godot/scene
PouleyKetchoupp 7a8020ea67
Fix export var override in PackedScene at runtime
Regression fix: update_exports is tool only and should be used only in
the editor, otherwise it can cause export variable overrides from
instances to be discarded in favor of the parent's value.

(cherry picked from commit f1587c8a7d)
2021-06-29 13:51:45 +02:00
..
2d Expose collider RID in 2D/3D kinematic collision 2021-06-29 13:48:37 +02:00
3d Expose collider RID in 2D/3D kinematic collision 2021-06-29 13:48:37 +02:00
animation SkeletonIK: Fixed issue where bones become detached if multiple SkeletonIK nodes are used 2021-05-31 11:28:31 +02:00
audio Don't fade out after pausing unless stream is running 2021-02-19 15:55:41 +01:00
debugger Fixes display of programmatically created value in remote inspector 2021-05-17 13:02:57 +02:00
gui Fixed inspector not updating anchor 2021-06-29 13:48:14 +02:00
main [Net] Implement String::parse_url for parsing URLs. 2021-05-31 11:14:34 +02:00
resources Fix export var override in PackedScene at runtime 2021-06-29 13:51:45 +02:00
register_scene_types.cpp Require editor restart after changing GUI custom theme or font 2021-03-30 16:02:33 +02:00
register_scene_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2021-05-04 12:54:34 +02:00