godot/drivers/gles3
Yuri Roubinsky 5ba93619fa Allow using empty statements in the shader, added formatting warning 2021-12-01 11:52:25 +03:00
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shaders Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
SCsub Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
rasterizer_array.h Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
rasterizer_asserts.h Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
rasterizer_canvas_base_gles3.cpp Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
rasterizer_canvas_base_gles3.h Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
rasterizer_canvas_batcher.h Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
rasterizer_canvas_gles3.cpp Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
rasterizer_canvas_gles3.h Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
rasterizer_gles3.cpp [HTML5] Add WebGL2 (GLES3) support using the OpenGL renderer. 2021-11-19 16:59:27 +01:00
rasterizer_gles3.h Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
rasterizer_platforms.h Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
rasterizer_scene_gles3.cpp Implemented AMD's FSR as a computer shader for upscaling 3D scenes 2021-11-23 14:16:03 -07:00
rasterizer_scene_gles3.h Implemented AMD's FSR as a computer shader for upscaling 3D scenes 2021-11-23 14:16:03 -07:00
rasterizer_storage_common.h Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
rasterizer_storage_gles3.cpp Fix default_texture_param in shader pipeline to support uniform arrays 2021-11-12 12:53:40 +03:00
rasterizer_storage_gles3.h Fix default_texture_param in shader pipeline to support uniform arrays 2021-11-12 12:53:40 +03:00
shader_compiler_gles3.cpp Allow using empty statements in the shader, added formatting warning 2021-12-01 11:52:25 +03:00
shader_compiler_gles3.h Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
shader_gles3.cpp Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
shader_gles3.h Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
texture_loader_gles3.cpp Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
texture_loader_gles3.h Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00