godot/modules/openxr/extensions/openxr_fb_passthrough_exten...

248 lines
12 KiB
C++
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

/**************************************************************************/
/* openxr_fb_passthrough_extension_wrapper.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef OPENXR_FB_PASSTHROUGH_EXTENSION_WRAPPER_H
#define OPENXR_FB_PASSTHROUGH_EXTENSION_WRAPPER_H
#include "../openxr_api.h"
#include "../util.h"
#include "openxr_composition_layer_provider.h"
#include "openxr_extension_wrapper.h"
#include <map>
class Viewport;
// Wrapper for the set of Facebook XR passthrough extensions.
class OpenXRFbPassthroughExtensionWrapper : public OpenXRExtensionWrapper, public OpenXRCompositionLayerProvider {
public:
OpenXRFbPassthroughExtensionWrapper();
~OpenXRFbPassthroughExtensionWrapper();
virtual HashMap<String, bool *> get_requested_extensions() override;
void on_instance_created(const XrInstance instance) override;
void on_session_created(const XrSession session) override;
void on_session_destroyed() override;
void on_instance_destroyed() override;
XrCompositionLayerBaseHeader *get_composition_layer() override;
bool is_passthrough_supported() {
return fb_passthrough_ext;
}
bool is_passthrough_enabled();
bool start_passthrough();
void stop_passthrough();
static OpenXRFbPassthroughExtensionWrapper *get_singleton();
private:
// Create a passthrough feature
EXT_PROTO_XRRESULT_FUNC3(xrCreatePassthroughFB,
(XrSession), session,
(const XrPassthroughCreateInfoFB *), create_info,
(XrPassthroughFB *), feature_out)
// Destroy a previously created passthrough feature
EXT_PROTO_XRRESULT_FUNC1(xrDestroyPassthroughFB, (XrPassthroughFB), feature)
//*** Passthrough feature state management functions *********
// Start the passthrough feature
EXT_PROTO_XRRESULT_FUNC1(xrPassthroughStartFB, (XrPassthroughFB), passthrough)
// Pause the passthrough feature
EXT_PROTO_XRRESULT_FUNC1(xrPassthroughPauseFB, (XrPassthroughFB), passthrough)
EXT_PROTO_XRRESULT_FUNC3(xrCreatePassthroughLayerFB, (XrSession), session,
(const XrPassthroughLayerCreateInfoFB *), config,
(XrPassthroughLayerFB *), layer_out)
EXT_PROTO_XRRESULT_FUNC1(xrDestroyPassthroughLayerFB, (XrPassthroughLayerFB), layer)
EXT_PROTO_XRRESULT_FUNC1(xrPassthroughLayerPauseFB, (XrPassthroughLayerFB), layer)
EXT_PROTO_XRRESULT_FUNC1(xrPassthroughLayerResumeFB, (XrPassthroughLayerFB), layer)
// Set the style of an existing passthrough layer. If the enabled feature set
// doesnt change, this is a lightweight operation that can be called in every
// frame to animate the style. Changes that may incur a bigger cost:
// - Enabling/disabling the color mapping, or changing the type of mapping
// (monochromatic to RGBA or back).
// - Changing `textureOpacityFactor` from 0 to non-zero or vice versa
// - Changing `edgeColor[3]` from 0 to non-zero or vice versa
// NOTE: For XR_FB_passthrough, all color values are treated as linear.
EXT_PROTO_XRRESULT_FUNC2(xrPassthroughLayerSetStyleFB,
(XrPassthroughLayerFB), layer,
(const XrPassthroughStyleFB *), style)
// Create a geometry instance to be used as a projection surface for passthrough.
// A geometry instance assigns a triangle mesh as part of the specified layer's
// projection surface.
// The operation is only valid if the passthrough layer's purpose has been set to
// `XR_PASSTHROUGH_LAYER_PURPOSE_PROJECTED_FB`. Otherwise, the call this function will
// result in an error. In the specified layer, Passthrough will be visible where the view
// is covered by the user-specified geometries.
//
// A triangle mesh object can be instantiated multiple times - in the same or different layers'
// projection surface. Each instantiation has its own transformation, which
// can be updated using `xrGeometryInstanceSetTransformFB`.
EXT_PROTO_XRRESULT_FUNC3(xrCreateGeometryInstanceFB,
(XrSession), session,
(const XrGeometryInstanceCreateInfoFB *), create_info,
(XrGeometryInstanceFB *), out_geometry_instance)
// Destroys a previously created geometry instance from passthrough rendering.
// This removes the geometry instance from passthrough rendering.
// The operation has no effect on other instances or the underlying mesh.
EXT_PROTO_XRRESULT_FUNC1(xrDestroyGeometryInstanceFB, (XrGeometryInstanceFB), instance)
// Update the transformation of a passthrough geometry instance.
EXT_PROTO_XRRESULT_FUNC2(xrGeometryInstanceSetTransformFB,
(XrGeometryInstanceFB), instance,
(const XrGeometryInstanceTransformFB *), transformation)
// Create a triangle mesh geometry object.
// Depending on the behavior flags, the mesh could be created immutable (data is assigned
// at creation and cannot be changed) or mutable (the mesh is created empty and can be updated
// by calling begin/end update functions).
EXT_PROTO_XRRESULT_FUNC3(xrCreateTriangleMeshFB,
(XrSession), session,
(const XrTriangleMeshCreateInfoFB *), create_info,
(XrTriangleMeshFB *), out_triangle_mesh)
// Destroy an `XrTriangleMeshFB` object along with its data. The mesh buffers must not be
// accessed anymore after their parent mesh object has been destroyed.
EXT_PROTO_XRRESULT_FUNC1(xrDestroyTriangleMeshFB, (XrTriangleMeshFB), mesh)
// Retrieve a pointer to the vertex buffer. The vertex buffer is structured as an array of 3 floats
// per vertex representing x, y, and z: `[x0, y0, z0, x1, y1, z1, ...]`. The size of the buffer is
// `maxVertexCount * 3` floats. The application must call `xrTriangleMeshBeginUpdateFB` or
// `xrTriangleMeshBeginVertexBufferUpdateFB` before making modifications to the vertex
// buffer. The buffer location is guaranteed to remain constant over the lifecycle of the mesh
// object.
EXT_PROTO_XRRESULT_FUNC2(xrTriangleMeshGetVertexBufferFB,
(XrTriangleMeshFB), mesh,
(XrVector3f **), out_vertex_buffer)
// Retrieve the index buffer that defines the topology of the triangle mesh. Each triplet of
// consecutive elements point to three vertices in the vertex buffer and thus form a triangle. The
// size of each element is `indexElementSize` bytes, and thus the size of the buffer is
// `maxTriangleCount * 3 * indexElementSize` bytes. The application must call
// `xrTriangleMeshBeginUpdateFB` before making modifications to the index buffer. The buffer
// location is guaranteed to remain constant over the lifecycle of the mesh object.
EXT_PROTO_XRRESULT_FUNC2(xrTriangleMeshGetIndexBufferFB,
(XrTriangleMeshFB), mesh,
(uint32_t **), out_index_buffer)
// Begin updating the mesh buffer data. The application must call this function before it makes any
// modifications to the buffers retrieved by `xrTriangleMeshGetVertexBufferFB` and
// `xrTriangleMeshGetIndexBufferFB`. If only the vertex buffer needs to be updated,
// `xrTriangleMeshBeginVertexBufferUpdateFB` can be used instead. To commit the
// modifications, the application must call `xrTriangleMeshEndUpdateFB`.
EXT_PROTO_XRRESULT_FUNC1(xrTriangleMeshBeginUpdateFB, (XrTriangleMeshFB), mesh)
// Signal the API that the application has finished updating the mesh buffers after a call to
// `xrTriangleMeshBeginUpdateFB`. `vertexCount` and `triangleCount` specify the actual
// number of primitives that make up the mesh after the update. They must be larger than zero but
// smaller or equal to the maximum counts defined at create time. Buffer data beyond these counts
// is ignored.
EXT_PROTO_XRRESULT_FUNC3(xrTriangleMeshEndUpdateFB,
(XrTriangleMeshFB), mesh,
(uint32_t), vertexCount,
(uint32_t), triangle_count)
// Update the vertex positions of a triangle mesh. Can only be called once the mesh topology has
// been set using `xrTriangleMeshBeginUpdateFB`/`xrTriangleMeshEndUpdateFB`. The
// vertex count is defined by the last invocation to `xrTriangleMeshEndUpdateFB`. Once the
// modification is done, `xrTriangleMeshEndVertexBufferUpdateFB` must be called.
EXT_PROTO_XRRESULT_FUNC2(xrTriangleMeshBeginVertexBufferUpdateFB,
(XrTriangleMeshFB), mesh,
(uint32_t *), out_vertex_count)
// Signal the API that the contents of the vertex buffer data has been updated
// after a call to `xrTriangleMeshBeginVertexBufferUpdateFB`.
EXT_PROTO_XRRESULT_FUNC1(xrTriangleMeshEndVertexBufferUpdateFB, (XrTriangleMeshFB), mesh)
bool initialize_fb_passthrough_extension(const XrInstance instance);
bool initialize_fb_triangle_mesh_extension(const XrInstance instance);
void cleanup();
// TODO: Temporary workaround (https://github.com/GodotVR/godot_openxr/issues/138)
// Address a bug in the passthrough api where XR_ERROR_UNEXPECTED_STATE_PASSTHROUGH_FB is
// returned even when the operation is valid on Meta Quest devices.
// The issue should be addressed on that platform in OS release v37.
inline bool is_valid_passthrough_result(XrResult result, const char *format) {
return OpenXRAPI::get_singleton()->xr_result(result, format) || result == XR_ERROR_UNEXPECTED_STATE_PASSTHROUGH_FB;
}
Viewport *get_main_viewport();
bool is_composition_passthrough_layer_ready();
static OpenXRFbPassthroughExtensionWrapper *singleton;
bool fb_passthrough_ext = false; // required for any passthrough functionality
bool fb_triangle_mesh_ext = false; // only use for projected passthrough
XrPassthroughCreateInfoFB passthrough_create_info = {
XR_TYPE_PASSTHROUGH_CREATE_INFO_FB,
nullptr,
0,
};
XrPassthroughFB passthrough_handle = XR_NULL_HANDLE;
XrPassthroughLayerCreateInfoFB passthrough_layer_config = {
XR_TYPE_PASSTHROUGH_LAYER_CREATE_INFO_FB,
nullptr,
passthrough_handle,
XR_PASSTHROUGH_IS_RUNNING_AT_CREATION_BIT_FB,
XR_PASSTHROUGH_LAYER_PURPOSE_RECONSTRUCTION_FB,
};
XrPassthroughLayerFB passthrough_layer = XR_NULL_HANDLE;
XrCompositionLayerPassthroughFB composition_passthrough_layer = {
XR_TYPE_COMPOSITION_LAYER_PASSTHROUGH_FB,
nullptr,
XR_COMPOSITION_LAYER_BLEND_TEXTURE_SOURCE_ALPHA_BIT,
XR_NULL_HANDLE,
XR_NULL_HANDLE,
};
};
#endif // OPENXR_FB_PASSTHROUGH_EXTENSION_WRAPPER_H