godot/modules/lightmapper_rd
Rémi Verschelde 7119d355eb String: Remove TTR and DTR defines in non-tools build
This ensures we don't use TTR in runtime code, as it's specifically meant
to source translations for the editor.
2022-03-28 20:26:35 +02:00
..
SCsub GPULightmapper's triangles and their bounding box will be in-sync 2021-09-11 14:02:37 +02:00
config.py
lightmapper_rd.cpp String: Remove TTR and DTR defines in non-tools build 2022-03-28 20:26:35 +02:00
lightmapper_rd.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
lm_blendseams.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
lm_common_inc.glsl GPULightmapper: skip smoothen positions for flat triangles 2021-10-12 18:23:16 +02:00
lm_compute.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
lm_raster.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
register_types.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00