godot/platform
Ferenc Arn 7a85d25218 Use -Ofast on x11. Also introduced use_lto option.
debug_release doesn't turn off optimizations for release target now. Ensure that sanitizer options apply to both C and C++ files.

Built-in optimization/debug flags are prepended such that user-specified flags can override them.

Based on and around the discussion in PR #5194.
2017-01-26 19:32:27 -06:00
..
android Fix resources for Android modules not being merged 2017-01-25 00:21:53 +01:00
bb10 Adapt platforms to AudioServer refactoring 2017-01-16 19:19:45 +01:00
haiku Adapt platforms to AudioServer refactoring 2017-01-16 19:19:45 +01:00
iphone Working on compile issues for iOS 2017-01-16 23:14:13 +11:00
javascript Adapt platforms to AudioServer refactoring 2017-01-16 19:19:45 +01:00
osx Fix compile errors related to audio on OSX 2017-01-16 20:32:44 +11:00
server Adapt platforms to AudioServer refactoring 2017-01-16 19:19:45 +01:00
uwp Adapt platforms to AudioServer refactoring 2017-01-16 19:19:45 +01:00
windows Added focus tracking in X11 and Windows classes, added new confined mouse mode (#7162) 2017-01-25 19:21:41 +01:00
x11 Use -Ofast on x11. Also introduced use_lto option. 2017-01-26 19:32:27 -06:00