..
rasterizer_rd
Merge pull request #37949 from reduz/implement-global-shader-uniforms
2020-04-17 18:36:06 +02:00
SCsub
SCons: Format buildsystem files with psf/black
2020-03-30 09:05:53 +02:00
rasterizer.cpp
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
rasterizer.h
Implement global and per instance shader uniforms.
2020-04-17 12:35:41 -03:00
rendering_device.cpp
Exposed RenderingDevice to script API
2020-04-20 21:21:58 -03:00
rendering_device.h
Exposed RenderingDevice to script API
2020-04-20 21:21:58 -03:00
rendering_device_binds.cpp
Exposed RenderingDevice to script API
2020-04-20 21:21:58 -03:00
rendering_device_binds.h
Exposed RenderingDevice to script API
2020-04-20 21:21:58 -03:00
rendering_server_canvas.cpp
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
rendering_server_canvas.h
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
rendering_server_globals.cpp
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
rendering_server_globals.h
More server renames for consistency after #37361
2020-03-28 13:20:48 +01:00
rendering_server_raster.cpp
Shows proper scene render time in editor info
2020-04-10 14:19:30 -03:00
rendering_server_raster.h
Implement global and per instance shader uniforms.
2020-04-17 12:35:41 -03:00
rendering_server_scene.cpp
Implement global and per instance shader uniforms.
2020-04-17 12:35:41 -03:00
rendering_server_scene.h
Implement global and per instance shader uniforms.
2020-04-17 12:35:41 -03:00
rendering_server_viewport.cpp
Add screen space AA option, with FXAA implementation.
2020-04-12 10:57:18 -03:00
rendering_server_viewport.h
Add screen space AA option, with FXAA implementation.
2020-04-12 10:57:18 -03:00
rendering_server_wrap_mt.cpp
Free items before finishing rendering server
2020-04-07 19:12:07 +02:00
rendering_server_wrap_mt.h
Implement global and per instance shader uniforms.
2020-04-17 12:35:41 -03:00
shader_language.cpp
Implement global and per instance shader uniforms.
2020-04-17 12:35:41 -03:00
shader_language.h
Implement global and per instance shader uniforms.
2020-04-17 12:35:41 -03:00
shader_types.cpp
Add light size to Sky Shaders
2020-04-17 09:32:24 -07:00
shader_types.h
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00