godot/platform/iphone
Timo Schwarzer 8b55b80056
Fix vibration duration on iOS
Fixes #61063
2022-05-16 10:33:41 +02:00
..
api
export [macOS and iOS export] Add localized application name to the translation .plist files. 2022-03-10 17:18:40 +01:00
plugin
SCsub
app_delegate.h
app_delegate.mm
detect.py
device_metrics.h
device_metrics.m
display_layer.h
display_layer.mm
godot_app_delegate.h
godot_app_delegate.m
godot_iphone.mm
godot_view.h [iOS] Fix touch handling for overlay views 2022-02-03 23:53:31 +03:00
godot_view.mm [iOS] Fix multitouch not working correctly 2022-03-02 11:00:26 +01:00
godot_view_gesture_recognizer.h Fix typos with codespell 2022-02-11 09:50:59 +01:00
godot_view_gesture_recognizer.mm Fix simulatenous touches for different touch types 2022-05-05 13:49:50 +02:00
godot_view_renderer.h
godot_view_renderer.mm
ios.h Vibrate using iOS haptics engine on supported devices (3.x) 2022-04-27 09:46:42 +02:00
ios.mm Fix vibration duration on iOS 2022-05-16 10:33:41 +02:00
joypad_iphone.h
joypad_iphone.mm
keyboard_input_view.h
keyboard_input_view.mm
logo.png
main.m
native_video_view.h
native_video_view.m
os_iphone.h Add `get_screen_refresh_rate()` to OS 2022-03-10 22:10:48 +01:00
os_iphone.mm Vibrate using iOS haptics engine on supported devices (3.x) 2022-04-27 09:46:42 +02:00
platform_config.h
power_iphone.cpp
power_iphone.h
view_controller.h
view_controller.mm