godot/drivers/gles3
Arman Elgudzhyan 7ac8365e11 Support custom AABB within MultiMesh resources
- Supporting custom AABB on the MultiMesh resource itself allows us to prevent costly runtime AABB recalculations.
- Should also help improve CPU Particle performance.
2024-02-15 22:37:07 -08:00
..
effects OpenGL: Implement 3D Texture support 2024-02-05 20:10:39 +01:00
environment Merge pull request #81167 from bitsawer/fix_sdfgi_editor_change 2023-10-25 10:27:03 +02:00
shaders Fix shadows for billboarded Sprite3D's 2024-02-13 10:36:38 +01:00
storage Support custom AABB within MultiMesh resources 2024-02-15 22:37:07 -08:00
SCsub Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
rasterizer_canvas_gles3.cpp Merge pull request #86564 from Giwayume/feature/canvas-item-shader-custom-data 2024-02-08 10:53:24 +01:00
rasterizer_canvas_gles3.h Add custom shader attributes to Canvas Item Shaders 2024-01-23 14:36:39 -05:00
rasterizer_gles3.cpp Add `--no-header` option to clean output 2024-02-15 14:10:11 +03:00
rasterizer_gles3.h Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
rasterizer_scene_gles3.cpp Fix shadows for billboarded Sprite3D's 2024-02-13 10:36:38 +01:00
rasterizer_scene_gles3.h Fix shadows for billboarded Sprite3D's 2024-02-13 10:36:38 +01:00
shader_gles3.cpp OpenGL: Implement 3D Texture support 2024-02-05 20:10:39 +01:00
shader_gles3.h Add shader_cache_dir_valid check to _save_to_cache 2024-01-12 17:34:33 +08:00