godot/platform/uwp
Rémi Verschelde 386968ea97 Remove obsolete GLES3 backend
Due to the port to Vulkan and complete redesign of the rendering backend,
the `drivers/gles3` code is no longer usable in this state and is not
planned to be ported to the new architecture.

The GLES2 backend is kept (while still disabled and non-working) as it
will eventually be ported to serve as the low-end renderer for Godot 4.0.

Some GLES3 features might be selectively ported to the updated GLES2
backend if there's a need for them, and extensions we can use for that.

So long, OpenGL driver bugs!
2020-02-13 10:36:44 +01:00
..
export Texture refactor 2020-02-11 11:53:26 +01:00
SCsub Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
app.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
app.h Remove obsolete GLES3 backend 2020-02-13 10:36:44 +01:00
context_egl_uwp.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
context_egl_uwp.h Remove obsolete GLES3 backend 2020-02-13 10:36:44 +01:00
detect.py pcre2: Use scons option to disable JIT on some platforms 2019-11-20 08:54:52 +01:00
joypad_uwp.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
joypad_uwp.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
logo.png Enhanced iOS and UWP logo on Export dialog 2017-11-29 17:34:01 +07:00
os_uwp.cpp Remove obsolete GLES3 backend 2020-02-13 10:36:44 +01:00
os_uwp.h Custom material support seems complete. 2020-02-11 11:53:29 +01:00
platform_config.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
power_uwp.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
power_uwp.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
thread_uwp.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
thread_uwp.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00