182 lines
6.4 KiB
C++
182 lines
6.4 KiB
C++
/*************************************************************************/
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/* os_javascript.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef OS_JAVASCRIPT_H
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#define OS_JAVASCRIPT_H
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#include "os/input.h"
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#include "drivers/unix/os_unix.h"
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#include "os/main_loop.h"
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#include "servers/physics/physics_server_sw.h"
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#include "servers/spatial_sound/spatial_sound_server_sw.h"
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#include "servers/spatial_sound_2d/spatial_sound_2d_server_sw.h"
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#include "servers/audio/audio_server_sw.h"
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#include "servers/physics_2d/physics_2d_server_sw.h"
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#include "servers/visual/rasterizer.h"
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#include "audio_server_javascript.h"
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#include "audio_driver_javascript.h"
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#include "main/input_default.h"
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#include "emscripten/html5.h"
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typedef void (*GFXInitFunc)(void *ud,bool gl2,int w, int h, bool fs);
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typedef int (*OpenURIFunc)(const String&);
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typedef String (*GetDataDirFunc)();
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typedef String (*GetLocaleFunc)();
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class OS_JavaScript : public OS_Unix {
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public:
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struct TouchPos {
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int id;
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Point2 pos;
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};
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bool skey_pressed[121];
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bool key_pressed[256];
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private:
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Vector<TouchPos> touch;
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Point2 last_mouse;
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unsigned int last_id;
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GFXInitFunc gfx_init_func;
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void*gfx_init_ud;
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bool use_gl2;
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int64_t time_to_save_sync;
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int64_t last_sync_time;
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Rasterizer *rasterizer;
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VisualServer *visual_server;
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AudioServerJavascript *audio_server;
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//SampleManagerMallocSW *sample_manager;
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SpatialSoundServerSW *spatial_sound_server;
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SpatialSound2DServerSW *spatial_sound_2d_server;
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PhysicsServer *physics_server;
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Physics2DServer *physics_2d_server;
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AudioDriverJavaScript audio_driver_javascript;
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const char* gl_extensions;
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InputDefault *input;
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VideoMode default_videomode;
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MainLoop * main_loop;
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OpenURIFunc open_uri_func;
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GetDataDirFunc get_data_dir_func;
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GetLocaleFunc get_locale_func;
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static void _close_notification_funcs(const String& p_file,int p_flags);
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void process_joysticks();
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public:
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// functions used by main to initialize/deintialize the OS
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virtual int get_video_driver_count() const;
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virtual const char * get_video_driver_name(int p_driver) const;
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virtual VideoMode get_default_video_mode() const;
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virtual int get_audio_driver_count() const;
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virtual const char * get_audio_driver_name(int p_driver) const;
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virtual void initialize_core();
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virtual void initialize(const VideoMode& p_desired,int p_video_driver,int p_audio_driver);
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virtual void set_main_loop( MainLoop * p_main_loop );
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virtual void delete_main_loop();
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virtual void finalize();
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typedef int64_t ProcessID;
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//static OS* get_singleton();
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virtual void vprint(const char* p_format, va_list p_list, bool p_stderr=false);
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virtual void print(const char *p_format, ... );
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virtual void alert(const String& p_alert);
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virtual void set_mouse_show(bool p_show);
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virtual void set_mouse_grab(bool p_grab);
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virtual bool is_mouse_grab_enabled() const;
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virtual Point2 get_mouse_pos() const;
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virtual int get_mouse_button_state() const;
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virtual void set_window_title(const String& p_title);
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//virtual void set_clipboard(const String& p_text);
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//virtual String get_clipboard() const;
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virtual void set_video_mode(const VideoMode& p_video_mode,int p_screen=0);
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virtual VideoMode get_video_mode(int p_screen=0) const;
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virtual void get_fullscreen_mode_list(List<VideoMode> *p_list,int p_screen=0) const;
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virtual Size2 get_window_size() const;
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virtual String get_name();
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virtual MainLoop *get_main_loop() const;
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virtual bool can_draw() const;
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virtual void set_cursor_shape(CursorShape p_shape);
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void main_loop_begin();
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bool main_loop_iterate();
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void main_loop_request_quit();
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void main_loop_end();
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void main_loop_focusout();
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void main_loop_focusin();
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virtual bool has_touchscreen_ui_hint() const;
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void set_opengl_extensions(const char* p_gl_extensions);
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void set_display_size(Size2 p_size);
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void reload_gfx();
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virtual Error shell_open(String p_uri);
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virtual String get_data_dir() const;
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virtual String get_resource_dir() const;
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virtual String get_locale() const;
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void process_accelerometer(const Vector3& p_accelerometer);
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void process_touch(int p_what,int p_pointer, const Vector<TouchPos>& p_points);
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void push_input(const InputEvent& p_ev);
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virtual bool is_joy_known(int p_device);
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virtual String get_joy_guid(int p_device) const;
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bool joy_connection_changed(int p_type, const EmscriptenGamepadEvent *p_event);
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OS_JavaScript(GFXInitFunc p_gfx_init_func,void*p_gfx_init_ud, OpenURIFunc p_open_uri_func, GetDataDirFunc p_get_data_dir_func,GetLocaleFunc p_get_locale_func);
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~OS_JavaScript();
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};
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#endif
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