godot/platform/osx
Juan Linietsky 5eeb06ffd1 -Remove harcoded opengl extension testing from OS, ask rasterizer instead.
-Fixed a bug where etc textures were imported broken
2019-02-26 11:58:47 -03:00
..
export ExportDialog: Make error messages translatable 2019-01-21 18:34:53 +01:00
SCsub Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
crash_handler_osx.h Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
crash_handler_osx.mm Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
detect.py Using DisplayLink to emulate vsync on OSX 2019-01-29 17:00:35 +11:00
dir_access_osx.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
dir_access_osx.mm Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
godot_main_osx.mm Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
joypad_osx.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
joypad_osx.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
logo.png Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 2018-06-28 19:17:41 +02:00
os_osx.h Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
os_osx.mm -Remove harcoded opengl extension testing from OS, ask rasterizer instead. 2019-02-26 11:58:47 -03:00
platform_config.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
platform_osx_builders.py Running builder (content generator) functions in subprocesses on Windows 2018-07-27 21:37:55 +02:00
power_osx.cpp Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
power_osx.h Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
semaphore_osx.cpp Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
semaphore_osx.h Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00