..
default_theme
Merge pull request #37517 from nekomatata/slider-grab-area-highlight
2020-04-10 12:08:02 +02:00
SCsub
SCons: Format buildsystem files with psf/black
2020-03-30 09:05:53 +02:00
animation.cpp
Style: Set clang-format Standard to Cpp11
2020-03-17 07:36:24 +01:00
animation.h
Fix out of bound array access caused by unassigned variable
2020-04-01 19:29:35 +02:00
audio_stream_sample.cpp
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
audio_stream_sample.h
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
bit_map.cpp
Style: Set clang-format Standard to Cpp11
2020-03-17 07:36:24 +01:00
bit_map.h
Style: Set clang-format Standard to Cpp11
2020-03-17 07:36:24 +01:00
box_shape_3d.cpp
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
box_shape_3d.h
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
capsule_shape_2d.cpp
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
capsule_shape_2d.h
- Integrated NavigationServer and Navigation2DServer.
2020-02-10 14:38:52 +01:00
capsule_shape_3d.cpp
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
capsule_shape_3d.h
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
circle_shape_2d.cpp
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
circle_shape_2d.h
- Integrated NavigationServer and Navigation2DServer.
2020-02-10 14:38:52 +01:00
concave_polygon_shape_2d.cpp
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
concave_polygon_shape_2d.h
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
concave_polygon_shape_3d.cpp
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
concave_polygon_shape_3d.h
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
convex_polygon_shape_2d.cpp
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
convex_polygon_shape_2d.h
- Integrated NavigationServer and Navigation2DServer.
2020-02-10 14:38:52 +01:00
convex_polygon_shape_3d.cpp
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
convex_polygon_shape_3d.h
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
curve.cpp
Style: Set clang-format Standard to Cpp11
2020-03-17 07:36:24 +01:00
curve.h
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
2020-02-25 12:55:53 +01:00
cylinder_shape_3d.cpp
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
cylinder_shape_3d.h
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
dynamic_font.cpp
Exposed RenderingDevice to script API
2020-04-20 21:21:58 -03:00
dynamic_font.h
Exposed RenderingDevice to script API
2020-04-20 21:21:58 -03:00
environment.cpp
Merge pull request #37512 from reduz/implement-ssr
2020-04-02 17:17:27 +02:00
environment.h
Re-Added screen space reflection.
2020-04-02 11:25:21 -03:00
font.cpp
Exposed RenderingDevice to script API
2020-04-20 21:21:58 -03:00
font.h
Exposed RenderingDevice to script API
2020-04-20 21:21:58 -03:00
gradient.cpp
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
2020-02-25 12:55:53 +01:00
gradient.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
height_map_shape_3d.cpp
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
height_map_shape_3d.h
Rename more 2D and 3D nodes to follow convention
2020-03-27 16:26:34 +01:00
line_shape_2d.cpp
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
line_shape_2d.h
- Integrated NavigationServer and Navigation2DServer.
2020-02-10 14:38:52 +01:00
material.cpp
Refactored shadowmapping.
2020-04-08 11:19:43 -03:00
material.h
Refactored shadowmapping.
2020-04-08 11:19:43 -03:00
mesh.cpp
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
mesh.h
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
mesh_data_tool.cpp
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
mesh_data_tool.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
mesh_library.cpp
Allow using `MeshLibrary.get_item_preview()` in non-editor builds again
2020-02-17 00:07:44 +01:00
mesh_library.h
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
multimesh.cpp
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
multimesh.h
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
navigation_mesh.cpp
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
2020-02-25 12:55:53 +01:00
navigation_mesh.h
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
packed_scene.cpp
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
packed_scene.h
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
particles_material.cpp
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
particles_material.h
Reimplement Mutex with C++'s <mutex>
2020-02-26 20:40:10 +01:00
physics_material.cpp
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
2020-02-25 12:55:53 +01:00
physics_material.h
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
polygon_path_finder.cpp
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
polygon_path_finder.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
primitive_meshes.cpp
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
primitive_meshes.h
Base 3D engine done, still untested, though.
2020-02-11 11:59:25 +01:00
ray_shape_3d.cpp
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
ray_shape_3d.h
Rename more 2D and 3D nodes to follow convention
2020-03-27 16:26:34 +01:00
rectangle_shape_2d.cpp
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
rectangle_shape_2d.h
- Integrated NavigationServer and Navigation2DServer.
2020-02-10 14:38:52 +01:00
resource_format_text.cpp
Exposed RenderingDevice to script API
2020-04-20 21:21:58 -03:00
resource_format_text.h
Exposed RenderingDevice to script API
2020-04-20 21:21:58 -03:00
segment_shape_2d.cpp
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
segment_shape_2d.h
- Integrated NavigationServer and Navigation2DServer.
2020-02-10 14:38:52 +01:00
shader.cpp
Exposed RenderingDevice to script API
2020-04-20 21:21:58 -03:00
shader.h
Exposed RenderingDevice to script API
2020-04-20 21:21:58 -03:00
shape_2d.cpp
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
shape_2d.h
- Integrated NavigationServer and Navigation2DServer.
2020-02-10 14:38:52 +01:00
shape_3d.cpp
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
shape_3d.h
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
skin.cpp
Added StringName as a variant type.
2020-02-21 14:25:29 +01:00
skin.h
Add support for named binds in Skin.
2020-02-21 09:40:29 -03:00
sky.cpp
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
sky.h
Working sky shader implementation
2020-03-21 20:43:44 -07:00
sky_material.cpp
Add light size to Sky Shaders
2020-04-17 09:32:24 -07:00
sky_material.h
Add light size to Sky Shaders
2020-04-17 09:32:24 -07:00
sphere_shape_3d.cpp
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
sphere_shape_3d.h
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
style_box.cpp
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
style_box.h
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
surface_tool.cpp
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
surface_tool.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
text_file.cpp
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
text_file.h
Revert "Remove TextFile from public API"
2020-02-18 10:35:30 +01:00
texture.cpp
Exposed RenderingDevice to script API
2020-04-20 21:21:58 -03:00
texture.h
Exposed RenderingDevice to script API
2020-04-20 21:21:58 -03:00
theme.cpp
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
theme.h
Style: Set clang-format Standard to Cpp11
2020-03-17 07:36:24 +01:00
tile_set.cpp
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
tile_set.h
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
video_stream.h
Texture refactor
2020-02-11 11:53:26 +01:00
visual_shader.cpp
Adds warning to the uniform name in visual shader if its equal to keyword
2020-04-06 12:29:50 +03:00
visual_shader.h
Adds warning to the uniform name in visual shader if its equal to keyword
2020-04-06 12:29:50 +03:00
visual_shader_nodes.cpp
Add support for integer type in visual shaders
2020-02-26 10:12:06 +03:00
visual_shader_nodes.h
Add support for integer type in visual shaders
2020-02-26 10:12:06 +03:00
world_2d.cpp
More server renames for consistency after #37361
2020-03-28 13:20:48 +01:00
world_2d.h
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
world_3d.cpp
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
world_3d.h
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
world_margin_shape_3d.cpp
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
world_margin_shape_3d.h
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00