godot/servers/rendering/dummy
jfons ba832d83b2 Initial TAA implementation
Initial TAA support based on the implementation in Spartan Engine.

Motion vectors are correctly generated for camera and mesh movement, but there is no support for other things like particles or skeleton deformations.
2022-06-07 13:14:44 +02:00
..
storage Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer 2022-05-24 11:00:34 -07:00
rasterizer_canvas_dummy.h
rasterizer_dummy.h SkyShaders working 2022-05-11 21:00:21 -07:00
rasterizer_scene_dummy.h Initial TAA implementation 2022-06-07 13:14:44 +02:00
rasterizer_storage_dummy.h