP_LOG_ERROR( stream.str() );
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data[j++] = data[i++];
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data[j] = data[i];
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}
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} else {
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ASSIMP_LOG_ERROR("UTF8 code but only one character remaining");
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data[j] = data[i];
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}
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i++; j++;
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}
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data.resize(j);
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}
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// ------------------------------------------------------------------------------------------------
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void BaseImporter::TextFileToBuffer(IOStream* stream,
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std::vector<char>& data,
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TextFileMode mode)
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{
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ai_assert(nullptr != stream);
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const size_t fileSize = stream->FileSize();
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if (mode == FORBID_EMPTY) {
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if(!fileSize) {
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throw DeadlyImportError("File is empty");
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}
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}
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data.reserve(fileSize+1);
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data.resize(fileSize);
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if(fileSize > 0) {
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if(fileSize != stream->Read( &data[0], 1, fileSize)) {
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throw DeadlyImportError("File read error");
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}
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ConvertToUTF8(data);
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}
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// append a binary zero to simplify string parsing
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data.push_back(0);
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}
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// ------------------------------------------------------------------------------------------------
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namespace Assimp {
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// Represents an import request
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struct LoadRequest {
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LoadRequest(const std::string& _file, unsigned int _flags,const BatchLoader::PropertyMap* _map, unsigned int _id)
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: file(_file)
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, flags(_flags)
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, refCnt(1)
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, scene(NULL)
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, loaded(false)
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, id(_id) {
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if ( _map ) {
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map = *_map;
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}
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}
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bool operator== ( const std::string& f ) const {
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return file == f;
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}
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const std::string file;
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unsigned int flags;
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unsigned int refCnt;
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aiScene *scene;
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bool loaded;
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BatchLoader::PropertyMap map;
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unsigned int id;
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};
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}
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// ------------------------------------------------------------------------------------------------
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// BatchLoader::pimpl data structure
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struct Assimp::BatchData {
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BatchData( IOSystem* pIO, bool validate )
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: pIOSystem( pIO )
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, pImporter( nullptr )
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, next_id(0xffff)
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, validate( validate ) {
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ai_assert( nullptr != pIO );
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pImporter = new Importer();
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pImporter->SetIOHandler( pIO );
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}
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~BatchData() {
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pImporter->SetIOHandler( nullptr ); /* get pointer back into our possession */
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delete pImporter;
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}
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// IO system to be used for all imports
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IOSystem* pIOSystem;
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// Importer used to load all meshes
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Importer* pImporter;
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// List of all imports
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std::list<LoadRequest> requests;
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// Base path
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std::string pathBase;
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// Id for next item
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unsigned int next_id;
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|
|
// Validation enabled state
|
|
bool validate;
|
|
};
|
|
|
|
typedef std::list<LoadRequest>::iterator LoadReqIt;
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
BatchLoader::BatchLoader(IOSystem* pIO, bool validate ) {
|
|
ai_assert(nullptr != pIO);
|
|
|
|
m_data = new BatchData( pIO, validate );
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
BatchLoader::~BatchLoader()
|
|
{
|
|
// delete all scenes what have not been polled by the user
|
|
for ( LoadReqIt it = m_data->requests.begin();it != m_data->requests.end(); ++it) {
|
|
delete (*it).scene;
|
|
}
|
|
delete m_data;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void BatchLoader::setValidation( bool enabled ) {
|
|
m_data->validate = enabled;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
bool BatchLoader::getValidation() const {
|
|
return m_data->validate;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
unsigned int BatchLoader::AddLoadRequest(const std::string& file,
|
|
unsigned int steps /*= 0*/, const PropertyMap* map /*= NULL*/)
|
|
{
|
|
ai_assert(!file.empty());
|
|
|
|
// check whether we have this loading request already
|
|
for ( LoadReqIt it = m_data->requests.begin();it != m_data->requests.end(); ++it) {
|
|
// Call IOSystem's path comparison function here
|
|
if ( m_data->pIOSystem->ComparePaths((*it).file,file)) {
|
|
if (map) {
|
|
if ( !( ( *it ).map == *map ) ) {
|
|
continue;
|
|
}
|
|
}
|
|
else if ( !( *it ).map.empty() ) {
|
|
continue;
|
|
}
|
|
|
|
(*it).refCnt++;
|
|
return (*it).id;
|
|
}
|
|
}
|
|
|
|
// no, we don't have it. So add it to the queue ...
|
|
m_data->requests.push_back(LoadRequest(file,steps,map, m_data->next_id));
|
|
return m_data->next_id++;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
aiScene* BatchLoader::GetImport( unsigned int which )
|
|
{
|
|
for ( LoadReqIt it = m_data->requests.begin();it != m_data->requests.end(); ++it) {
|
|
if ((*it).id == which && (*it).loaded) {
|
|
aiScene* sc = (*it).scene;
|
|
if (!(--(*it).refCnt)) {
|
|
m_data->requests.erase(it);
|
|
}
|
|
return sc;
|
|
}
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void BatchLoader::LoadAll()
|
|
{
|
|
// no threaded implementation for the moment
|
|
for ( LoadReqIt it = m_data->requests.begin();it != m_data->requests.end(); ++it) {
|
|
// force validation in debug builds
|
|
unsigned int pp = (*it).flags;
|
|
if ( m_data->validate ) {
|
|
pp |= aiProcess_ValidateDataStructure;
|
|
}
|
|
|
|
// setup config properties if necessary
|
|
ImporterPimpl* pimpl = m_data->pImporter->Pimpl();
|
|
pimpl->mFloatProperties = (*it).map.floats;
|
|
pimpl->mIntProperties = (*it).map.ints;
|
|
pimpl->mStringProperties = (*it).map.strings;
|
|
pimpl->mMatrixProperties = (*it).map.matrices;
|
|
|
|
if (!DefaultLogger::isNullLogger())
|
|
{
|
|
ASSIMP_LOG_INFO("%%% BEGIN EXTERNAL FILE %%%");
|
|
ASSIMP_LOG_INFO_F("File: ", (*it).file);
|
|
}
|
|
m_data->pImporter->ReadFile((*it).file,pp);
|
|
(*it).scene = m_data->pImporter->GetOrphanedScene();
|
|
(*it).loaded = true;
|
|
|
|
ASSIMP_LOG_INFO("%%% END EXTERNAL FILE %%%");
|
|
}
|
|
}
|