godot/scene/gui/menu_bar.h
2022-08-28 01:49:22 -03:00

157 lines
5.2 KiB
C++

/*************************************************************************/
/* menu_bar.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef MENU_BAR_H
#define MENU_BAR_H
#include "scene/gui/button.h"
#include "scene/gui/popup_menu.h"
class MenuBar : public Control {
GDCLASS(MenuBar, Control);
Mutex mutex;
bool switch_on_hover = true;
bool disable_shortcuts = false;
bool is_native = true;
bool flat = false;
int start_index = -1;
String language;
TextDirection text_direction = TEXT_DIRECTION_AUTO;
struct Menu {
String name;
String tooltip;
Ref<TextLine> text_buf;
bool hidden = false;
bool disabled = false;
Menu(const String &p_name) {
name = p_name;
text_buf.instantiate();
}
Menu() {
text_buf.instantiate();
}
};
Vector<Menu> menu_cache;
HashSet<String> global_menus;
int focused_menu = -1;
int selected_menu = -1;
int active_menu = -1;
Vector2i mouse_pos_adjusted;
ObjectID shortcut_context;
int _get_index_at_point(const Point2 &p_point) const;
Rect2 _get_menu_item_rect(int p_index) const;
void _draw_menu_item(int p_index);
void shape(Menu &p_menu);
void _refresh_menu_names();
Vector<PopupMenu *> _get_popups() const;
int get_menu_idx_from_control(PopupMenu *p_child) const;
void _open_popup(int p_index, bool p_focus_item = false);
void _popup_visibility_changed(bool p_visible);
void _update_submenu(const String &p_menu_name, PopupMenu *p_child);
void _clear_menu();
void _update_menu();
bool _is_focus_owner_in_shortcut_context() const;
protected:
virtual void shortcut_input(const Ref<InputEvent> &p_event) override;
void _notification(int p_what);
virtual void add_child_notify(Node *p_child) override;
virtual void move_child_notify(Node *p_child) override;
virtual void remove_child_notify(Node *p_child) override;
static void _bind_methods();
public:
virtual void gui_input(const Ref<InputEvent> &p_event) override;
void set_switch_on_hover(bool p_enabled);
bool is_switch_on_hover();
void set_disable_shortcuts(bool p_disabled);
void set_prefer_global_menu(bool p_enabled);
bool is_prefer_global_menu() const;
bool is_native_menu() const;
virtual Size2 get_minimum_size() const override;
int get_menu_count() const;
void set_text_direction(TextDirection p_text_direction);
TextDirection get_text_direction() const;
void set_language(const String &p_language);
String get_language() const;
void set_start_index(int p_index);
int get_start_index() const;
void set_flat(bool p_enabled);
bool is_flat() const;
void set_menu_title(int p_menu, const String &p_title);
String get_menu_title(int p_menu) const;
void set_menu_tooltip(int p_menu, const String &p_tooltip);
String get_menu_tooltip(int p_menu) const;
void set_menu_disabled(int p_menu, bool p_disabled);
bool is_menu_disabled(int p_menu) const;
void set_menu_hidden(int p_menu, bool p_hidden);
bool is_menu_hidden(int p_menu) const;
void set_shortcut_context(Node *p_node);
Node *get_shortcut_context() const;
PopupMenu *get_menu_popup(int p_menu) const;
virtual void get_translatable_strings(List<String> *p_strings) const override;
virtual String get_tooltip(const Point2 &p_pos) const override;
MenuBar();
~MenuBar();
};
#endif // MENU_BAR_H